The Meaning of Life, the Universe, and Everything.
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Southeast Kansas, USA
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7/28/2011
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52
Minecraft:
eldershyn
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im not sure. but from the video apparently anytime u use a spider eye it turns it into something harmful... makes me question why the eye is even in the game
Well I think the cauldron would be used to brew,while then potion stand can be used to distill and mix ingredients BEFORE brewing. Once mixed, the mixture can be added to the cauldron, boiled, and then creating the potion effect. The cauldron can be used to fill empty potion flasks, and then carried for later consumption. Maybe have some thrown to have other effects (holy water, firebomb, lightning strike, spontaneous growth, AoE freezing, AoE poison cloud,Mob taming etc.)
Also, as a side thought and not as important, just another idea.. make it dangerous where mixing wrong ingredients or improper use can cause negative effects if ingested (poison, weakness, death-by-zombification)or thrown (buffs/enrages mobs, summons a horde of angry mobs) etc.
I would also like to see Runic Spells and effects at some point. Using different Rune combination to cast different spells, or inscribe them to cause AoEs.
NOTCH!!! Y U MAKE MINECRAFT HAVE POSTION??? I like Minecraft the way it was. I had more than enough entertainment before the Nether came out... Creative mode is cool too but make it a option to not need food in survival and all that extra stuff you added. Please make a "classic" mode that goes all the way back to before the Nether came out.
Can these potions affect other mobs? Like if you throw one? Other than that, I don't think the Instant Damage Potions and stuff will have much use...
Not at this moment, but with more than 2000 more potions to be added, I'm sure those "useless" potions will be steps along to other potions.
For instances add sulphur and it becomes an area effect potion that explodes and effects those around it like a grenade when thrown, add something else and it could be used to coat your weapons, etc. Or even if it just affects things if thrown at them, like say throw the poison potion at an enemy and they become poisoned.
Right now all that stuff isn't in there, but give it time.
standard capacity 50rd glock branded megaclipazines firing deadly assault hollowpoints.
Also, as a side thought and not as important, just another idea.. make it dangerous where mixing wrong ingredients or improper use can cause negative effects if ingested (poison, weakness, death-by-zombification)or thrown (buffs/enrages mobs, summons a horde of angry mobs) etc.
I would also like to see Runic Spells and effects at some point. Using different Rune combination to cast different spells, or inscribe them to cause AoEs.
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And I do hope more potions will be worth while, as opposed to potions that kill your, slow you, and other pointless things.
Not at this moment, but with more than 2000 more potions to be added, I'm sure those "useless" potions will be steps along to other potions.
For instances add sulphur and it becomes an area effect potion that explodes and effects those around it like a grenade when thrown, add something else and it could be used to coat your weapons, etc. Or even if it just affects things if thrown at them, like say throw the poison potion at an enemy and they become poisoned.
Right now all that stuff isn't in there, but give it time.