Greetings, science enthusiasts! Today was a productive day indeed in Village.
I personally felt the Village chapel was lacking a certain something, and I couldn't put my finger on it. After pondering the problem for many hours, it dawned on me that I had not seen a SINGLE bouncy castle anywhere in this forsaken town.
Before: Dull and boring. After: Colorful and bouncy.
My first act to save these people from overwhelming, lethal levels of boredom was to convert their dingy old chapel into a bouncy castle, complete with colorful windows, and a diving board at the top. It was incidental that I discovered that villagers cannot survive falls from a great height without bouncy blocks.
Suffice it to say, the villagers were amused with their improved structure, bouncing the day away without a care in the world. Not a single chore was finished, and not a single villager sale was made that day.
Experiment 2.1a conclusion: Villagers like bouncy things
While amusing themselves on the slime blocks, the villagers offered a proposition. They claimed, much to my surprise and disdain, that the netherbrick roads were terrifying them. They kept whining on and on about moaning voices, hot bricks burning their feet, and something about their souls (honestly, I wasn't listening very closely). I am nothing if not a benevolent experiment manager, so I conceded that quartz roads would look much nicer, and probably wouldn't drag them off into the nether in the middle of the night, maybe. As with all things in life, a price must be paid for this glorious new road!
Namely, an occupied prison cell, and a spectator sport for my amusement.
I erected a cozy containment building in the middle of town, where a community garden had previously been staining the landscape. The villager tagged as "Barnaby" volunteered at sword-point to enter the cell, and is now locked inside for an undetermined duration. We will see how that goes. Still, the cell was a minor concession. The real experiment lay ahead, in the form of Villager/Zombie races!
I erected a track on top of what has now been named "Death Mountain", designed to allow two villagers to race each other, in the friendly spirit of competition. In keeping with this friendly spirit of competition, the villagers are encouraged to race harder by friendly zombies, hot on their heels, the entire race. The loser of the race will be eaten by the friendly zombie, while the survivor will go on to more friendly advanced tests. I am nothing if not merciful! Having heard the cries of the villagers lamenting their road, I feel this solution was equally beneficial to all involved.
The blue-lane villager was eaten, so he was renamed "Zombie Chow". Red-lane won the race, and has been given the name "Peon". He will be given power over the others.
In conclusion, villagers are morons.
...I mean, they seem to respond to bartering, even under extremely unfavorable terms. Also, waving a sword at them makes them more receptive to uneven bargains. Join us next week, as we test the conductive properties of villagers, have another race to see who is the new jailer, and build a brand-new monster petting zoo!
Hey, can I have the seed so I can do some scientific athletic experimentstests activities on with the villagers of Village. And I'll possibly rename the village after myself.Also, you should probably test the villager's ability to rebuild their village after a natural disaster (or my friend Chance when he just drank a swiftness potion and just crafted 5 blocks of TNT)
This is horrible sensational! I applaud you for staying with these retarded fascinating creatures and risking your sanity. All the times I have tried to stay with this things on my sporadic excursions, they all (except the ones I save) are slaughtered by the local wildlife. I have no idea how any of them survive without outside assistance! You observe what their reactions are to local wildlife (as mine is not documented nor has sufficient data); all in the name of science.
(read this in an English accent to get the most out of it )
I love this! Can't wait for Village Project- Day 3.
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Newly Spawned: Baby. Out of the Water: Deep-Sea Diver. Tree Puncher: First Fight. Carpenter: Under The Carpet. StoneMiner:Newb. Coal Miner: Just Add Methane. Zombie Killer: Village Protector. Iron Miner: Burnt Hands.BudderGold Miner:Sky Army Stuck At Home: It's a nightmare Redstone Miner:Electrician.Diamond Miner: I'm rich! Lapis Lazuli Collector: Enchanting Time!