It's a shame you can tell what type of potion it is. I was looking forward to using poison for kills.
Oh well, I'll find something else to use them for...
Cauldrons should be used for making mushroom soup. Add water, milk and red and brown mushrooms... and presto! Use bowl to take out several servings of mushroom soup. Perfect complement to Cake and can be useful on multiplayer for Camps and parties.
I just started messing around with potions this morning. Nice to know I've been doing it correctly. Very good video, ShaunStatic! Informative and well delivered. Here's a random bit of information: If you have TooManyItems installed, it will tell you the data values of the potions. Some have the same name and effects, but different values. For example:
Water Bottle + Fermented Spider Eye = Potion of Weakness (373:8 - Weakness (1:30))
Thick Potion (373:32 - No Effects) + Fermented Spider Eye = Potion of Weakness (373:40 - Weakness (1:30))
Could be a placeholder.
Rollback Post to RevisionRollBack
'Technology has left us hopelessly spoiled,' Charlie Brooker wrote. 'We whine like disappointed emperors the moment it does anything other than pander to our every whim.'
"I can teach you how to bewitch the mind and ensnare the senses. I can tell you how to bottle fame, brew glory, and even put a stopper in death." --Severus Snape Harry Potter and the Sorceror's Stone
Potions are in Minecraft are awesome!!
Sorry, but page 394 isn't about potions, it's about werewolves. hmmmm werewolves in Minecraft... (I mean without Mo' Creatures, which is an awesome mod!)
mojang should make it where with the debuff potions we could put it on a weapon so like the poison potion we could put it on a sword to poisen enemys when we hit them cause other then that they are pretty useless
Rollback Post to RevisionRollBack
knowledge is my armor and i carry a quill in place of a sword.
Eh... if one can disguise the name of the potion somehow... one could use them for PvP. Unless we'll be able to throw potions at other players in future... wouldn't that be cool!
I could be learning 50 different languages right now, but I choose to memorize all this potion jargon for Minecraft for some sick reason...
Can you -name- 50 different languages?
Also... maybe I'm just missing something here, but WHAT IS THE POINT OF ALL OF THESE NEGATIVE EFFECT POTIONS?! Like... why would you WANT to use a fermented spider eye? I don't get it... It's like they're adding a -major- piece of content that nobody is ever going to want to use, once they realize what it does, because there's honestly no point in it
Like... my best guess is that they just need bug testing for it, and that it's somehow going to be an "attack" spell, eventually? But... Honestly, at the moment, it feels like they're working on more self-debuffs than self buffs...
Like, I could see if you could maybe, Idk... coat your weapon in that stuff, and for a certain amount of time, you'd have that negative effect on that weapon, or something, y'no? Or maybe if... there was some chance that you would get a good potion out of using a fermented spider eye (that was REALLY good or something, just a higher chance of something horrible...)- and for all I know, the guy who made this video just didn't realize that was actually the case, and just said "oh well it just screws up EVERYTHING" because he assumed that much... You can't just chuck something like this at us and say "TEST!" We aren't in portal here... give us something to work with, and we will... people are generally pretty good at reporting bugs.
I understand the idea of not "ruining the surprise" but... that's what hinting at things like "some things seem like they only give negative effects, but try using them a lot, and you might be rewarded" or something cryptic at least... not just "first step of potion making is to fill the bottle with water" like... wtf is that? Ok, people can figure SOME stuff out, but... what then?
This is for -testing-... who's to say that if people try to make a certain potion that they would have no logical reason to make, that when the fermented spider eye randomly -does- give something epic, you get a crash? If everyone just thinks "screw that, that thing -only- messes up my potion, why would I use it?" who the hell is gonna test it?
Don't get me wrong, this system is -awesome- just... when you have a beta test out, you have to at least give us a general idea of what to try out, so that every nook and cranny of the game mechanics are checked.
Clearly this potion crafting business is going to be a pivotal part of endgame minecraft gameplay, and for obvious reasons, we shouldn't be given "answers" because they probably don't even know what the -best- way to set up your inventory with potions is.
All in all... it's hard to test things that we don't understand, effectively keep up the good work with the programming, though...
Oh well, I'll find something else to use them for...
Water Bottle + Fermented Spider Eye = Potion of Weakness (373:8 - Weakness (1:30))
Thick Potion (373:32 - No Effects) + Fermented Spider Eye = Potion of Weakness (373:40 - Weakness (1:30))
Could be a placeholder.
'Technology has left us hopelessly spoiled,' Charlie Brooker wrote. 'We whine like disappointed emperors the moment it does anything other than pander to our every whim.'
Potions are in Minecraft are awesome!!
Donate to help me buy people Minecraft accounts!
Or maybe you'll have to combine potions of various negative effects for different things.
Can you -name- 50 different languages?
Also... maybe I'm just missing something here, but WHAT IS THE POINT OF ALL OF THESE NEGATIVE EFFECT POTIONS?! Like... why would you WANT to use a fermented spider eye? I don't get it... It's like they're adding a -major- piece of content that nobody is ever going to want to use, once they realize what it does, because there's honestly no point in it
Like... my best guess is that they just need bug testing for it, and that it's somehow going to be an "attack" spell, eventually? But... Honestly, at the moment, it feels like they're working on more self-debuffs than self buffs...
Like, I could see if you could maybe, Idk... coat your weapon in that stuff, and for a certain amount of time, you'd have that negative effect on that weapon, or something, y'no? Or maybe if... there was some chance that you would get a good potion out of using a fermented spider eye (that was REALLY good or something, just a higher chance of something horrible...)- and for all I know, the guy who made this video just didn't realize that was actually the case, and just said "oh well it just screws up EVERYTHING" because he assumed that much... You can't just chuck something like this at us and say "TEST!" We aren't in portal here... give us something to work with, and we will... people are generally pretty good at reporting bugs.
I understand the idea of not "ruining the surprise" but... that's what hinting at things like "some things seem like they only give negative effects, but try using them a lot, and you might be rewarded" or something cryptic at least... not just "first step of potion making is to fill the bottle with water" like... wtf is that? Ok, people can figure SOME stuff out, but... what then?
This is for -testing-... who's to say that if people try to make a certain potion that they would have no logical reason to make, that when the fermented spider eye randomly -does- give something epic, you get a crash? If everyone just thinks "screw that, that thing -only- messes up my potion, why would I use it?" who the hell is gonna test it?
Don't get me wrong, this system is -awesome- just... when you have a beta test out, you have to at least give us a general idea of what to try out, so that every nook and cranny of the game mechanics are checked.
Clearly this potion crafting business is going to be a pivotal part of endgame minecraft gameplay, and for obvious reasons, we shouldn't be given "answers" because they probably don't even know what the -best- way to set up your inventory with potions is.
All in all... it's hard to test things that we don't understand, effectively