On Pc, you can use a spawn egg to change what mob can spawn in the spawner, bat=bat spawner, zombie=zombie spawner, etc
The spawners will work for that mob IF it in the right conditions similar to how PC mobs are. Hostile mobs light level <7. Passive mobs light >8 and on grass.
By adding a blank mob spawner in the list of items in the miscellaneous tab and creative users can use spawn eggs to change them, people can spice up there survival maps, adventure maps, etc. You also can change the spawner in survival mode IF you have a spawn egg ready to use, but it will use it up.
I can't remember and I can't search for the topic on this device. It basically said the same but with more text if memory serves.
It has been suggested several times, and by myself included, the general consensus was that spawners should not be a craft-able/movable/alterable item in Survival Mode, but people were largely ok with the idea for Creative Mode.
Using spawn eggs was suggested as a way to change the MOB type, but I don't recall that we discussed the ramifications of allowing that in Survival and (consequently) Adventure Mode. I think that I'd be ok with the idea, since the only way to get a spawn egg in the first place is from the Creative Mode menu.
Using spawn eggs was suggested as a way to change the MOB type, but I don't recall that we discussed the ramifications of allowing that in Survival and (consequently) Adventure Mode. I think that I'd be ok with the idea, since the only way to get a spawn egg in the first place is from the Creative Mode menu.
Perhaps that should be the topic of this thread, then.
I support the idea through and through... namely for the sake of Adventure Mode.
I'm currently building an Adventure map (have been for some time) and have done a decent job of building quests around existing dungeons. But many of my ideas are quashed by the fact that I can't control where I would like certain mobs to spawn. The recently added Host Option of turning off natural spawns is a great addition because it doesn't affect Mob Spawners. (It also prevents the Extreme Hills biome from being littered with stranded animals). The fact that natural spawns and "forced", or "dedicated", spawns are exclusive from each other only solidifies the notion of adding the Spawner Block into the game. Again, for the sole-purpose of Adventure Mode.
On the topic of Survival Mode:
It's my opinion that there are two facets to Survival mode. There's the "purist" mode, without any Creative interference, and played on anything but Peaceful. And then the "just-for-the-fun-of-it" mode, where some (minimal) tampering is used, maybe even encouraged, to get the world the way you'd like. I'm fine with anybody that wants to throw an Enderman Spawner into their Survival world. Doing so would disable their leaderboard scores and besides, that person should have that option to do want they like anyway.
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The spawners will work for that mob IF it in the right conditions similar to how PC mobs are. Hostile mobs light level <7. Passive mobs light >8 and on grass.
By adding a blank mob spawner in the list of items in the miscellaneous tab and creative users can use spawn eggs to change them, people can spice up there survival maps, adventure maps, etc. You also can change the spawner in survival mode IF you have a spawn egg ready to use, but it will use it up.
Mewtwo is the best pokemon!
I can't remember and I can't search for the topic on this device. It basically said the same but with more text if memory serves.
Stay fluffy~
It has been suggested several times, and by myself included, the general consensus was that spawners should not be a craft-able/movable/alterable item in Survival Mode, but people were largely ok with the idea for Creative Mode.
Using spawn eggs was suggested as a way to change the MOB type, but I don't recall that we discussed the ramifications of allowing that in Survival and (consequently) Adventure Mode. I think that I'd be ok with the idea, since the only way to get a spawn egg in the first place is from the Creative Mode menu.
Here is where I first proposed the idea as a Survival Mode Crafting Option (using Spawn Eggs to select the MOB type):
http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-suggestions/2061949-spawn-eggs-and-monster-spawners
...using a new splash potion to catch certain MOB's and storing them AS spawn eggs in survival.
I did suggest one. Can't remember how it went atm either though.
Perhaps that should be the topic of this thread, then.
I support the idea through and through... namely for the sake of Adventure Mode.
I'm currently building an Adventure map (have been for some time) and have done a decent job of building quests around existing dungeons. But many of my ideas are quashed by the fact that I can't control where I would like certain mobs to spawn. The recently added Host Option of turning off natural spawns is a great addition because it doesn't affect Mob Spawners. (It also prevents the Extreme Hills biome from being littered with stranded animals). The fact that natural spawns and "forced", or "dedicated", spawns are exclusive from each other only solidifies the notion of adding the Spawner Block into the game. Again, for the sole-purpose of Adventure Mode.
On the topic of Survival Mode:
It's my opinion that there are two facets to Survival mode. There's the "purist" mode, without any Creative interference, and played on anything but Peaceful. And then the "just-for-the-fun-of-it" mode, where some (minimal) tampering is used, maybe even encouraged, to get the world the way you'd like. I'm fine with anybody that wants to throw an Enderman Spawner into their Survival world. Doing so would disable their leaderboard scores and besides, that person should have that option to do want they like anyway.