Because we already know of the "Experience Orb's" I think its safe to say that, like the majority of users, this bar represents an experience level (which I for one am looking forward to). If you have a level up system in a game, it makes a lot of sense to put that front and center to your UI even if it might take a long time to level up. This is because the player likes to be able to instantly see the rewards of an action.
One question that no one has yet answered straightforwardly: Why do we need EXP and leveling? To mine more things or mine faster? Get a diamond pickaxe. To fight monsters and not die easily? Their AI sucks miserably, killing them is as simple as having most of them run up to you and you bounce them back with an attack, or shoot them with arrows. Survival against bosses? Most likely has same AI as monsters, will be easy to take down. Needed for crafting or mine higher tier blocks? That would **** off a lot of new players.
I don't think EXP should be anything that makes you have to grind it to be able to do things, it'd be like another Runescape or WoW or any other RPG of its type.
I do not want an exp bar. Too much RPG feeling to me. I hope it's just a armor bar.
I'm really glad that Notch doesn't always listen to the most vocal sections of the community, because I think that its a great idea if implemented well, and I have no doubt that it WILL be implemented well.
What I think you, and the vast majority of other people that are flat out against the EXP Bar feel like they are getting from this is a ridiculous assortment of stats that will separate one player from another in an artificial way. Thats not what Notch is going to be doing. He's not going to give someone "+5 to mining speed" or "Increased Weapon Durability" because they grinded to that point.
Way back, over a year ago now actually, Notch held a vote for a level up system in Minecraft when Survival was in its early days. The community did the exact same thing I'm seeing here, a kneejerk reaction to extremely light RPG elements (Back then, the idea was that the player only started with maybe 5 health, and by defeating enemies they could get there health to 10, but if they died it was reset, this was great game design because it enforced a death penalty, something that Survival lacked then, AND now, which detracts from the "survival" aspect of surviving.)
What this is going to implement is some small aspect that ties into other parts of the game. Maybe it incentivizes survival, maybe it makes killing monsters a little easier, whatever it does, its not going to let you build faster, craft better, or unlock craft recipes. Mojang isn't that stupid.
sprinting I would assume that the hunger bar would decrease the more you sprint, so if you wanna sprint allot you need allot of food. I'm just guessing/hoping here.
Thats actually a decent idea, I hadnt thought of that when I posted earlier about what I thought the ramifications of the hunger system might be.
Way back, over a year ago now actually, Notch held a vote for a level up system in Minecraft when Survival was in its early days. The community did the exact same thing I'm seeing here, a kneejerk reaction to extremely light RPG elements (Back then, the idea was that the player only started with maybe 5 health, and by defeating enemies they could get there health to 10, but if they died it was reset, this was great game design because it enforced a death penalty, something that Survival lacked then, AND now, which detracts from the "survival" aspect of surviving.)
That thought always kept drifting around in my head, but I was thinking with a more radical thought and assumed it'd be 3 or less hearts and you build it up. I can deal with leveling up HP, not too important to raise up unless you're a risk taker.
I've been playing since Infdev, but I don't remember that vote and I followed his tumblr a lot before he switched to twitter. Could you link us to the poll?
One question that no one has yet answered straightforwardly: Why do we need EXP and leveling? To mine more things or mine faster? Get a diamond pickaxe. To fight monsters and not die easily? Their AI sucks miserably, killing them is as simple as having most of them run up to you and you bounce them back with an attack, or shoot them with arrows. Survival against bosses? Most likely has same AI as monsters, will be easy to take down. Needed for crafting or mine higher tier blocks? That would **** off a lot of new players.
I don't think EXP should be anything that makes you have to grind it to be able to do things, it'd be like another Runescape or WoW or any other RPG of its type.
I just posted about some of this a moment ago, but let me further iterate on this.
The EXP bar is not going to add stats like "Mining speed" or unlockable craft recipes, or make your max level character better than a level 1 character in such a way as to break the experience for beginners. I already pointed out the example that this is NOT THE FIRST TIME that Notch or Mojang have attempted this idea. Over a year ago Notch had a poll about adding a very simple level up system to the game that involved starting the player at half health, and then giving them more hearts based on the number of monsters they killed. The idea was that if you died, you were reset to half health, and that getting max health didnt take that long. Why was this a GOOD idea though? It incentivized survival, and to this day thats one of the reasons why Minecraft isnt that interesting from a survivalist standpoint. Theres next to no death penalty, so death is more a minor inconvenience than a genuine problem for the player.
This is what Mojang is going to do, theyre going to tie the EXP bar either to existing systems or to a new one that makes the current gameplay BETTER, not rework the game to fit into an RPG like so many people are needlessly worrying they are going to do.
That thought always kept drifting around in my head, but I was thinking with a more radical thought and assumed it'd be 3 or less hearts and you build it up. I can deal with leveling up HP, not too important to raise up unless you're a risk taker.
I've been playing since Infdev, but I don't remember that vote and I followed his tumblr a lot before he switched to twitter. Could you link us to the poll?
mmmmmmm, well, maybe that thing beside the health bar is the hunger bar? i want hunger bar to be optional (in the options) that thing UNDER the health bar could be the armor bar. CANT W8 FOR THE NEW MOBS!!!!!!!!!
I think that if notch is going to add taller worlds the generation should be like in creative , but different
When you creat ea new world you choose between : Standard and Tall
After choosing one of those it should make you choose small - normal - large , that would make the game interesting , also probably some people dont want Tall Worlds because , lets face it , that will lag a lot in some computers... so they shouldnt make it for every world.
Notch , love the 1.8 update its going to be awesome , but i dont get how cooked chicken is an " adventure " ?
I don't see what the big deal is about the possibility of having hunger. We already eat food in Minecraft, that is the only source of health. Who doesn't have food on their action bar at all times?
And as for Peaceful, where you might not eat food, I would imagine that Peaceful would disable hunger. Or, hopefully, Notch just removes Peaceful and has the updated Creative Mode be the Peaceful difficulty setting.
Edit: Whoops meant action bar not health bar. :tongue.gif:
I don't see what the big deal is about the possibility of having hunger. We already eat food in Minecraft, that is the only source of health. Who doesn't have food on their health bar at all times?
Minecraft fans (actually, people in general) tend to get overly paranoid when they are introduced to concepts that they don't have a full picture of. The hunger and EXP bars are perfect examples of this, they assume the worst and then have a kneejerk reaction to it. I'm actually all for the implementation of both, since I can see a lot of great game design concepts coming from both of these. The fact is that the people complaining about this stuff before they even have the slightest inkling of what it all does are just psyching themselves out. Mojang have proven themselves competent game designers, I don't see why anyone is so adamantly against these systems when none of us, myself included, know the consequences of them.
I doubt the EXP thing exists, I don't see how much it would affect the game.
And I hope it doesn't get added either. I like Minecraft for the fact there's no grinding to get things done. If I wanted to grind for EXP, I'd go back to Runescape (not like I haven't wasted enough of my life on it in the past) or start playing WoW.
I love the idea of exploring dungeons and fighting bosses despite people saying its RPG-ish, but I think an EXP/leveling system crosses the line and makes Minecraft into an RPG.
That was very unnecessary. No one really cares about furries (I'm a furry, by the way if my avatar wasn't obvious enough), so long as they don't blatantly go around flaunting it with inflated pride.
It's been mentioned again and again how experience can be implemented without harming the integrity of the game.
I'm also sorry, that was unnecessary. I find furries extremely creepy and people into furries even creepier. Having an avatar related to furries is enough to make me cringe. Your avatar doesn't resemble a furry. It looks something like Inyuasha..
One question that no one has yet answered straightforwardly: Why do we need EXP and leveling? To mine more things or mine faster? Get a diamond pickaxe. To fight monsters and not die easily? Their AI sucks miserably, killing them is as simple as having most of them run up to you and you bounce them back with an attack, or shoot them with arrows. Survival against bosses? Most likely has same AI as monsters, will be easy to take down. Needed for crafting or mine higher tier blocks? That would **** off a lot of new players.
I don't think EXP should be anything that makes you have to grind it to be able to do things, it'd be like another Runescape or WoW or any other RPG of its type.
I mean, there would be nothing to level up for.
I'm really glad that Notch doesn't always listen to the most vocal sections of the community, because I think that its a great idea if implemented well, and I have no doubt that it WILL be implemented well.
What I think you, and the vast majority of other people that are flat out against the EXP Bar feel like they are getting from this is a ridiculous assortment of stats that will separate one player from another in an artificial way. Thats not what Notch is going to be doing. He's not going to give someone "+5 to mining speed" or "Increased Weapon Durability" because they grinded to that point.
Way back, over a year ago now actually, Notch held a vote for a level up system in Minecraft when Survival was in its early days. The community did the exact same thing I'm seeing here, a kneejerk reaction to extremely light RPG elements (Back then, the idea was that the player only started with maybe 5 health, and by defeating enemies they could get there health to 10, but if they died it was reset, this was great game design because it enforced a death penalty, something that Survival lacked then, AND now, which detracts from the "survival" aspect of surviving.)
What this is going to implement is some small aspect that ties into other parts of the game. Maybe it incentivizes survival, maybe it makes killing monsters a little easier, whatever it does, its not going to let you build faster, craft better, or unlock craft recipes. Mojang isn't that stupid.
Thats actually a decent idea, I hadnt thought of that when I posted earlier about what I thought the ramifications of the hunger system might be.
That thought always kept drifting around in my head, but I was thinking with a more radical thought and assumed it'd be 3 or less hearts and you build it up. I can deal with leveling up HP, not too important to raise up unless you're a risk taker.
I've been playing since Infdev, but I don't remember that vote and I followed his tumblr a lot before he switched to twitter. Could you link us to the poll?
I just posted about some of this a moment ago, but let me further iterate on this.
The EXP bar is not going to add stats like "Mining speed" or unlockable craft recipes, or make your max level character better than a level 1 character in such a way as to break the experience for beginners. I already pointed out the example that this is NOT THE FIRST TIME that Notch or Mojang have attempted this idea. Over a year ago Notch had a poll about adding a very simple level up system to the game that involved starting the player at half health, and then giving them more hearts based on the number of monsters they killed. The idea was that if you died, you were reset to half health, and that getting max health didnt take that long. Why was this a GOOD idea though? It incentivized survival, and to this day thats one of the reasons why Minecraft isnt that interesting from a survivalist standpoint. Theres next to no death penalty, so death is more a minor inconvenience than a genuine problem for the player.
This is what Mojang is going to do, theyre going to tie the EXP bar either to existing systems or to a new one that makes the current gameplay BETTER, not rework the game to fit into an RPG like so many people are needlessly worrying they are going to do.
http://notch.tumblr.com/post/395114400/ok-heres-what-i-was-thinking-for-the-xp-levels
I placed the ore, we can see the mystery blocks, and the vines there too.
Top left is Health, as always.
Top right is Hunger
Bottom is Armor.
(And I'm loving every second of it!)
Where you found? How?
When you creat ea new world you choose between : Standard and Tall
After choosing one of those it should make you choose small - normal - large , that would make the game interesting , also probably some people dont want Tall Worlds because , lets face it , that will lag a lot in some computers... so they shouldnt make it for every world.
Notch , love the 1.8 update its going to be awesome , but i dont get how cooked chicken is an " adventure " ?
Thats a mod, I use the same one.
Myhic Ore, Mithic Gems, and Mythic Ruins.
EDIT: And the rainbow ore is randomite from another mod.
This guy's full of crap.
He's using the Mystic_Mods pack, I believe.
EDIT; ninja'd.
Ballsack.
And as for Peaceful, where you might not eat food, I would imagine that Peaceful would disable hunger. Or, hopefully, Notch just removes Peaceful and has the updated Creative Mode be the Peaceful difficulty setting.
Edit: Whoops meant action bar not health bar. :tongue.gif:
Minecraft fans (actually, people in general) tend to get overly paranoid when they are introduced to concepts that they don't have a full picture of. The hunger and EXP bars are perfect examples of this, they assume the worst and then have a kneejerk reaction to it. I'm actually all for the implementation of both, since I can see a lot of great game design concepts coming from both of these. The fact is that the people complaining about this stuff before they even have the slightest inkling of what it all does are just psyching themselves out. Mojang have proven themselves competent game designers, I don't see why anyone is so adamantly against these systems when none of us, myself included, know the consequences of them.
It's been mentioned again and again how experience can be implemented without harming the integrity of the game.
I'm also sorry, that was unnecessary. I find furries extremely creepy and people into furries even creepier. Having an avatar related to furries is enough to make me cringe. Your avatar doesn't resemble a furry. It looks something like Inyuasha..