This contains all confirmed and unconfirmed bugs for MCXbox One Edition. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Redstone issues
Piston Issues
Crash when breaking an item frame with a Map in it
Crash when placing a boat on Lava or on fire
Noteblock sound stops at 16 blocks
Tamed Horses Despawning
Duplication Glitch
XP Bar vanishing after dismounting a Horse
Cave spiders aren't poisoning players (Easy +)
Changing to Creative mode while in Adventure mode (#136)
Non-Hostile mobs don't stop running once hit
Wrong recipe for Stone Brick Stairs
Wither Skeletons stop spawning in the Nether
Players remaining health is displaying incorrectly (Showing 0 while still alive)
If you hit a passive mob, it will never stop running.
To Be Confirmed
Lapis Lazuli texture
Withers are a lighter gray than PC withers.
Withers will attack a player even if they're invisible.
Mobs walk over rails. This was fixed in Java 1.4.2
TNT minecarts still explode even when TNT is turned off.
Removed/Not Bugs
Mobs don't pick up armor - Mobs are correctly picking up items
No XP Level up sound - Plays correctly every 5 levels
Creepers floating above the ground - Same as the Java Version
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
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Not sure if this is intended or a bug. To get off a minecart you have to do the same as you do with your horse, push down on the right stick. You can not break it while riding it any longer. And the for me the most annoying, it tends to go through you. If you have an above ground track and see something on the track and jump off, when the cart hits mob it will just ride back the opposite direction and you can not stop it by standing in it's path, it goes through you. I would like to be able to either break it while on it, or stop it from taking off by standing in front of it.
This bug has been happening since the last update (before this update was released)
When I create a Nether Portal and enter the Nether...Once I go back through it (expecting to be returned where I entered)...I end up on the other side of the map in some random location instead of back home through the Nether Portal I had created.
This is really frustrating having to travel across 4 maps to get back to my home base where my original portal was made. Please fix this issue. I won't go to the nether because of this and I like to use the materials found in the nether and don't want to have to travel 4 maps every time I want to get quartz, netherwart...etc. Thanks!
EDIT: I imported a world from my Xbox 360 and before adjusting the size of the world to LARGE...my portal worked like it should. I then exited and saved the game and then went into the options to change the world size to Large and loaded up the world again. When I entered the portal and came back through it... I was in a random spot 3 maps away again.
Not sure if this will help to fix the bug or not. I know it's not with just imported worlds as I have other worlds that are new and it still does this to me. Hope you figure it out!
Horses-If no name tag used will despawn. Despawning happens with tamed, saddled and armored horses. If a horse left on a lead attached to a fence post, while you leave the area it will be gone when you get back.
If any horse, including name tagged, is attached to a fence by a lead the lead will sometimes just fall off allowing the horse to wander off.
While riding a horse it seems to have moments that it laggs heavily. Happens every 20 seconds or so.
I am finding horses in plains that I have discovered. I've been working on an area that is in a plains when the patch went live and their are horses everywhere.
This contains all confirmed and unconfirmed bugs for MCXbox One Edition. This thread allows other users to list bugs they have experienced, offer and view solutions and workarounds.
Redstone issues
Crash when breaking an item frame with a Map in it
Noteblock sound stops at 16 blocks
Tamed Horses Despawning
Adventure mode does not allow the host to fly ( this is KEY for some servers such as RPG servers to watch over trouble or new players in a world). Also, when turning invisible and re-appearing, the game mode switches to creative in-game, and cannot switch back until you reload the world. Bug? If not, its horrible option with no flying and no invisibility for the host. I feel it shouldve reflected survival game mode for server hosts. This challange was being looked forward to until i discovered those missing elements.
Also horses despawn after taming them and tying them to fence posts.
Basically
Horses despawn after tying them to fences
Adventure mode cannot switch back to adventure mode once host invisibility is active
Adventure mode has no flying features for the host (key to following suspected griefers around the server undetected.)
The Meaning of Life, the Universe, and Everything.
Join Date:
9/9/2014
Posts:
74
Member Details
After resetting my nether there were tons of wither skeletons And blazes spawning everywhere. It seemed blazes were spawning nowhere near spawners so I destroyed them. Now no blazes OR wither skeletons are spawning anywhere
With the new update today, 12/18, redstone torches are broken and will not activate pistons. Or, will activate once and then never again. Even if you tear everything down and start over, it will not recognize that there is a torch next to a piston.
You have to exit the game and restart. the redstone torches work again, but only once. Very frustrating.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/9/2014
Posts:
74
Member Details
I have completely turned off game, saved and exited, left to different chunks and still cannot get blazes or wither skeletons to spawn. ever since i destroyed blaze spawners i havent seen a single one anywhere.
Cannot make nether portal larger than 4x5 still, though that might have come after the PC release that CU7 updated to (1.64?)
Easy difficulty seems much more difficult now. Example, Skelly (not baby skelly, adult skelly) shooting arrows faster than I can run at him to kill with sword (enclosed area, aim sucks)
Actually, I don't think it's the torches. It's the pistons that are broken. They do not activate no matter what is placed next to them, torch, redstone block, etc.
Quote from daniel37parker»
Unable to break blocks using sword in creative could be as it has a can not mine tag?
Efficiency tools don't make a difference when mining sand or dirt so you could have a efficiency IV pickaxe that mines sand and dirt at the same rate as using no tool.
Horses despawn after taming.
When killing a mob that has picked up a dropped item will not drop the item.
Creepers still spawning in well located the houses.
Mob dont realy get harder the more time you spend in one location.
jeb_ does not make a multicolored sheep spawn egg renamed or name tag however using Dinnerbone or Grumm does the expected actions.
Baby zombie move slower that pc equivalent.
Withers do not spawn in or on nether fortress.
And that's all I have for the moment...
Baby zombies are slower? I had 4 spawn back to back within 10 minutes and all could run faster than my sprint. They hit faster and harder too.
To Be Confirmed
Twitter - @4JSteve
Currently Playing - League of Legends (EUW), Tales of Vesperia (PS4) and Kingdom Hearts 2 (PS4)
Feel free to add me on Steam, PSN and XboxLive, Make sure and leave a message saying you are from the forums
When I create a Nether Portal and enter the Nether...Once I go back through it (expecting to be returned where I entered)...I end up on the other side of the map in some random location instead of back home through the Nether Portal I had created.
This is really frustrating having to travel across 4 maps to get back to my home base where my original portal was made. Please fix this issue. I won't go to the nether because of this and I like to use the materials found in the nether and don't want to have to travel 4 maps every time I want to get quartz, netherwart...etc. Thanks!
EDIT: I imported a world from my Xbox 360 and before adjusting the size of the world to LARGE...my portal worked like it should. I then exited and saved the game and then went into the options to change the world size to Large and loaded up the world again. When I entered the portal and came back through it... I was in a random spot 3 maps away again.
Not sure if this will help to fix the bug or not. I know it's not with just imported worlds as I have other worlds that are new and it still does this to me. Hope you figure it out!
Horses are only spawning in UNDISCOVERED plains.
Mild framerate stutter.
nether must be reset for wither skeletons and chests
If any horse, including name tagged, is attached to a fence by a lead the lead will sometimes just fall off allowing the horse to wander off.
While riding a horse it seems to have moments that it laggs heavily. Happens every 20 seconds or so.
I am finding horses in plains that I have discovered. I've been working on an area that is in a plains when the patch went live and their are horses everywhere.
Adventure mode does not allow the host to fly ( this is KEY for some servers such as RPG servers to watch over trouble or new players in a world). Also, when turning invisible and re-appearing, the game mode switches to creative in-game, and cannot switch back until you reload the world. Bug? If not, its horrible option with no flying and no invisibility for the host. I feel it shouldve reflected survival game mode for server hosts. This challange was being looked forward to until i discovered those missing elements.
Also horses despawn after taming them and tying them to fence posts.
Basically
Horses despawn after tying them to fences
Adventure mode cannot switch back to adventure mode once host invisibility is active
Adventure mode has no flying features for the host (key to following suspected griefers around the server undetected.)
And this is on Xbox One
https://aurafall.weebly.com/
You have to exit the game and restart. the redstone torches work again, but only once. Very frustrating.
Tagged Mobs Are A Great Edition To Console Versions!
Easy difficulty seems much more difficult now. Example, Skelly (not baby skelly, adult skelly) shooting arrows faster than I can run at him to kill with sword (enclosed area, aim sucks)
Tagged Mobs Are A Great Edition To Console Versions!
When a redstone comparator is next to a note box and you put a music dic in it. it makes your game frozen
Here's the bugs i found :
- I can't plant mushrooms on grass, only on wook plank
- Horse despawn
- Weird sound when killing Enderman with flame sword near nether portal
Thank you !
Unable to break blocks using sword in creative could be as it has a can not mine tag?
Efficiency tools don't make a difference when mining sand or dirt so you could have a efficiency IV pickaxe that mines sand and dirt at the same rate as using no tool.
Horses despawn after taming.
When killing a mob that has picked up a dropped item will not drop the item.
Creepers still spawning in well located the houses.
Mob dont realy get harder the more time you spend in one location.
jeb_ does not make a multicolored sheep spawn egg renamed or name tag however using Dinnerbone or Grumm does the expected actions.
Baby zombie move slower that pc equivalent.
Withers do not spawn in or on nether fortress.
And that's all I have for the moment...
Baby zombies are slower? I had 4 spawn back to back within 10 minutes and all could run faster than my sprint. They hit faster and harder too.