That has always struck me as strange. The only certain percentage of people experience the crashes, water issues, mobs teleporting, the jitters. I know on pc it happens because every computer is different along with the mods and launchers. But on xbox, a strictly controlled enviroment for developers and gamers how can it only effect a percentage? Im a beta/preview member for xbox since 360 days so crashes are the norm. From a user point of view its the same exact game on the same exact operating systems up until now on the same exact machines. But yet in my worlds I experience the water and framerate issues while in my friends world no issues at all till we lag out his server for being in it tong lol. Thanks for the reply actually means something.
There are a large number of factors at play outwith just the system being a controlled enviroment.
Timing is generally key to causing many crashes - This could be placing a block at the same time as something else has happened in a background process.
Water and framerate issue could again be caused by either timing issues or in the case of some worlds just the seed being different.
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Game crashes are a priority hence "We are constantly looking into".
The problem with Game crashes such as the one being described in that bug is they aren't 100%.
In order for us to fix a crash we need to first reproduce it, sadly for many crashes they just don't happen that often (There are extreme examples where only x number of users may ever see x crash).
I know i might off topic, but the next update is about to rollout in the next few days, I wanted to have this question get answered a long time ago, Is there ANY possibility that we'll get bigger worlds on consoles than the current (Large) ones we have? Or Infinite like PC in the future by Minecraft Realms or something like that?? Because I don't want to start a new world whenever an update comes out, or all these 20+ would not fit in a large world option Please answer this burning question!!