I wonder what this is going to do to existing map-editors like "MCEdit". Our server admin relies heavily on MCEdit to do things like lay minecart tracks and fix map bugs after server crashes.
@Minimon: Erm, cats have been 'out' for like three weeks in the snapshots >_> Your friend is just saying stuff that's already been made. So yeah.
Also, from what I could understand that [As a person with no interest in coding 90% of that flew over my head], air blocks won't be rendered as actual blocks so chunks that have more air in them will effectively take less memory and stuffz . . . we now have room for an UNGODLY amount of blocks . . . the world height will be increased [Yay finally. It's weird that this is just stacked on top of the world though. Would have been fun having 64 more layers above and below ground], and presumably the new world format will allow modders easy ability to change biome code and all that fun stuff.
But I would guess there'd be a sort of big down-period where everything has to update.
And at least MCEdit is being given to someone else, so that person can get ready to update it for 1.2
See? This is the kinds of things Motch missed. I'm glad Notch made this game from the start but I think he did the correct thing to turn it over to jeb.
"...The next snapshot, and Minecraft 1.2, will automatically convert worlds to the new format. The files of the current format (“McRegion”) will remain in your save folder, if you need to restore them for some reason."
I like that Jeb actually cares about the players. Many game developers lack that.
I agree with Diaperboy, Notch started minecraft AMAZINGLY, then the Halloween Update came out, taking away one of my favorite things: Snow worlds! then nothing else bad happened until 1.8 came out. Hunger and experience sounded kind of cool at first, but then it just got out of hand, now its stupid. Enchanting is WAY over powered. Minecraft is supposed to be realistic. Who else remembers the point of minecraft back then? it was: Build and fight off monsters! now its: Find Diamonds and Level up to enchant stuff! grazt Jeb, ur awesome!
Looks awesome! Mainly, map height being doubled; epic!
Rollback Post to RevisionRollBack
There are only 10 types of people in this world. Those who understand binary, and those who don't. Click the green plus in the corner of this post if you get that.
Cons:
* Temporarily breaks external mappers (Minutor, Cartographer-G) with new chunk system
* Temporarily break inventory editors (InvEdit) with new ID system
* Yet another round of mod redevelopment (which is typical for new releases until the moding API's come)
* Loss of will to do major projects on existing offline worlds.
* Needing to find that "Perfect Starter Seed" again.
I know that I might be complaining a bit, but it's just minor stuff that I'll get over.
I agree with Diaperboy, Notch started minecraft AMAZINGLY, then the Halloween Update came out, taking away one of my favorite things: Snow worlds! then nothing else bad happened until 1.8 came out. Hunger and experience sounded kind of cool at first, but then it just got out of hand, now its stupid. Enchanting is WAY over powered. Minecraft is supposed to be realistic. Who else remembers the point of minecraft back then? it was: Build and fight off monsters! now its: Find Diamonds and Level up to enchant stuff! grazt Jeb, ur awesome!
Minecraft is far from being realistic, otherwise obsidian would not be that durable and you would not fight zombies or skeletons. Enchantments are only overpowered if you make it that way.
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Curse PremiumDid you even read the post above yours? I just explained how this wouldn't happen.
I'm presuming the same as well.
With increased height above sea level, players can build more grand structures. Mountain fortresses much? :biggrin.gif:
Also, from what I could understand that [As a person with no interest in coding 90% of that flew over my head], air blocks won't be rendered as actual blocks so chunks that have more air in them will effectively take less memory and stuffz . . . we now have room for an UNGODLY amount of blocks . . . the world height will be increased [Yay finally. It's weird that this is just stacked on top of the world though. Would have been fun having 64 more layers above and below ground], and presumably the new world format will allow modders easy ability to change biome code and all that fun stuff.
But I would guess there'd be a sort of big down-period where everything has to update.
And at least MCEdit is being given to someone else, so that person can get ready to update it for 1.2
Cats have already been added into the weekly snapshots... And creepers do run from them. So, yes.
"...The next snapshot, and Minecraft 1.2, will automatically convert worlds to the new format. The files of the current format (“McRegion”) will remain in your save folder, if you need to restore them for some reason."
I like that Jeb actually cares about the players. Many game developers lack that.
There are only 10 types of people in this world. Those who understand binary, and those who don't. Click the green plus in the corner of this post if you get that.
-Server Owner, Eagle Scout, Minecraft Vet since '09
@jeb_ any chance of adding lamps? i mean a light source that can be turned on and off instead of piston complex machine with glowstone
@LucasVBotelho Yes, that will be included in tomorrow's snapshot
-Nicolas Negroponte
Pros:
* Higher structures
* Better chunk management
Cons:
* Temporarily breaks external mappers (Minutor, Cartographer-G) with new chunk system
* Temporarily break inventory editors (InvEdit) with new ID system
* Yet another round of mod redevelopment (which is typical for new releases until the moding API's come)
* Loss of will to do major projects on existing offline worlds.
* Needing to find that "Perfect Starter Seed" again.
I know that I might be complaining a bit, but it's just minor stuff that I'll get over.
Minecraft is far from being realistic, otherwise obsidian would not be that durable and you would not fight zombies or skeletons. Enchantments are only overpowered if you make it that way.