Hi there! I have a idea that redstoners might love <3 In fact, this topic has a couple of redstone ideas.
First, we should be able to place redstone on walls/ceilings. It would be easier to complete redstone projects.
Secondly, their should be a new item called "Redstone covering". Basically, you place it on top of redstone, and it covers the redstone, without messing up the circuit!
Suggestion complete. Please proceed by posting a comment on whether you like the idea, and feel free to post improvements!
Is the covering supposed to occupy the same block space as the redstone itself? Or is it just supposed to be in the block space above the redstone? Which you might be able to do with carpet...insulating the redstone has been proposed before.
redstone on walls and ceilings has been proposed before as well as a hanging redstone lantern (or inverted torch) that gets the input from the block above it that it is attached to, and emits a redstone signal down and to adjacent blocks
well yes but may I correct you you cant put redstone on carpet slabs would be a better example
carpet slabs on top of redstone is not the same thing as redstone on top of carpet.... I know you cannot put redstone on top of carpet... or stairs... or slabs... or other transparent blocks.
I still would need to test to see if it can be done... but I know I could put just about any other block on top of redstone... just not in the same space occupying the redstone. (Blocks typically cannot share the same space except in certain special conditions, as for example, a trunk with contents stored within.
Is the covering supposed to occupy the same block space as the redstone itself? Or is it just supposed to be in the block space above the redstone? Which you might be able to do with carpet...insulating the redstone has been proposed before.
redstone on walls and ceilings has been proposed before as well as a hanging redstone lantern (or inverted torch) that gets the input from the block above it that it is attached to, and emits a redstone signal down and to adjacent blocks
It was meant to be in the block space above the redstone.
I've been thinking about this for a while, and I would love to see a directional redstone-signal block.
Not like a repeater which has to sit on one block and turns the block it points to into an active signal, but an actual block that can take a signal from all but one side, and just sends a signal to that one side (place it like a piston/dispenser). It would give the block it points to power without powering everything around it, as if there was redstone wire pointing into that block.
Example because I think this is still kinda a vague description: So if you have two dispensers side by side, having this directional redstone-signal block lead into one of the dispensers would give just that dispenser it was pointing at a signal and not both of them. Or you could use it on a double piston extender to make it much more compact (need less extra wiring that is necessary to keep the signal pointing in the right direction).
Mostly, this is a space saving idea for some redstone devices that have problems with compact wiring, but it's something I could see added to the console edition when redstone blocks are added? Is this the same kind of thing you were thinking of with redstone covering/placing redstone on non-floors, or is this something completely different that might belong in it's own thread?
I've been thinking about this for a while, and I would love to see a directional redstone-signal block.
Not like a repeater which has to sit on one block and turns the block it points to into an active signal, but an actual block that can take a signal from all but one side, and just sends a signal to that one side (place it like a piston/dispenser). It would give the block it points to power without powering everything around it, as if there was redstone wire pointing into that block.
Example because I think this is still kinda a vague description: So if you have two dispensers side by side, having this directional redstone-signal block lead into one of the dispensers would give just that dispenser it was pointing at a signal and not both of them. Or you could use it on a double piston extender to make it much more compact (need less extra wiring that is necessary to keep the signal pointing in the right direction).
Mostly, this is a space saving idea for some redstone devices that have problems with compact wiring, but it's something I could see added to the console edition when redstone blocks are added? Is this the same kind of thing you were thinking of with redstone covering/placing redstone on non-floors, or is this something completely different that might belong in it's own thread?
Well, this is supposed to be a topic with multiple redstone ideas, so its fine if you post it here. But you can make your own thread anyway
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I play MINECRAFT. And TERRARIA. MESSAGE me if you want to play Terraria.
I would like to see a method to shrink the size of Redstone circuitry especially for the purposes of integrating Redstone devices into buildings. I play with a couple of friends regularly and in every build we use integrated Redstone devices and the current state of building Redstone circuitry takes an incredible amount of room. We build a castle once with a working two block height porticullis and a lockabe storage vault and the circuit rooms for both took up a 64x64 block room and a 128 x64 block room respectively. This cause all sorts of in build modifications for the buildings foundations and walls. Serious pia sometimes!
Is this the same kind of thing you were thinking of with redstone covering/placing redstone on non-floors, or is this something completely different that might belong in it's own thread?
It's entirely different. You should make your own thread.
To add a redstone feature if any, I think should be a T-flop redstone block saving you making the T-flop yourself?
Why stop there... could also use an RS NOR Latch, a Clock Cycle, a Monostable, a BUD Switch, an AND Gate, an OR Gate, a XOR GATE, a NOR Gate, a NAND Gate and a XNOR Gate... etc... the list goes on and on if we get picky about one bit of redstone circuitry.... or any of these other circuits:
Since it's on the first page of suggestions you see.
Probably because it wasn't on the front page until you bumped that more than 1 year old topic just 3 days ago. this Post was posted on 07/13/2014, and until that post was bumped on 07/18/2014, the last time it saw activity was July (2013) last year. So yeah, it would have been easy to miss at the time, especially if one wasn't using the search options.
Actually... I wouldn't mind a lot of the basic redstone circuits, that are frequently used in the game, to be reduced to a single block that can perform that logic without having to muck about with space and design concerns...but a T-flip-flop wouldn't be the first circuit on my list that I would want to see (however useful it is), especially if they were only added on a one for one basis.
How easy would it be to do the circuits if they put into a single block. Thinking about what I said before about the T-flop block, I take that back. Making these blocks would be a cop out for the engineering in redstone works. Plus how would these single block mechanisms be made in the crafting table to look fitting to the block?
Actually...that's not a half bad idea... it could look sort of like a dispenser (multiple inputs and only 1 output), but opens up an interface that shows a grid (maybe a 3D grid that is 4x4x4), like accessing a chest's inventory. where you can insert redstone components (and blocks), and arrange them based of the inputs and output.
That way, you could craft the circuit logic and condense it down to a block in size without it ending up being a cop out design wise. I would make these circuit boxes non-stackable, but allow you to keep the inventory associated with the block item if you need to break it and move it, that way, you don't have to redesign the circuit if you just need to move or rotate it.
Success! Suggestion found:
Hi there! I have a idea that redstoners might love <3 In fact, this topic has a couple of redstone ideas.
First, we should be able to place redstone on walls/ceilings. It would be easier to complete redstone projects.
Secondly, their should be a new item called "Redstone covering". Basically, you place it on top of redstone, and it covers the redstone, without messing up the circuit!
Suggestion complete. Please proceed by posting a comment on whether you like the idea, and feel free to post improvements!
redstone on walls and ceilings has been proposed before as well as a hanging redstone lantern (or inverted torch) that gets the input from the block above it that it is attached to, and emits a redstone signal down and to adjacent blocks
carpet slabs on top of redstone is not the same thing as redstone on top of carpet.... I know you cannot put redstone on top of carpet... or stairs... or slabs... or other transparent blocks.
I still would need to test to see if it can be done... but I know I could put just about any other block on top of redstone... just not in the same space occupying the redstone. (Blocks typically cannot share the same space except in certain special conditions, as for example, a trunk with contents stored within.
It was meant to be in the block space above the redstone.
If that is the case, then you could just use any opaque block for that, such as stone or cobblestone or wool or wood, etc.
Not like a repeater which has to sit on one block and turns the block it points to into an active signal, but an actual block that can take a signal from all but one side, and just sends a signal to that one side (place it like a piston/dispenser). It would give the block it points to power without powering everything around it, as if there was redstone wire pointing into that block.
Example because I think this is still kinda a vague description: So if you have two dispensers side by side, having this directional redstone-signal block lead into one of the dispensers would give just that dispenser it was pointing at a signal and not both of them. Or you could use it on a double piston extender to make it much more compact (need less extra wiring that is necessary to keep the signal pointing in the right direction).
Mostly, this is a space saving idea for some redstone devices that have problems with compact wiring, but it's something I could see added to the console edition when redstone blocks are added? Is this the same kind of thing you were thinking of with redstone covering/placing redstone on non-floors, or is this something completely different that might belong in it's own thread?
Well, this is supposed to be a topic with multiple redstone ideas, so its fine if you post it here. But you can make your own thread anyway
I play MINECRAFT. And TERRARIA. MESSAGE me if you want to play Terraria.
It's entirely different. You should make your own thread.
^^^^ Click it! You know you want to...
Why stop there... could also use an RS NOR Latch, a Clock Cycle, a Monostable, a BUD Switch, an AND Gate, an OR Gate, a XOR GATE, a NOR Gate, a NAND Gate and a XNOR Gate... etc... the list goes on and on if we get picky about one bit of redstone circuitry.... or any of these other circuits:
http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/351967-ultimate-collection-of-redstone-circuits
http://www.minecraftforum.net/forums/minecraft-xbox-360-edition/mcx360-suggestions/2061527-redstone-dust-along-walls
Since it's on the first page of suggestions you see.
Probably because it wasn't on the front page until you bumped that more than 1 year old topic just 3 days ago. this Post was posted on 07/13/2014, and until that post was bumped on 07/18/2014, the last time it saw activity was July (2013) last year. So yeah, it would have been easy to miss at the time, especially if one wasn't using the search options.
Actually...that's not a half bad idea... it could look sort of like a dispenser (multiple inputs and only 1 output), but opens up an interface that shows a grid (maybe a 3D grid that is 4x4x4), like accessing a chest's inventory. where you can insert redstone components (and blocks), and arrange them based of the inputs and output.
That way, you could craft the circuit logic and condense it down to a block in size without it ending up being a cop out design wise. I would make these circuit boxes non-stackable, but allow you to keep the inventory associated with the block item if you need to break it and move it, that way, you don't have to redesign the circuit if you just need to move or rotate it.