Wow.. I'm disappointed in all of the people who are writing on this thread. PLEASE READ MORE BEFORE YOU POST
Anyone who knows anything about the Adventure mode should understand it is just that.. a SEPARATE GAME MODE. THIS WILL NOT AFFECT ALL YOUR SAVES
It is a separate game mode, just like survival is serpate from creative or classic. Do you think everyone that played creative started to complain like "OMG Notch you're adding health? What? Mobs? THIS IS MADNESS!" "Minecraft isn't a RPG! Don't add crafting and monsters this is dumb! PETITION AGAINST IT!!"
Of course not... this is just a different direction. The hunger and experience/leveling will probably be a part of the "Hardcore" or "Realistic Modes" that may include Perma-death. So please stop your senseless complaints about "OMG WE NEED TO MOD THIS OUT"... It's OBVIOUSLY going to be a separate mode, so just calm down kids!!
There is no adventure mode, not in 1.8 anyway.
And if there is, I would still like hunger added into survival. How do you survive if you don't need to eat?
That is the big question... what's worth grinding over? I am afraid that with the leveling system we will either have extremely powerful characters or really really weak characters. Unless the hostile mobs also display level.
Don't get me wrong, I love rougelikes, but I just hope Notch implements this well. I feel like this could either make or break the game. Minecraft is not quite an rpg just because there is a leveling system either, there are many more steps to making an rpg; it's not just the leveling system. It's best we make judgements when 1.8 is released.
And I know most of you are jumping the gun here so I'm going to quote this snippet:
The Minecraft developer is still figuring out how players will level. “I’m not entirely sure on how the levelling is going to work, because that part isn’t as fun. We’re trying to figure out something that is fun, and kinda lightweight. We’re thinking of getting an automated XP system. It’s not implemented in any way that makes any kind of sense at the moment.”
Adding progression and permadeath could be a risky move for Minecraft’s vast playerbase. I asked Notch whether he’s concerned about ruining the purity of the game he’s created.
“It’s the biggest risk,” he acknowledges. “We have to make sure that it’s fun, and as streamlined as possible. I kind of figured out that a really good test of what works or not is when I go back to 1.7.3 – the previous version. If it feels like it’s lacking that feature, if it feels like it should be in there.
“But it’s what I like about roguelikes, like Nethack – everything is dangerous.”