I think these pistons look far better than the ones in the mod. The main thing I like about them is how less mechanical they look. The way I see it, minecraft should stay fantasy, the old pistons just didn't fit that theme. These pistons on the other hand, not only fit the style more, but look a lot more detailed as well. I am personally okay with these pistons not launching sand, it seems more like a glitch to me than anythign else. I can think of some pretty cool piston elevator designs utilizing the sticky pistons.
you could make a smasher/sealing door trap conected to a repeater(s) and a pressure plate(s)while the stickey pistons would be concealed because of the block its holding. awsome design trap right there
Rollback Post to RevisionRollBack
NO. I DO NOT WANT TO CLICK YOUR STUPID EGG. I HOPE IT DIES.
When it is good and ready... and hopefully bug free. I sure don't want to see this rushed like the 1.6 update was. Please for the love of God make sure this one has been tested first before it is released, or at least let people know ahead of time that it is a test release to check for bugs.
What I have been wanting to know is if one piston will be able to push and pull blocks placed in a horizontal line. So if you were to place blocks in a line and put a piston on the side of one of the blocks would it push all the blocks or just the one it was directly in front of?
Rollback Post to RevisionRollBack
All there is to say now is "I'm commander Shepard, and this is my favorite thread on the citadel"
Do we have a definitive list of what pistons can and cannot push? I know you can't move chests and furnaces, but say I wanted to push some mob spawners I found out of their respective dungeons and into my mob trap. Would this be theoretically possible with pistons (though time consuming)?
Do we have a definitive list of what pistons can and cannot push? I know you can't move chests and furnaces, but say I wanted to push some mob spawners I found out of their respective dungeons and into my mob trap. Would this be theoretically possible with pistons (though time consuming)?
Apparently any "blocks with tile entities" (spawners are included with that list) can't be moved. Spawners are included because it includes "additional information" beyond a mere ordinary block, which in the case of a spawner is the ID of the mob it spawns.
They may push mobs, however, and could be part of a fun mob trap in its own right. I presume you are trying to figure out how to move spawners since you can't capture them with a pickaxe?
Any chance we could include a push distance variance (for sticky blocks)... one block push blocks distance, two block push blocks distance, 3 block push blocks distance 4 block push blocks distance. This is out there but my reasoning is a garage door of sorts.
Also it would be neat to be able to tie them together in a way that would make them move in unison.
Believe it or not I used the game as an idiot (me) level of cad. To make a basic layout of how I would want my home built. I realize I can't account for real world materials and a lot of other things with this but I can and did give shape to a home design I have been building in my head for years. I know there are those that think that certain types of players are ruining it for the game or something to that matter. However I would suggest that this game is more flexible than anything else I have seen. My thinking is that at this point it is meant to be anything to anyone. So I am using it for architectural purposes. To give it some game likeness I have added dungeon access to my place that has a cage within 20 or so blocks of a bedroom wall.
One other thought the sand throwing like I had seen on the digital diamond video would be great I am envisioning it as a one way elevator. Think for survival mods/builds. One way in no way out... till the end of the kill zone.
When it is good and ready... and hopefully bug free. I sure don't want to see this rushed like the 1.6 update was. Please for the love of God make sure this one has been tested first before it is released, or at least let people know ahead of time that it is a test release to check for bugs.
I think 1.6 got here right on time. As to buggyness of the game welcome to beta YOU are the tester.
As to thickness of the actuator arm. I think it is plenty good... Only because I have some background in hydraulics. To be clear an actuator arm that is about 2.5 inches is able to take a 3000psi force and turn it into mechanical leverage strong enough to make a 68,000lb aircraft do a barrel role lickety split. I am envisioning a multistage piston that slides over one another based on block push distance. Although I am guessing that is a detail level above our 8 bit game graphics. Such as that found on bottle jacks.
I think 1.6 got here right on time. As to buggyness of the game welcome to beta YOU are the tester.
The bugs were apparent even to Notch, who subsequently rolled out six "patches" is rapid succession and still broke things that were working prior to this release. Some of those broke things still are broken and likely won't be fixed in 1.7 either, but were working in 1.5.
As this nears a "formal release" or "gold release" status and moves out of Beta, a much tighter testing environment and perhaps even phased release system may be preferred with a "stable" and "experimental" branches of the software. At the moment, when you log in with your Minecraft account, it essentially treats all updates equally and rolling back to an earlier version can't be done unless you have saved a backup somewhere.
The other issue is that with the way the modding community works, all new updates break the mods in a huge way. That doesn't have to happen but it does right now and in turn forces modders to adapt to each new release.
What happened with 1.6 was something that turned everybody into Alpha testers, not Beta testers. The bugs that happened with 1.6 should have been caught with an internal testing team before its release and would not have been acceptable from any kind of quality control system for software.
Simply put, I refuse to consider that the 1.6 update was anything other than a total disaster and rushed out prematurely. It doesn't have to be that way, and I sure hope that 1.7 won't be similarly rushed out the door.
As November approaches, I really hope that Mojang doesn't go nuts and rush things out the door before they consider that the software is "complete" or out of Beta. We'll see how that goes, but I wouldn't mind if pistons and the other 1.7 features wait until November if it means that they get tested before becoming official. That also means a realistic bug reporting system too, which really doesn't exist with Minecraft. And no, the forums don't count for bug reporting either as it is far too easy to ignore bug reports done in that fashion and there isn't any way to follow-up on seeing if the bugs get fixed.
to see how to craft the piston
When it is good and ready... and hopefully bug free. I sure don't want to see this rushed like the 1.6 update was. Please for the love of God make sure this one has been tested first before it is released, or at least let people know ahead of time that it is a test release to check for bugs.
Version 2.1 now updated for MC 1.6.2
Pistons apparently block water when extended.
Apparently any "blocks with tile entities" (spawners are included with that list) can't be moved. Spawners are included because it includes "additional information" beyond a mere ordinary block, which in the case of a spawner is the ID of the mob it spawns.
They may push mobs, however, and could be part of a fun mob trap in its own right. I presume you are trying to figure out how to move spawners since you can't capture them with a pickaxe?
Version 2.1 now updated for MC 1.6.2
Also it would be neat to be able to tie them together in a way that would make them move in unison.
Believe it or not I used the game as an idiot (me) level of cad. To make a basic layout of how I would want my home built. I realize I can't account for real world materials and a lot of other things with this but I can and did give shape to a home design I have been building in my head for years. I know there are those that think that certain types of players are ruining it for the game or something to that matter. However I would suggest that this game is more flexible than anything else I have seen. My thinking is that at this point it is meant to be anything to anyone. So I am using it for architectural purposes. To give it some game likeness I have added dungeon access to my place that has a cage within 20 or so blocks of a bedroom wall.
One other thought the sand throwing like I had seen on the digital diamond video would be great I am envisioning it as a one way elevator. Think for survival mods/builds. One way in no way out... till the end of the kill zone.
I think 1.6 got here right on time. As to buggyness of the game welcome to beta YOU are the tester.
http://www.alibaba.com/product-gs/377331094/Multistage_Hydraulic_Cylinder/showimage.html
I think the link is safe. Nothing ill reflected on my end, but a warning it is out of this (Minecraft forums) site.
The bugs were apparent even to Notch, who subsequently rolled out six "patches" is rapid succession and still broke things that were working prior to this release. Some of those broke things still are broken and likely won't be fixed in 1.7 either, but were working in 1.5.
As this nears a "formal release" or "gold release" status and moves out of Beta, a much tighter testing environment and perhaps even phased release system may be preferred with a "stable" and "experimental" branches of the software. At the moment, when you log in with your Minecraft account, it essentially treats all updates equally and rolling back to an earlier version can't be done unless you have saved a backup somewhere.
The other issue is that with the way the modding community works, all new updates break the mods in a huge way. That doesn't have to happen but it does right now and in turn forces modders to adapt to each new release.
What happened with 1.6 was something that turned everybody into Alpha testers, not Beta testers. The bugs that happened with 1.6 should have been caught with an internal testing team before its release and would not have been acceptable from any kind of quality control system for software.
Simply put, I refuse to consider that the 1.6 update was anything other than a total disaster and rushed out prematurely. It doesn't have to be that way, and I sure hope that 1.7 won't be similarly rushed out the door.
As November approaches, I really hope that Mojang doesn't go nuts and rush things out the door before they consider that the software is "complete" or out of Beta. We'll see how that goes, but I wouldn't mind if pistons and the other 1.7 features wait until November if it means that they get tested before becoming official. That also means a realistic bug reporting system too, which really doesn't exist with Minecraft. And no, the forums don't count for bug reporting either as it is far too easy to ignore bug reports done in that fashion and there isn't any way to follow-up on seeing if the bugs get fixed.
Version 2.1 now updated for MC 1.6.2