Added new world file format called 'Anvil' (256 max height and 4096 block IDs*)
Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own
Villagers will repopulate villages based on how many houses there are available
Some nights in villages will be worse than others...
*The game can't use the full range of IDs yet because there are still some assumptions that IDs above 256 are items.
NOTE: It is absolutely imperative that players back up their maps before testing the new format, just in case!
Jeb also had the following to say about the new save format:
Quote from Jeb »
NOTE: This snapshot will convert the maps you load to the new file format. If you want to revert to the old format, you need to replace the 'level.dat' file with the file called 'level.dat_mcr'. The new format will write world regions to files called '*.mca', so your original regions will remain as '*.mcr'.
UPDATE: The client/server files are now 12w07b! If you downloaded the files earlier today, and want the most up-to-date version, download the updated files from the links below:
Get the updated client Link Removed!
Get the updated server Link Removed!
Updates:
Crash bug corrupting levels when spawning mobs above the 255th block
Sheep animation is correct in SMP
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minecraft is getting better and better :biggrin.gif: love you jeb & jon
Rollback Post to RevisionRollBack
Minecraft Had Lost It Sparkle Since Notch Changed The World Generation In Beta 1.8.. Why Bother Playing Again And Again If It Will Always Looks The Same , Dull , And Boring.. Try Google "i miss the old world generation"
After farting around with the new lamps I discovered that they pass redstone current through them as though they are solid. This enables you to hit one with a redstone torch to light up 9 of them. Pistons can push them regardless of if they are lit or not. Redstone dust on the same level as the lamp won't light them but if you put the dust one level higher it does (similar to powering pistons in the same way).
i noticed that the lamps can only be activated with a direct redstone connection. it would be nice if the technology behind it were a bit more complex like what was said above^^
This week's early-release Snapshot is out! The following changes are confirmed:
*The game can't use the full range of IDs yet because there are still some assumptions that IDs above 256 are items.
NOTE: It is absolutely imperative that players back up their maps before testing the new format, just in case!
Jeb also had the following to say about the new save format:
UPDATE: The client/server files are now 12w07b! If you downloaded the files earlier today, and want the most up-to-date version, download the updated files from the links below:
Get the updated client Link Removed!
Get the updated server Link Removed!
Updates:
Are you a gamer of broad & diverse tastes? If so, we've got something you'll love - a weekly newsletter which covers news not just from Minecraft, but every game on our network! If you're interested, follow the link below and subscribe to the newsletter today! It's free - no catch! - and we'll keep you appraised of the latest news on all things gaming. In addition, anyone who subscribes to the newsletter before the February edition rolls out (on 02/21) has a chance to win a free month of Curse Premium - check it out!
The post links to the wiki article: http://www.minecraftwiki.net/wiki/Redstone_Lamp
Redstone lamps look boss.
Okay I ran out of time, and after generating over a dozen worlds found 0 villages.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
That is iron.That means you can do whatever you want with my pack as long as you say it was by me
Gonna test it out.
Imagine for a moment...
... if they could change color.
Time flies, but so does my pig.