Redstone lamps should be dye-able. They could be crafted on the 3x3 grid with any dye, which gives one dyed lamp. Only the color of the block would change, not the light itself (I read somewhere that colored light causes problems) The dyed lamps would funtion just like the original.
This idea would be useful for stoplights, lights on cars made on wool, and many other creations. What do you think?
Coloured light would create too much lag for the Xbox to handle , similarly to PC as well , coloured light would lag any system running minecraft to hell . And we're talking about an outdated 10-year-oldd console right here .
Redstone lamps should be dye-able. They could be crafted on the 3x3 grid with any dye, which gives one dyed lamp. Only the color of the block would change, not the light itself (I read somewhere that colored light causes problems) The dyed lamps would funtion just like the original.
This idea would be useful for stoplights, lights on cars made on wool, and many other creations. What do you think?
I support... but I believe it has been suggested before somewhere (too lazy right now to look).
This is no different as to how active redstone torches and redstone dust is 'colored' red but produces an ambient 'white light'.
Heck the redstone lamp is already sort of yellow/brown in color, and glowstone is a brighter yellow when looking at it. the block color doesn't matter if the ambient lighting is all the same.
I actually did . I merely pointed out that coloured lighting would kill the xbox . Then I forgot to state my support .
Ok... I agree, colored lighting would increase demands on the xbox... the OP acknowledged that in the beginning... you're just restating what they already said... that's why he said that the lighting would not be colored... only the texture of the lamp itself would be colored.
I wonder if it would be more possible to have coloured light on the One?
But that's.. a hit or miss thing because.. In my opinion I think the One Version is laggier than the 360 version.
In theory, it should be able to.
I believe that the way Minecraft is calculating light within a block space is using a basic intensity level 0-15, which then decrements out and merges with the ambient lighting value in each adjacent block surrounding it.
For more dynamic lighting in using the same method, it would require 3 colored (RGB) intensity levels, and if you want to do more then just Red, Blue, Green, Cyan, Magenta, Yellow, Gray, and White, then you would probably need to expand the level range (to something like 0-255).
I believe that the way Minecraft is calculating light within a block space is using a basic intensity level 0-15, which then decrements out and merges with the ambient lighting value in each adjacent block surrounding it.
For more dynamic lighting in using the same method, it would require 3 colored (RGB) intensity levels, and if you want to do more then just Red, Blue, Green, Cyan, Magenta, Yellow, Gray, and White, then you would probably need to expand the level range (to something like 0-255).
If Microsoft ever makes a sequel to this game (which I read they did in fact throw out there), then I hope they don't change anything graphically pretty much, nothing to the blocks (except default glass blocks/panes) except light. Have light work exactly like light should in real life. None of this "in blocks here not blocks there" stuff.
Just have it work the same as light in any modern game made today. It annoys the christ out of me that I have to always put like 400 glowstone blocks, or torches around etc just to see (without having to turn up the contrast and have it distort the nice colour).
So, it'd be nice to see light work the way it does in modern games, perhaps even work somewhat like.. if you place torches, or light netherack on fire, you can see the light flicker on the walls etc as fire should.
Or if we had different coloured light as discussed here, could work interestingly in a sense like.. say you have blue glowstone light and red glowstone light hit a spot at the same time it'd make purple maybe? (I know light works differently than pigment, I'm just throwing it out there as an example)
I'm pretty sure it's bugs and glitches doing that , the One is a huge upgrade .
Also , I do believe currently we still have the mob caps at the same rate as the Xbox ... So yeah ...
I've not had ANY lag . Even with a full 30000x30000 world .
Is that really how big the worlds are? I'm not entirely convinced... I clicked a large world ran one end to the other, and the map would only say it was up to like... 1200 when I reached the ends of the worlds?
I'm basing it off what the maps say with their numbers, so unless the map is full of crap, or I miscounted.. I'm not entirely sure.
I've had lots of lag, but i'm not sure if that is due to my connection, or if that is due to the game.
...Or if we had different coloured light as discussed here, could work interestingly in a sense like.. say you have blue glowstone light and red glowstone light hit a spot at the same time it'd make purple maybe? (I know light works differently than pigment, I'm just throwing it out there as an example)
Just FYI,
Red Light + Blue Light = Magenta Light
Red Light + Green Light = Yellow Light
Green Light + Blue Light = Cyan Light
I think that part of the reason the lighting isn't dynamic is to have a simplified rule set in order to determine lightl levels for MOB spawning.
Red Light + Blue Light = Magenta Light
Red Light + Green Light = Yellow Light
Green Light + Blue Light = Cyan Light
I think that part of the reason the lighting isn't dynamic is to have a simplified rule set in order to determine lightl levels for MOB spawning.
You could still have it based on how many blocks though I think... lighting shouldn't be hard to think "okay a mob will spawn if spawning is based on this many blocks away from the light" etc.
If it's measured by light, shouldn't be hard I'm assuming.
This idea would be useful for stoplights, lights on cars made on wool, and many other creations. What do you think?
I mean.. of course we'd have to also have dyed glowstone as well though.
Support.
Apparently, you both neglected to read what the OP had posted, let me see if I can highlight that for you:
I support... but I believe it has been suggested before somewhere (too lazy right now to look).
This is no different as to how active redstone torches and redstone dust is 'colored' red but produces an ambient 'white light'.
Heck the redstone lamp is already sort of yellow/brown in color, and glowstone is a brighter yellow when looking at it. the block color doesn't matter if the ambient lighting is all the same.
DONT CLICK ON THE SPOILER
OH NO!!! NOW YOU KNOW!!! :tnt::flintandsteel:
Well, ideally they should have several colors of lamps... just for the sake of variance.
I imagine it could something as simple as having multiple textures (ie colors) grouped under the same Block ID. Like how wool works.
Ok... I agree, colored lighting would increase demands on the xbox... the OP acknowledged that in the beginning... you're just restating what they already said... that's why he said that the lighting would not be colored... only the texture of the lamp itself would be colored.
But that's.. a hit or miss thing because.. In my opinion I think the One Version is laggier than the 360 version.
In theory, it should be able to.
I believe that the way Minecraft is calculating light within a block space is using a basic intensity level 0-15, which then decrements out and merges with the ambient lighting value in each adjacent block surrounding it.
For more dynamic lighting in using the same method, it would require 3 colored (RGB) intensity levels, and if you want to do more then just Red, Blue, Green, Cyan, Magenta, Yellow, Gray, and White, then you would probably need to expand the level range (to something like 0-255).
The lighting format isn't changing under this idea, just the skin that is applied to the redstone lamp is all that changes.
If Microsoft ever makes a sequel to this game (which I read they did in fact throw out there), then I hope they don't change anything graphically pretty much, nothing to the blocks (except default glass blocks/panes) except light. Have light work exactly like light should in real life. None of this "in blocks here not blocks there" stuff.
Just have it work the same as light in any modern game made today. It annoys the christ out of me that I have to always put like 400 glowstone blocks, or torches around etc just to see (without having to turn up the contrast and have it distort the nice colour).
So, it'd be nice to see light work the way it does in modern games, perhaps even work somewhat like.. if you place torches, or light netherack on fire, you can see the light flicker on the walls etc as fire should.
Or if we had different coloured light as discussed here, could work interestingly in a sense like.. say you have blue glowstone light and red glowstone light hit a spot at the same time it'd make purple maybe? (I know light works differently than pigment, I'm just throwing it out there as an example)
Is that really how big the worlds are? I'm not entirely convinced... I clicked a large world ran one end to the other, and the map would only say it was up to like... 1200 when I reached the ends of the worlds?
I'm basing it off what the maps say with their numbers, so unless the map is full of crap, or I miscounted.. I'm not entirely sure.
I've had lots of lag, but i'm not sure if that is due to my connection, or if that is due to the game.
Just FYI,
Red Light + Blue Light = Magenta Light
Red Light + Green Light = Yellow Light
Green Light + Blue Light = Cyan Light
I think that part of the reason the lighting isn't dynamic is to have a simplified rule set in order to determine lightl levels for MOB spawning.
You could still have it based on how many blocks though I think... lighting shouldn't be hard to think "okay a mob will spawn if spawning is based on this many blocks away from the light" etc.
If it's measured by light, shouldn't be hard I'm assuming.
same