Now I am NOT talking about a Texture Pack Creator (from scratch).. But simply a way to convert the texture of a block in one texture pack to another texture pack. For example, say you despise the way wood looks in the Skyrim Texture Pack, but you love the wood in the Fantasy Texture Pack. Well if you've purchased both Texture Packs, then this "Texture Pack Mash-Upper" will allow you to switch the two and allow for a custom texture pack!
-Pros-
Semi-Custom Texture Packs & better looking worlds!
More motive to buy more Texture Packs!
Doesn't hurt the game!
-Cons-
Joining players with custom Texture Packs may be an issue. Instead of having to download one Texture Pack Trial, you'd need to download multiple.
-I'm not sure if this would classify as a con but there'd also be some funky looking worlds. For ex. Candy Textured Grass and Natural Textured Trees.. Or vise versa...
So you made a suggestion everyone likes/has, who cares? My opinion, I would LOVE this, because the wood (planks) in the city pack is amazing, but I like the natural pack for the majority of things. I say yes to this.
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It would be nice, but I really don't see how the Xbox 360 would apply all the trial texture packs at once so that a joining player could view the hosts custom combo of textures. I think it would be an easier processing task for the Xbox 360 if the game defaulted to the basic texture pack whenever a custom combo was in use... of course, this would mean that others couldn't see the world as the host "designed" it and essentially defeat the purpose of having custom combos period.
It would be nice, but I really don't see how the Xbox 360 would apply all the trial texture packs at once so that a joining player could view the hosts custom combo of textures. I think it would be an easier processing task for the Xbox 360 if the game defaulted to the basic texture pack whenever a custom combo was in use... of course, this would mean that others couldn't see the world as the host "designed" it and essentially defeat the purpose of having custom combos period.
The OP is referring to purchased packs. But I think the game could be programmed to allow extra buffering/load time before someone joins the host to see what was intended. As for applying the textures, the joining player may be required to own the proper texture's packs, so the XBOX has something to load from. And I don't think that extra load time would be too horrible.
Speaking as one of the ones that made this very suggestion a while ago... (but alas I wasn't first either)... I'm in support of it. However, as you can see from the link above (as Deskepticon already stated) this topic has been brought up numerous times already.
So you made a suggestion everyone likes/has, who cares? My opinion, I would LOVE this, because the wood (planks) in the city pack is amazing, but I like the natural pack for the majority of things. I say yes to this.
The Admins care for one, and so do the Game Developers... the purpose of making an effort to keep all related topic content in a singular thread is so that idea can be A> Developed more fully, and B> Not clutter up the Suggestions with a large number of related/redundant but largely disjoint threads.
It would be nice, but I really don't see how the Xbox 360 would apply all the trial texture packs at once so that a joining player could view the hosts custom combo of textures. I think it would be an easier processing task for the Xbox 360 if the game defaulted to the basic texture pack whenever a custom combo was in use... of course, this would mean that others couldn't see the world as the host "designed" it and essentially defeat the purpose of having custom combos period.
This actually wouldn't be that hard to do. Assuming the joining player had the Trial Packs in question already (or, at least, had a way to get them). Then upon joining the game, the 'host/server' can send a one time TP mapping of blocks/items/Mobs/etc. to the joining 'player/client'.
Once the mapping is provided, the 'player/client' side would be responsible to build a temp TP from their own library of Trial and Full Texture Packs that they have available to them or replace with the default texture if they do not have either the full nor trial version to go off of.
-Pros-
Semi-Custom Texture Packs & better looking worlds!
More motive to buy more Texture Packs!
Doesn't hurt the game!
-Cons-
Joining players with custom Texture Packs may be an issue. Instead of having to download one Texture Pack Trial, you'd need to download multiple.
-I'm not sure if this would classify as a con but there'd also be some funky looking worlds. For ex. Candy Textured Grass and Natural Textured Trees.. Or vise versa...
Constructive criticism is always appreciated!
This has been suggested many times before... but I agree it should be an option.
In the future, if you have a great idea, please search the threads first. It's very likely someone beat you to the punch.
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Retired StaffThe OP is referring to purchased packs. But I think the game could be programmed to allow extra buffering/load time before someone joins the host to see what was intended. As for applying the textures, the joining player may be required to own the proper texture's packs, so the XBOX has something to load from. And I don't think that extra load time would be too horrible.
http://www.minecraftforum.net/forums/search?search-thread-id=&search-forum-id=1018&search=mix and match&search-type=0&by-author=&begin-date=&begin-time=&end-date=&end-time=&min-posts=&min-views=&forum-scope=t&search-specific-forums=&forum=1018&forum=3203&forum=3209&forum=3211&forum=3208&forum=3206&forum=3205&forum=3215&forum=3216&forum=3217&forum=3207&forum=3204&forum=3212&display-type=1&submit=y
Speaking as one of the ones that made this very suggestion a while ago... (but alas I wasn't first either)... I'm in support of it. However, as you can see from the link above (as Deskepticon already stated) this topic has been brought up numerous times already.
The Admins care for one, and so do the Game Developers... the purpose of making an effort to keep all related topic content in a singular thread is so that idea can be A> Developed more fully, and B> Not clutter up the Suggestions with a large number of related/redundant but largely disjoint threads.
This actually wouldn't be that hard to do. Assuming the joining player had the Trial Packs in question already (or, at least, had a way to get them). Then upon joining the game, the 'host/server' can send a one time TP mapping of blocks/items/Mobs/etc. to the joining 'player/client'.
Once the mapping is provided, the 'player/client' side would be responsible to build a temp TP from their own library of Trial and Full Texture Packs that they have available to them or replace with the default texture if they do not have either the full nor trial version to go off of.
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