I have a cave spider spawner contained in a room to farm XP and spider eyes. Before the update it would fill the holding room with spiders for me to kill, now I can wait and there will be a max of only 7 spiders, even after 5 minutes.
A zombie spawner in a similar setup did not spawn a single zombie in over 5 minutes.
The nether is over-run with blazes and wither skeletons.
Massive auto-save lag. Game will freeze up momentarily and then fast-forward. Can be horrible if it happens while fighting monsters. Will not register arrows fired during the freeze, then the mob will zoom towards you to during the fast forward.
I have a mob spawner at Y: 200 and every time i load my game its all invisible i can see mobs spawn on nothing i have to walk around and hit the blocks or place one to get everything to appear
I have a mob spawner at Y: 200 and every time i load my game its all invisible i can see mobs spawn on nothing i have to walk around and hit the blocks or place one to get everything to appear
I can confirm that there is a issue with only xbox one and 360 users only on ps4 it doesn't do it. When trying to mine with a pickaxe, sword,shovel, etc basically anything it doesn't show the correct mining animation as you would see in pc and Ps4 and 3 videos this issue has been around since tu19 has been out.
If want you want proof go and compare videos with both ps4 and xbox one and look closely towards the mining issue.I can confirm this issue as a bug.
Ever since tu19/cu7 came out old worlds have been so laggy, especially the beacon. Watch the video below and you can see how slow it moves but if you make a new world the beacons move at normal speed. Please fix this! As you see in the video I am the host, also switching texture packs and making the game offline does not help.
Baby animals cant swim. They drown very easily. Has been like this for awhile now. My girlfriend was gonna take a video of 2 piglets following her to her house. Well suffice to say once they hit water she got quite sad and no video was recorded
I have sheep disappearing out of pens. When I come back there are wool blocks floating like a wolf just ate them all. I even fully enclosed an 8x8 fenced area in glass and the sheep still disappeared. We must have magical invisible wolves now.
Ever since tu19/cu7 came out old worlds have been so laggy, especially the beacon. Watch the video below and you can see how slow it moves but if you make a new world the beacons move at normal speed. Please fix this! As you see in the video I am the host, also switching texture packs and making the game offline does not help.
I am having then same problem, my XBox 360 transfer world is laggy as well. No problems in a new world. I posted this issue in the TU 7 bug post as well. Hopefully they can fix it in this update.
Redstone is really messing up right now. I am positive that it isn't operator error. Redstone repeaters, redstone torches, redstone dust. I have been trying to build a piston locked door. I built it no problem 3 weeks ago, but the past 2 days it wont work. My BUD switch isnt working. Redstone lamps work sometimes.. Hope this gets fixed soon!
I would honestly like to see the return of the ability to change gamemode for host and moderators in Adventure mode. It was extremely helpful for those who wanted to host public worlds while in also in creative. Why was this taken out in the first place?
I would honestly like to see the return of the ability to change gamemode for host and moderators in Adventure mode. It was extremely helpful for those who wanted to host public worlds while in also in creative. Why was this taken out in the first place?
It was a bug unfortunately - It caused a lot more issues than just forcing the players mode to change.
In the future we may look into allowing players to switch gamemode in Adventure mode.
Rollback Post to RevisionRollBack
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
I have a cave spider spawner contained in a room to farm XP and spider eyes. Before the update it would fill the holding room with spiders for me to kill, now I can wait and there will be a max of only 7 spiders, even after 5 minutes.
A zombie spawner in a similar setup did not spawn a single zombie in over 5 minutes.
The nether is over-run with blazes and wither skeletons.
Massive auto-save lag. Game will freeze up momentarily and then fast-forward. Can be horrible if it happens while fighting monsters. Will not register arrows fired during the freeze, then the mob will zoom towards you to during the fast forward.
That. . . actually sounds kinda cool!
Mythical Monster Mobs - http://www.minecraft...-mobs-reloaded/
Colored Chalk Blocks - http://www.minecraft...azuli-recolors/
My Minecraft City (as featured on The AH Community Channel)
http://www.minecraft...minecraft-city/
If want you want proof go and compare videos with both ps4 and xbox one and look closely towards the mining issue.I can confirm this issue as a bug.
I saw that horses despawning is already on the official list, but just noting that we had a mule despawn as well. (not sure how different that is)
I am having then same problem, my XBox 360 transfer world is laggy as well. No problems in a new world. I posted this issue in the TU 7 bug post as well. Hopefully they can fix it in this update.
It was a bug unfortunately - It caused a lot more issues than just forcing the players mode to change.
In the future we may look into allowing players to switch gamemode in Adventure mode.
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
Well at least someone was replied to in regards to this. What about stretching that to survival mode too?
https://aurafall.weebly.com/