My point is why are generic features added to Minecraft that are already implemented in other games, except that those other games do those same features far better than would be possible in Minecraft.
Development should be focused on the strong points of Minecraft rather than adding countless half-baked features that are already done much better in other games. By adding questing or raiding, Minecraft is moving in the direction WoW is.
I know the generation will be random. All generation in Minecraft is random. So what?. It just means different villages won't look the same. But random generation itself does not innately affect how NPCs act.
By 'half-baked' I am comparing it to other games. In its Minecraft's current state, mobs or animals don't have pathfinding nor do they try and prevent falling damage, or have any sense of self preservation. The new NPC AI most likely won't be much more sophisticated that its current form. They would probably just be the existing animals re-skinned as humans unless alot of work is put into it.
If it took the developers really long to implement pistons which are still buggy, it would take much longer to implement a working AI. And if the Ai is going to be so dull, then it would be almost pointless having them there in the first place which would make it 'half-baked'.
New things... Sprinting, Critical hits, and brightness slider. nice. wasn't expecting any of those. I'm hoping you can hold torches cuz i like that he would hint at that in the logo, sneaky!
You do understand you can still be creative with NPC towns and dungeons, right?
Clear out a dungeon, tweak it here and there, make an awesome base out of it. Hell, ransack and completely demolish other dungeons, take their blocks to your occupied dungeon, expand upon it, make a really awesome base.
NPC villages are give and take for me, I don't see much fun in passive-aggressive mobs living their daily life with no conflict save for perhaps a foolish hostile mob trying to stir up trouble among the villagers. However, if Notch added another faction of NPC villagers along with the first thats more aggressive, things could get pretty awesome with inter-village conflicts and raids. And the best part of that could be is you can join the fray, and loot the bodies!
I understand what you're saying but I what I'm talking about is introducing new mechanisms like gears or pipes or other things that allows you to achieve things previously not possible.
Dungeons don't enable more creativity because you can already build your own dungeon or maze and outfit it as a base or do whatever you want with it.
Once again, we're back on the argument of defining the main feature. If you haven't noticed, none of the mobs are repetitive. Each different mob needs a different method of defence. You need to use your creativity to defend yourself. That's a main feature. Anyway, Minecraft is level-based, depending on how you look at it.
Also, once again, you said mobs were unimportant, but they're a big part of it. If you removed mobs then people would, for example, use nightvision/turn brightness slider to super bright, and ignore all lighting, which removes about all uses for coal and glowstone and pumpkins and makes wood less important (charcoal) and etc. etc.
If that is your logic then virtually all games are 'level-based'.
Take Counter-Strike for example.
It's round 1. You start with a pistol.
Round 2. Now you have enough money to upgrade to a submachine gun and some body armor.
Round 3. You can afford an assault rifle now.
Round 4. You can finally buy a magnum or semi auto sniper rifle.
You say mobs are a 'big part' of the game but you don't give any good reason as to why. Minecraft worked very well as a game before mobs were introduced so I don't see mobs as a big or essential part of the game. On the other hand the ability to build freely is what Minecraft is noted for so I would say building is a big part of the game.
Lighting is still essential without mobs or you would not be able to see your brilliant creations at night. Coal would still be useful if there were no mobs. Ever used a furnace to smelt things?
If that is your logic then virtually all games are 'level-based'.
Take Counter-Strike for example.
It's round 1. You start with a pistol.
Round 2. Now you have enough money to upgrade to a submachine gun and some body armor.
Round 3. You can afford an assault rifle now.
Round 4. You can finally buy a magnum or semi auto sniper rifle.
You say mobs are a 'big part' of the game but you don't give any good reason as to why. Minecraft worked very well as a game before mobs were introduced so I don't see mobs as a big or essential part of the game. On the other hand the ability to build freely is what Minecraft is noted for so I would say building is a big part of the game.
Lighting is still essential without mobs or you would not be able to see your brilliant creations at night. Coal would still be useful if there were no mobs. Ever used a furnace to smelt things?
Coal still loses a lot.
You can see your brilliant creations at night thanks to the new brightness slider (or some mod).
Also, on the topic of mods, there are tons of mods introducing new weapons and mobs, clearly showing that Minecraft lacks some diversity.
If you really think this is unimportant, go play on peaceful mode.
You still don't understand the point I'm making. I have nothing against extra diversity in Minecraft. It would be great if I could quest or raid in Minecraft. But if those features weren't implemented fully then they would be underwhelming and feel 'tacked-on'.
But there are opportunity costs in introducing certain new features especially when the development team is so small. It would be a very big task to implement a really interesting NPC system. Pistons already took a really long time to make. It would probably take years before the development team could make some good AI. I would rather see that effort spent towards making new mechanisms where I could use to build new things which is what Minecraft is mainly about.
You still don't understand the point I'm making. I have nothing against extra diversity in Minecraft. It would be great if I could quest or raid in Minecraft. But if those features weren't implemented fully then they would be underwhelming and feel 'tacked-on'.
But there are opportunity costs in introducing certain new features especially when the development team is so small. It would be a very big task to implement a really interesting NPC system. Pistons already took a really long time to make. It would probably take years before the development team could make some good AI. I would rather see that effort spent towards making new mechanisms where I could use to build new things which is what Minecraft is mainly about.
How many years did it take for the makers of the millenaire mod to make the mod?
How much of that was coming up with the idea and designing the system?
There isn't that much you can't do. However, if you think of something that would add a ton of stuff to Minecraft, let Notch know and he might make it.
Anyway, it'll make multiplayer much more fun, or at least the servers that want it (rp servers, etc.).
From what I heard, one thing Notch is trying to encourage is adventuring out side, and seeing the world.
You say mobs are a 'big part' of the game but you don't give any good reason as to why. Minecraft worked very well as a game before mobs were introduced so I don't see mobs as a big or essential part of the game. On the other hand the ability to build freely is what Minecraft is noted for so I would say building is a big part of the game.
If you don't like mobs, dungeons, NPC villagers, and all the other stuff that make Minecraft more RPG-ish(and as such fun), then simply play on Creative mode. If you only like Minecraft because you can build stuff, just create a new world on the Creative mode that's coming soon. I bet there will at least be an option to disable monsters, if it won't be the default.
Villages and NPCs and dungeons would be fun and all. But Minecraft isn't a game based around adventuring. If Minecraft moves its focus away from building to adventuring then it will become comparable to the hundreds of other games which are based on adverenturing. Then that means Minecraft would have to outdo those other games by offering a more enriching adventuring experience or it would seem inferior to those other games. For example, will Minecraft ever be able to implement a class and mob system as advanced as WoW? I don't think so. If people really enjoy adventuring then they would play WoW instead.
This is a risky move that does not focus on the unique aspects of Minecraft.
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Development should be focused on the strong points of Minecraft rather than adding countless half-baked features that are already done much better in other games. By adding questing or raiding, Minecraft is moving in the direction WoW is.
THEY ARE NOT HALFBAKED.
I'm not too sure about critical strike and sprinting, but I know they'll make pvp way more...interesting.
By 'half-baked' I am comparing it to other games. In its Minecraft's current state, mobs or animals don't have pathfinding nor do they try and prevent falling damage, or have any sense of self preservation. The new NPC AI most likely won't be much more sophisticated that its current form. They would probably just be the existing animals re-skinned as humans unless alot of work is put into it.
If it took the developers really long to implement pistons which are still buggy, it would take much longer to implement a working AI. And if the Ai is going to be so dull, then it would be almost pointless having them there in the first place which would make it 'half-baked'.
IF YOU DON'T, I'LL REPORT YOU FOR SPAM because I don't like spam.
I understand what you're saying but I what I'm talking about is introducing new mechanisms like gears or pipes or other things that allows you to achieve things previously not possible.
Dungeons don't enable more creativity because you can already build your own dungeon or maze and outfit it as a base or do whatever you want with it.
Says the person who tried to make a thread to initiate a flame war.
lvl 0=nothing
lvl 1=wood tools
lvl 2=stone
lvl 3=iron
lvl 3.5=gold
lvl 4=diamond
Also, once again, you said mobs were unimportant, but they're a big part of it. If you removed mobs then people would, for example, use nightvision/turn brightness slider to super bright, and ignore all lighting, which removes about all uses for coal and glowstone and pumpkins and makes wood less important (charcoal) and etc. etc.
I decided it would be better to have a flamewar in the discussions topic rather than in here.
Anyway, I didn't expect f***ing special-ed kids on this forum. I am not exagerating. What I said made perfect sense.
Take Counter-Strike for example.
It's round 1. You start with a pistol.
Round 2. Now you have enough money to upgrade to a submachine gun and some body armor.
Round 3. You can afford an assault rifle now.
Round 4. You can finally buy a magnum or semi auto sniper rifle.
You say mobs are a 'big part' of the game but you don't give any good reason as to why. Minecraft worked very well as a game before mobs were introduced so I don't see mobs as a big or essential part of the game. On the other hand the ability to build freely is what Minecraft is noted for so I would say building is a big part of the game.
Lighting is still essential without mobs or you would not be able to see your brilliant creations at night. Coal would still be useful if there were no mobs. Ever used a furnace to smelt things?
Coal still loses a lot.
You can see your brilliant creations at night thanks to the new brightness slider (or some mod).
Also, on the topic of mods, there are tons of mods introducing new weapons and mobs, clearly showing that Minecraft lacks some diversity.
If you really think this is unimportant, go play on peaceful mode.
Wasn't expecting yourself?
Try to give your arguments some ground or you'll come across as a bit daft.
But there are opportunity costs in introducing certain new features especially when the development team is so small. It would be a very big task to implement a really interesting NPC system. Pistons already took a really long time to make. It would probably take years before the development team could make some good AI. I would rather see that effort spent towards making new mechanisms where I could use to build new things which is what Minecraft is mainly about.
Notch said nothing about Adventurecraft or an adventure mode. Please re-read everything he said.
I don't see how normal or even below-average people can't understand that.
And I believe I never mentioned Adventurecraft or adventure mode in any of my posts. Please re-read what I typed.
I don't see how normal or even 'special-ed kids' can't understand that.
How many years did it take for the makers of the millenaire mod to make the mod?
How much of that was coming up with the idea and designing the system?
There isn't that much you can't do. However, if you think of something that would add a ton of stuff to Minecraft, let Notch know and he might make it.
Anyway, it'll make multiplayer much more fun, or at least the servers that want it (rp servers, etc.).
From what I heard, one thing Notch is trying to encourage is adventuring out side, and seeing the world.
I don't think we're talking about the same thing.
If you don't like mobs, dungeons, NPC villagers, and all the other stuff that make Minecraft more RPG-ish(and as such fun), then simply play on Creative mode. If you only like Minecraft because you can build stuff, just create a new world on the Creative mode that's coming soon. I bet there will at least be an option to disable monsters, if it won't be the default.
This is a risky move that does not focus on the unique aspects of Minecraft.