Our resident weekly news guys - David & Toby - take a fun-filled tour on the TradeChat server, to see a colorful medley of video-game tribute constructions, roller coasters and more, hosted by video game enthusiast PinkPanser - take a look!
Yay kitties!!! ahem...err I mean nice additions these last 2 snapshots! I'm liking the new AI improvements...now you need to keep ALL animals and mobs from going swimming all the time...that would be a very nice change indeed!
There is a Bottle o' Enchanting item that gives you enchantment pellets, and there is also a Fire Charge that looks like a ghast ball. All that it does is set stuff on fire. Third person view is better now too, your head moves with the camera. New mob is pretty cool... I hope to see it do something useful in the future. To tame it you have to stare at it for 2 hours with a fish.....
The ocelots' AI needs to be seriously tweaked. I found a group of them and all the do is spin around and attack chickens when they get close enough to them.
By the way you don't actually get the Ocelot, It transforms into a house cat upon taiming And the kittens are not cute little Kittens with big ears, They are smaller cats with weirdly sized heads.
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Retired StaffAdditionally, some players have been trying to track changes not otherwise noted, and here's what Reddit writer keozen has compiled so far:
Feel free to add any findings you may come across in this thread, and check out our comprehensive coverage of update discoveries right here!
Client: Get the client here!
Server: Get the server here!
Our resident weekly news guys - David & Toby - take a fun-filled tour on the TradeChat server, to see a colorful medley of video-game tribute constructions, roller coasters and more, hosted by video game enthusiast PinkPanser - take a look!
The new mob is an ocelot. You can both tame and breed them with Raw Fish.
They can be quite evasive when untamed. They also attack chickens.
New Skeleton AI/behavior:
Now avoids sunlight; will either jump in the nearest block of water or get under a shade.
Bug fixes:
Zombies no longer spin intermittently when unable to reach the player.
Player's head in the inventory screen is no longer stationary.
Zombies no longer attempt to leap over fences.
Wolf tail gauge health properly again.
New items:
Fire Charge - Shoots a blaze fireball when loaded in a dispenser. Acts similar to Flint and Steel when held.
Bottle o' Enchanting - Accessible through Creative Mode only; will drop XP orbs when flung.
Real life anyone?
An ocelot. Nice.
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Skeletons now avoid sunlight.
Everypony is awesome!
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