guys go try the leak potion mod it will make you guys understand.
Basically you combine ingredient, so far there's 7 and they will give you potion with different effect.
EX: if i put water, than ghast tear and than magma cream you will get instant heal III and fire resist 3mins.
If you add sugar to the mix than you will get instant heal II, speed II, fire resist 3mins and hunger 1,30min.
Basically there's billions of possible combination, but only 161 unique potion so far.
There's not too many, they all have advantage and weakness. Like some good potion will come with poison or etc.
I don't mind all the potions, I'm more worried about what they do. For instance, a potion for healing is worthless because as of 1.8 we have more food than ever. On the other hand, it would be cool if you could breathe underwater or something.
From how it sounds, I guess the 2000+ count comes from the combination of various stats (healing, speed boost, etc), rather than each one of them having a unique effect. Otherwise, my mind would be blown.
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Air-dropped bombs come in 3 flavours, distinguished by their intelligence: smart, dumb and retarded.
I don't mind all the potions, I'm more worried about what they do. For instance, a potion for healing is worthless because as of 1.8 we have more food than ever. On the other hand, it would be cool if you could breathe underwater or something.
Made me laugh since the potion give instant heal, imagine it like the old food system. Also there is an effect for underwater breathing so enjoy that XD
From how it sounds, I guess the 2000+ count comes from the combination of various stats (healing, speed boost, etc), rather than each one of them having a unique effect. Otherwise, my mind would be blown.
Yes there is 19 effect so far, some are REALLY hard to get while other are too easy to get.
I don't know if they will add more effect once the other ingredient come out.
I kind of agree... Its a nice addition and all, but,
Dear Notch,
Please don't turn Minecraft into Fairycraft. I like it just fine without this magical stuff... it also seems to "witchy" to me... especially having allot of the ingredients from the nether makes me feel like its a ritual or something. -And sinse you are going to add in all these potions anyway, at least have some "good" magic from the sky dimension or something.
So yeah, this is sweet. I believe this will be my new profession on servers.
"Hey dude, let's go on a Nether expedition!"
"Sure! First we should go down to Jackal's alchemy lab and pick up some potions."
Also, every map should have one generated city, which is like a HUGE village with cobblestone or stone brick roads, and a castle with a king NPC. Then it would be like a large kingdom, with a main city governing smaller villages. The castle would be very large (obviously), and if you try to lay siege a ton of knights wearing chainmail or iron would come after you and defend the castle. It would be a challenge for a ton of people on a server, to capture the castle! Also, the castle could have a room in a tower where a robed guy brews potions!
Yeah, anyways, I'm done ranting about things I think would make Minecraft insanely better.
i can see most of these effects helping griefers a lot. invisibility for example, you can't catch 'em if you can't see 'em. I could see on an rp server assassinating a ruler with poison, that would be cool
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I made it. Take a look. actually pmc took it down and gave me no reason as to why. if you do know why please pm me with the answer.
i can see most of these effects helping griefers a lot. invisibility for example, you can't catch 'em if you can't see 'em. I could see on an rp server assassinating a ruler with poison, that would be cool
i think invisibility doesn't work for the moment so we don't know how it work.
It's probably going to make you invisible to monster and remove your tag over your head in multiplayer (GREAT for machinama!)
and for those of you trying to count the number of different effects, over 2,000 potions with each potion having 3 different levels would make for well over 650 different effects, which is about an assload too many, IMO.
For those of you who think you know everything and are trying to ignorantly argue that this next update should be 2.0 because in regular mathematics you drop the 0 off of the end of any number after the decimal and the beginning of every number before the decimal, this isn't mathematics, this is game development, and 1.10 will be version 1, patch 10. 1.10 just abbreviates it. To whoever that ass was trying to insult the other guy for saying 1.10: you are wrong, he's right.
I guess I'll finish this off by saying once again, I think potions have a really good chance at turning minecraft in a bad direction, for me at least. Now I'm just waiting for the day Notch decides to add spells and spell books and magic powers...
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Rule #76: No excuses, run like a champion.
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1.10?
Are you still in 5th grade?
Basically you combine ingredient, so far there's 7 and they will give you potion with different effect.
EX: if i put water, than ghast tear and than magma cream you will get instant heal III and fire resist 3mins.
If you add sugar to the mix than you will get instant heal II, speed II, fire resist 3mins and hunger 1,30min.
Basically there's billions of possible combination, but only 161 unique potion so far.
There's not too many, they all have advantage and weakness. Like some good potion will come with poison or etc.
Made me laugh since the potion give instant heal, imagine it like the old food system. Also there is an effect for underwater breathing so enjoy that XD
Yes there is 19 effect so far, some are REALLY hard to get while other are too easy to get.
I don't know if they will add more effect once the other ingredient come out.
I kind of agree... Its a nice addition and all, but,
Dear Notch,
Please don't turn Minecraft into Fairycraft. I like it just fine without this magical stuff... it also seems to "witchy" to me... especially having allot of the ingredients from the nether makes me feel like its a ritual or something. -And sinse you are going to add in all these potions anyway, at least have some "good" magic from the sky dimension or something.
"Hey dude, let's go on a Nether expedition!"
"Sure! First we should go down to Jackal's alchemy lab and pick up some potions."
Also, every map should have one generated city, which is like a HUGE village with cobblestone or stone brick roads, and a castle with a king NPC. Then it would be like a large kingdom, with a main city governing smaller villages. The castle would be very large (obviously), and if you try to lay siege a ton of knights wearing chainmail or iron would come after you and defend the castle. It would be a challenge for a ton of people on a server, to capture the castle! Also, the castle could have a room in a tower where a robed guy brews potions!
Yeah, anyways, I'm done ranting about things I think would make Minecraft insanely better.
I made it. Take a look.actually pmc took it down and gave me no reason as to why. if you do know why please pm me with the answer.i think invisibility doesn't work for the moment so we don't know how it work.
It's probably going to make you invisible to monster and remove your tag over your head in multiplayer (GREAT for machinama!)
I have totally forgotten how to use curse.
For those of you who think you know everything and are trying to ignorantly argue that this next update should be 2.0 because in regular mathematics you drop the 0 off of the end of any number after the decimal and the beginning of every number before the decimal, this isn't mathematics, this is game development, and 1.10 will be version 1, patch 10. 1.10 just abbreviates it. To whoever that ass was trying to insult the other guy for saying 1.10: you are wrong, he's right.
I guess I'll finish this off by saying once again, I think potions have a really good chance at turning minecraft in a bad direction, for me at least. Now I'm just waiting for the day Notch decides to add spells and spell books and magic powers...