Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, we can’t fix it!
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.
On the console front, there are some exciting changes! Release dates, details, and more await! Get ready to transfer your MCX360 worlds into a new, bigger world!
Minecraft: Xbox One Edition will be released on Xbox Live Marketplace in August. It brings significantly bigger worlds and a greater draw distance than Xbox 360 Edition.
It will include all the features from the most recent Xbox 360 title update.
Minecraft: Xbox One Edition will cost $19.99.
If you’ve bought Minecraft: Xbox 360 Edition from Xbox Live Marketplace, or played online with the disc version, you will be able to upgrade to Xbox One Edition for $4.99.
You will be able to upgrade for a minimum of a year after the release date.
Players with Minecraft: Xbox 360 Edition saves will be able to import their worlds to Xbox One. Unfortunately, you won’t be able to transfer saves from Xbox One to Xbox 360. We can make worlds bigger without too much stress, but shrinking them causes all kinds of problems.
Cross platform play will not be possible between Xbox 360 and Xbox One.
Many, but not all, of the DLC skins and texture packs you’ve purchased for Xbox 360 Edition will be available for use in Xbox One Edition. We’d like to say all your DLC would transfer, but some of the items are trapped in licensing deals that are too boring to get into here. More info as it develops.
But wait, what about Playstation players?! Fear not, you have not been forgotten!
Minecraft: Playstation 3 + Vita Edition will be available on the PSN in August.
It will include all the features from the most recent Playstation 3 version, including online play on Vita.
This means everyone who has bought Minecraft: Playstation 3 Edition from PSN will get it on Vita for free. (Those fluent in Sony-speak might refer to the deal as “Cross-buy.”)
Mojang is working closely with Sony Computer Entertainment to look into ways to enable upgrade from the Blu-ray disc version of Minecraft: Playstation 3 Edition to Minecraft: Playstation 3 and Vita. More info on this will be available closer to release.
Minecraft: Playstation 3 + Vita Edition will cost $19.99.
It doesn’t matter if you buy for PS3 or Vita first, you own the game for both platforms.
Saves are transferrable between the Playstation 3 and Vita versions of Minecraft. You will be able to craft at home on your Playstation 3, then continue on the bus/toilet with your Playstation Vita.
All of the DLC you’ve purchased for Minecraft: Playstation 3 Edition will work on Playstation 3 + Vita Edition.
So much good stuff! Updates on desktop, updates on console, updates on handheld - it's an UPDATE EXTRAVAGANZA! August isn't far off, and it will be a powerful month for Minecraft, to be sure.
What part of the updates are you most excited about? Tell us about it!
$4.99 to upgrade your 360 version to Xbox One seem quite reasonable to me, but unfortunately since I have no interest in any other games currently available (or soon to be) for Xbone, it doesn't exactly offset the expense of buying a whole new console. If Microsoft decides it really wants to appeal to today's diverse gaming community it claims Xbone was designed for (like understand that we female geeks and gamers aren't going to buy an Xbone just to oogle at Zachary Quinto) and start delivering a game selection that doesn't give me bummer flashbacks of the junk-alicious gaming market circa 1999 , then maybe I'll consider getting one. Until then, I'll just save my pennies for a new gaming laptop and continue regretting wasting my $ on MC for 360.
(And before someone starts hyperventilating: yes, I haven't forgotten there was good game releases circa 1999--but many gamers old enough to remember have just forgotten about all the many, many terrible ones.)
Slime blocks. Really? Two years without the promised mod API, and the best thing you guys have accomplished is improved map terrain and Slime blocks. These updates/releases, and everything else coming out of Mojang right now are less than useless to the modding/server community. Focus on the Minecraft MP core, and get the damned API finished. If you can't, stop jerking around the people who can, like Forge (an actual damned working API that's stuck at 1.7.2 due to lack of support and lack of direction from Mojang).
I mean seriously, Minecraft is Mojang's bread and butter, because they will likely never release another game as popular; certainly not Cobalt, and certainly not Scrolls. Get some talent in there, and stop treating the game like it's a distraction.
Or is part of your 10 year plan to sell out to someone else before 10 years have elapsed?
Just check what Sethbling did with Stargate idea, catbox. I know, API, I know. But. Would it be possible to do something like that before "The Slimeblock Update"?
Actually, yes it would be. As far as I can tell, that doesn't use anything that was added after the "slimeblock update". It appears to be mostly the fill command, barriers, and the teleport command.
I'm not saying catbox is right but.... that was a bad example. For one, that's just a teleport command with some fancy effects. He also shows and EXPLAINS how it works, which doesn't include slime blocks, so I'm not really sure why you used that as an example.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
As far as I know, the command blocks (I don't use them, so I don't really know when they were added), world border, teleport etc. were added after 1.7.9 version - so they will be "officially" included in new 1.8 update. Together with slime blocks. I called the 1.8 update "slimeblock update" out of sarcasm, you know... And I did that only for catbox
Back to the discussion:
So, no, in 1.7.9 the Stargate thingy would not be possible to build. Even for Seth. And that was my point.
Command blocks were added WAY back in version 1.4.2 (12w32a @ October 25, 2012) And therefor ARE present in 1.7.9, with most of the commands already possible.
Only the commands posted in the snapshot update notes are ADDED to said command blocks.
(and therefor not yet available in the release version)
(Check the commands wiki page to see which command was added when and therefor is available in which MC version)
About 2 years ago, in this very forum, a promise was made regarding mod API. It was followed up by an interview in which one of the Mojang employees stated what the capabilities of the API would be. That was followed up by an announcement that Mojang was accepting recommendations from modders about what the capabilities of the API should be. After that came a post that the promise about the API had never been made, and the awareness that the API had not even been started, so stating what capabilities it would have was really pretty silly.
For those of you who do not understand the significance of an API, let me just say that it enables mods to work with Minecraft. Most mods these days rely on an API of some sort to work. There are, naturally, some exceptions; mostly those that change how the game performs, but that do not add content (such as Optifine). The significance of this is that virtually every major mod that adds content to Minecraft is stuck on 1.7.2. Furthermore, as I've said in the past, rumors coming out of the Forge team and others indicate that unless an API work-around is supported, 1.7+ might be the last mod-able version of Minecraft.
The Minecraft modding community is huge. By the last poll I saw, those who have experimented with mods far outnumber those who have not. Unless an API is implemented, or the existing API programmers are properly supported, that will end. It is the single most significant step that should be taken in Minecraft today, and STILL has not been done.
So when 1.8 comes around, and everyone is griping about how there are no mods for it, and why hasn't their favorite mod updated, you can take consolation from the fact that at least you'll have sticky blocks, colored windows, and horses.
Developers are responsible for keeping their promises. My clan has put a simply staggering amount of time and money into supporting this game, promoting this game, and all the mods we use for this game. We did that with the assurance that some issues were going to be addressed. They haven't been. When someone doesn't keep their promises, it's up to the consumers to whine and complain and badger and do whatever else is necessary to let the developer know that we do not approve. When you release a product to the market, you are responsible for supporting that product; whether you like it or not. And when someone pays for that product, they have a right to complain, whether you like it or not.
If you don't understand that, I would suggest either paying more attention to your middle school classes, or enrolling in adult education courses; whichever is most appropriate.
If you enjoy the single player aspect of this game, hey, that's great. But the future is, and has been SMP, and for a long time, MODDED SMP.
You people need to realize that minecraft isn't just about the survival aspect of the game, they made a bunch of adventure mode changes, added a lot of commands and regarding the slime blocks... They don't just bounce. This is more of a mapmaker update for the more advanced side of minecraft not an update made to please the crowd of people who just want to play survival.