Hello everyone i was just thinking of being able to simply toggle mob griefing for certain maps such as adventure maps, hunger games, and parkour maps.
That aside, I've been wanting this ever since TU6. Needing to place additional lights or specific materials just to prevent holesbor Ender renovation is burdensome at times.
The ability for mobs not to have any negative effects on blocks and even though the mobs would still be capable of doing such things, nothing would happen. Example: if a creeper were to blow up, it would still do damage but it wouldn't damage blocks around it.
i would say that it should be toggle-able on any map by the host (i.e. a host privilege), but the moment it is activated once, the achievements and leaderboards are disabled (much like using any other host privilege does now).
i would say that it should be toggle-able on any map by the host (i.e. a host privilege), but the moment it is activated once, the achievements and leaderboards are disabled (much like using any other host privilege does now).
The ability for mobs not to have any negative effects on blocks and even though the mobs would still be capable of doing such things, nothing would happen. Example: if a creeper were to blow up, it would still do damage but it wouldn't damage blocks around it.
Ohh..
I think this is a fair in game additive that shouldn't make achievements gone etc...
In essence how is it any different than having TNT explosions off? (which doesn't do anything except have it off/on)
That aside, I've been wanting this ever since TU6. Needing to place additional lights or specific materials just to prevent holesbor Ender renovation is burdensome at times.
Stay fluffy~
yeah that's what i was getting at
Ohh..
I think this is a fair in game additive that shouldn't make achievements gone etc...
In essence how is it any different than having TNT explosions off? (which doesn't do anything except have it off/on)