How was the randomness of enchanting decreased? Or do you get thumbed upped simply for making a topic.
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Users lack the mental capacity to have intelligent discussion, and mods lack the mental capacity to make intellegent decisions... I give up trying to share my intelligence with the world.
A REALLY FUN glitch that comes with this pre-release is that the Zombie's distance of which it can do damage to you is 2 blocks. Not sure about other melee NPCs.
¿How to put the superflat type world on multiplayer?.
On server.propeties,there are a new setting,called "world-type" whats defines the type of world,or deafult or superflat,but how to put the superflat?!.
Zombies don't swim up a mobavator anymore.. They just clog it up a the bottom...... :sad.gif:
Broken mob hitboxes (SMP), Mobs that don't move unless your close and now this. Kinda looks like Mojang doesn't like mob traps (even though Notch said he had no problem with them).
Even if it's a glitch- it's reasonable to assume it won't sit high on the fixit list.
Uh i like the new snapshot especually the biome fix but there is one bug a noticed right away on the super flat generator. Slimes get stuck in the ground and float to the surface now the world is infested with slimes
Sry for the bad spelling
@Darkcloner:
"Uh i like the new snapshot especually the biome fix but there is one bug a noticed right away on the super flat generator. Slimes get stuck in the ground and float to the surface now the world is infested with slimes"
This isn't a bug. Check your elevation. The superflat mode starts you at about elevation 5 or 6, so slimes are naturally spawning in this area.
I can't stop laughing. Are you serious about this?
Somewhat.
I mean you go threw phases when reading this sort of thing. Hummer, annoyance, hate, exasperation, exe. I'm at the point just between wanting to hunt down and harm the person complaining and ignoring them all together.
So I rather like the idea of just drooping a tone of pointless mail on his head.
I mean they complain and complain and complain do you think they ever thing about how much it bothers anybody else? Everybody else?
I mean there's no empathy here. Why just because we have the anonymity of the internet to protect us from the repercussions.
If someone has that much of a problem with the game thin they should just fix it them selves.
Go ahead do it lets see them try. I've tried programing before its hard.
If it works thin go a head and send the code into notch. Maybe he'll give you a cut.
If you can't do it thin suck it up and try begging instead of complaining.
It would probably be a fare bit better than that.
So in conclusion at this point and probably every other point this sort of person is the foremost thing that is wrong with this game and the one thing that I think most of us want dependently to be fixed. It'll never happen but we can hope.
With the npc village wars ( if they will be in an update ) I am going to have wars where im on a server and half of the people wanting to join will go on one side and the other half on the other side that would be epic to do ( especially when your on a big server and everybody wants to join!).
This happens a lot here. I think the majority of people don't actually read threads, they just post. Communication is useless if everyone talks, but no one listens!
That being said, I don't actually have a solution for you, unfortunately. I rarely play on Multiplayer.
Just wanted you to know that not everyone is ignoring you, just most people.
Broken mob hitboxes (SMP), Mobs that don't move unless your close and now this. Kinda looks like Mojang doesn't like mob traps (even though Notch said he had no problem with them).
Even if it's a glitch- it's reasonable to assume it won't sit high on the fixit list.
Or maybe just Jeb is at a point where he feels fine rolling with his plans to fuxor mob traps altogether.
Zombie reach is back to beta 1.2, oh my. Annoying as hell but we lived through 1.2 until a fix came along. We'll live until the next snapshot.
Hitboxes changing size may mean a lot of things, not specifically "hey let's clog up some dude's mobavator". It could mean, it's easier to nail zombies from far away. Personally, this doesn't make sense. Unless the hitbox is also a damage range. Then it's definitely a glitch that needs fixing. Hitboxes and damage range boxes should be WYSIWIG, i.e. what you see is what you get. I shouldn't have to remember that although a zombie looks like a human, its hitbox is more the size of a cow or a large slime. Conversely, I should be able to hit a large slime by slicing at a corner rather than having to wade ****-deep into it to hit it.
So i went into the nether for the first time ever using this update and all the pig men instantly were onto me they just attacked me and i didnt even touch any of them i had to defend my self and run out of there it was a scary moment but all in good time. Idk if you really wanted the pigmen to be hostile until after they were hit.
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Edit: Spider's attack distance is normal.
I don't think the superflat map was meant to be played on Survival mode...
Broken mob hitboxes (SMP), Mobs that don't move unless your close and now this. Kinda looks like Mojang doesn't like mob traps (even though Notch said he had no problem with them).
Even if it's a glitch- it's reasonable to assume it won't sit high on the fixit list.
Sry for the bad spelling
(Super Mario Bros with a portal gun)http://stabyourself.net/mari0/
"Uh i like the new snapshot especually the biome fix but there is one bug a noticed right away on the super flat generator. Slimes get stuck in the ground and float to the surface now the world is infested with slimes"
This isn't a bug. Check your elevation. The superflat mode starts you at about elevation 5 or 6, so slimes are naturally spawning in this area.
Somewhat.
I mean you go threw phases when reading this sort of thing. Hummer, annoyance, hate, exasperation, exe. I'm at the point just between wanting to hunt down and harm the person complaining and ignoring them all together.
So I rather like the idea of just drooping a tone of pointless mail on his head.
I mean they complain and complain and complain do you think they ever thing about how much it bothers anybody else? Everybody else?
I mean there's no empathy here. Why just because we have the anonymity of the internet to protect us from the repercussions.
If someone has that much of a problem with the game thin they should just fix it them selves.
Go ahead do it lets see them try. I've tried programing before its hard.
If it works thin go a head and send the code into notch. Maybe he'll give you a cut.
If you can't do it thin suck it up and try begging instead of complaining.
It would probably be a fare bit better than that.
So in conclusion at this point and probably every other point this sort of person is the foremost thing that is wrong with this game and the one thing that I think most of us want dependently to be fixed. It'll never happen but we can hope.
This happens a lot here. I think the majority of people don't actually read threads, they just post. Communication is useless if everyone talks, but no one listens!
That being said, I don't actually have a solution for you, unfortunately. I rarely play on Multiplayer.
Just wanted you to know that not everyone is ignoring you, just most people.
:Flint and Steel:
Or maybe just Jeb is at a point where he feels fine rolling with his plans to fuxor mob traps altogether.
Zombie reach is back to beta 1.2, oh my. Annoying as hell but we lived through 1.2 until a fix came along. We'll live until the next snapshot.
Hitboxes changing size may mean a lot of things, not specifically "hey let's clog up some dude's mobavator". It could mean, it's easier to nail zombies from far away. Personally, this doesn't make sense. Unless the hitbox is also a damage range. Then it's definitely a glitch that needs fixing. Hitboxes and damage range boxes should be WYSIWIG, i.e. what you see is what you get. I shouldn't have to remember that although a zombie looks like a human, its hitbox is more the size of a cow or a large slime. Conversely, I should be able to hit a large slime by slicing at a corner rather than having to wade ****-deep into it to hit it.