Who here loves minecarts? I do. So what if we could have a new type of rail that sticks to surfaces from the side or bottom? Well this topic discusses the idea of a sicky rail and variants.
A sticky rail has the texture of the rail it's representing. A minecart has to be fast to use one. These rails connect to normal rails using slopes.
There are four sticky rails all keeping the same quality of their counterparts.
Sticky Rail
Sticky Powered Rail
Sticky Detector Rails
Sticky Activator Rails.
The Powered Rail requires NO REDSTONE. However the activator rail does.
The Rail can T Junction and turn.
Crafting:
Same as counterparts with bottom middle slimeball
Rollback Post to RevisionRollBack
I'm Canadian, and there is no igloos around. Or snow. Or polar bears. Or moose because I live in a city, but there are moose in the country.
I can only imagine how stupid the floor-to-wall transition would look....
And I know that this has been suggested before, making it redundant, but can't really find the topics on this darn machine.
Also these rails don't follow a minecart's behaviour with gravity. The rails are stuck to walls and roof, but that doesnt mean that the carts can just zip across the ceiling.
The issue I see here is that the minecart top speed (controlled by the game coding) is not sufficient to defy gravity as suggested. There was a period in time when 4J did increase the top speed of minecarts, but that played havoc with the timing used by the redstone switches and such. While I would love to have rollercoasters with loops and such, I really think it would be a massive headache to get the timings right with faster minecarts... not to mention the lag it would likely generate.
I can only imagine how stupid the floor-to-wall transition would look....
And I know that this has been suggested before, making it redundant, but can't really find the topics on this darn machine.
Also these rails don't follow a minecart's behaviour with gravity. The rails are stuck to walls and roof, but that doesnt mean that the carts can just zip across the ceiling.
Floor to wall transition would be no different than how tracks currently adjust to go up a flight of blocks, the track would auto adjust at the 45 deg. incline for the track that occupied the transition space between floor and wall.
I think this would be better just as a modification to existing tracks, I don't see much purpose in creating a whole new block type for each of the tracks that has the only benefit that you can adhere it to walls and ceilings.
So... although I support the idea of tracks adhering to walls and ceilings, I'm opposed to the new 'sticky' track idea as I feel it is largely unnecessarily redundant.
Regarding minecart game physics... as long at the cart is touching the tracks, it shouldn't fall... as long as it has occupants, they should remain with the cart and not fall out. Realistic? No, but it is simple to implement and a lot more fun and versatile (IMO).
To add to this, the minecart should loose speed a twice the rate when going (inverted) upside down as opposed to coasting along a flat track, right side up.
It should be gravity affected twice as much when going vertical as opposed to on 45 degree incline track transitions.
Inverted 45 degree incline track transitions (upside down) would have the same gravity impact as the right side up 45 degree incline, but the minecqart would loose momentum like when on a ceiling mounted inverted track.
Floor to wall transition would be no different than how tracks currently adjust to go up a flight of blocks, the track would auto adjust at the 45 deg. incline for the track that occupied the transition space between floor and wall.
I think this would be better just as a modification to existing tracks, I don't see much purpose in creating a whole new block type for each of the tracks that has the only benefit that you can adhere it to walls and ceilings.
So... although I support the idea of tracks adhering to walls and ceilings, I'm opposed to the new 'sticky' track idea as I feel it is largely unnecessarily redundant.
Regarding minecart game physics... as long at the cart is touching the tracks, it shouldn't fall... as long as it has occupants, they should remain with the cart and not fall out. Realistic? No, but it is simple to implement and a lot more fun and versatile (IMO).
To add to this, the minecart should loose speed a twice the rate when going (inverted) upside down as opposed to coasting along a flat track, right side up.
It should be gravity affected twice as much when going vertical as opposed to on 45 degree incline track transitions.
Inverted 45 degree incline track transitions (upside down) would have the same gravity impact as the right side up 45 degree incline, but the minecqart would loose momentum like when on a ceiling mounted inverted track.
Locking the cart to the track makes more sense to me than the original suggestion here of using the speed of the minecart to defy gravity.
A sticky rail has the texture of the rail it's representing. A minecart has to be fast to use one. These rails connect to normal rails using slopes.
There are four sticky rails all keeping the same quality of their counterparts.
Sticky Rail
Sticky Powered Rail
Sticky Detector Rails
Sticky Activator Rails.
The Powered Rail requires NO REDSTONE. However the activator rail does.
The Rail can T Junction and turn.
Crafting:
Same as counterparts with bottom middle slimeball
I'm Canadian, and there is no igloos around. Or snow. Or polar bears. Or moose because I live in a city, but there are moose in the country.
Trust me though, it'd be fun. I'd love to have a loopty loop on my rollar coaster but it'll just never happen.
It be kind of like a special time when carts don't fall while going fast.
But I see what you mean...
I'm Canadian, and there is no igloos around. Or snow. Or polar bears. Or moose because I live in a city, but there are moose in the country.
And I know that this has been suggested before, making it redundant, but can't really find the topics on this darn machine.
Also these rails don't follow a minecart's behaviour with gravity. The rails are stuck to walls and roof, but that doesnt mean that the carts can just zip across the ceiling.
Stay fluffy~
I scored 100% on the Minecraft Trivia Quiz. How much do you know about Minecraft?I'm Canadian, and there is no igloos around. Or snow. Or polar bears. Or moose because I live in a city, but there are moose in the country.
I know what you mean about being suggested before... I've seen it, pretty recently, too... but I can't find the page for some reason. (Other than this old thread... http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-suggestions/2061083-n-my-suggestion)
Floor to wall transition would be no different than how tracks currently adjust to go up a flight of blocks, the track would auto adjust at the 45 deg. incline for the track that occupied the transition space between floor and wall.
I think this would be better just as a modification to existing tracks, I don't see much purpose in creating a whole new block type for each of the tracks that has the only benefit that you can adhere it to walls and ceilings.
So... although I support the idea of tracks adhering to walls and ceilings, I'm opposed to the new 'sticky' track idea as I feel it is largely unnecessarily redundant.
Regarding minecart game physics... as long at the cart is touching the tracks, it shouldn't fall... as long as it has occupants, they should remain with the cart and not fall out. Realistic? No, but it is simple to implement and a lot more fun and versatile (IMO).
To add to this, the minecart should loose speed a twice the rate when going (inverted) upside down as opposed to coasting along a flat track, right side up.
It should be gravity affected twice as much when going vertical as opposed to on 45 degree incline track transitions.
Inverted 45 degree incline track transitions (upside down) would have the same gravity impact as the right side up 45 degree incline, but the minecqart would loose momentum like when on a ceiling mounted inverted track.
Locking the cart to the track makes more sense to me than the original suggestion here of using the speed of the minecart to defy gravity.
It would also allow roller-coaster builders to go long distances upside down or sideways on their maps for pretty cool effects at various speeds.
DOH!!! That's it!!!! I should have did my search for "Batman".... LOL
http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-suggestions/2234238-latley-iv-been-thinking
Could just take a picture of it normally and rotate it to be upside down to get the same result.... >.> lol