Hello! I have a suggestion on improving the biomes that we currently have in Minecraft. Jungle Biomes can have tropical forest creatures, like monkeys. Monkeys would have 3 hearts, and would run away from the player when they see the player. If you manage to kill one, they drop 5 XP. Also, maybe waterfalls can generate in Jungle biomes.
For forest biomes, maybe it could look like there are fallen trees. And boulders.
For desert biomes, they could add sandstorms.
For snow biomes, add blizzards. And maybe polar bears. Polar bears would have 10 hearts and drop 3 XP. Maybe snow golems can randomly generate.
This section will explain the effects of blizzards and sandstorms. Blizzards would have even more snowflakes then regular snow, and would decrease the players vision. Passive mobs will be very scarce. Sandstorms look like a bunch of dust falling on the player. Your vision decreases, and your speed decreases.
I like and support most of the ideas. There is another topic on blizzards, with a new Freeze mob and snow block generation, and I prefer that over the polar bears.
And if you use a silk touch tool, you can collect the stocks and blocks of mushrooms. However, they look a little bit wierd.
I would also like to see bushes, like the ones in jungles, and a cobblestone boulders in the forests as well.
For deserts, it would be cool if there were small sandstone chasms, three blocks wide and two blocks deep. If you look at some of the deserts in Arizona, or red rocks in Colorado, there are lots of exposed layers of sandstone.
In mountains, I think there should be some mountains that are covered in spruce trees.
All of the other biomes look fine as they are, IMO
I like and support most of the ideas. There is another topic on blizzards, with a new Freeze mob and snow block generation, and I prefer that over the polar bears.
And if you use a silk touch tool, you can collect the stocks and blocks of mushrooms. However, they look a little bit wierd.
I would also like to see bushes, like the ones in jungles, and a cobblestone boulders in the forests as well.
For deserts, it would be cool if there were small sandstone chasms, three blocks wide and two blocks deep. If you look at some of the deserts in Arizona, or red rocks in Colorado, there are lots of exposed layers of sandstone.
In mountains, I think there should be some mountains that are covered in spruce trees.
All of the other biomes look fine as they are, IMO
Thanks for the support and ideas. I'll add them to the original post.
-What do the monkeys and polar bears do? Health, Drops, etc.?
-What effects will the blizzard/sandstorm have?
I'm fine with the fallen logs idea, but with the messy look of Jungles I doubt anyone would really notice. Besides, this is something a player can do themselves if they really want to have fallen logs.
My position on camels is the same as on horses: we don't really need them. Unless 4j can figure out a way to get 150+ mobs loaded in the cache at once I don't support the addition of new mob types.
-What do the monkeys and polar bears do? Health, Drops, etc.?
-What effects will the blizzard/sandstorm have?
I'm fine with the fallen logs idea, but with the messy look of Jungles I doubt anyone would really notice. Besides, this is something a player can do themselves if they really want to have fallen logs.
My position on camels is the same as on horses: we don't really need them. Unless 4j can figure out a way to get 150+ mobs loaded in the cache at once I don't support the addition of new mob types.
-Monkeys would be a mob that spawn in Jungle Trees. As soon as they see the player, the run away. Monkeys have 3 hearts. They drop 5 XP. -Polar bears would be in snow biomes and drop white wool and 3 XP. Polar Bears have 10 hearts. -Fallen Logs are not in jungles, they are in forests. I agree that they could be made. Maybe boulders instead?
Thanks for tying to help improve the idea! ------------------------ I edited the original post with more information, so check it out!
-Monkeys would be a mob that spawn in Jungle Trees. As soon as they see the player, the run away. Monkeys have 3 hearts. They drop 5 XP. -Polar bears would be in snow biomes and drop white wool and 3 XP. Polar Bears have 10 hearts. -Fallen Logs are not in jungles, they are in forests. I agree that they could be made. Maybe boulders instead?
Thanks for tying to help improve the idea! ------------------------ I edited the original post with more information, so check it out!
another thing is... why would polar bears drop wool?
I think for most of these ideas.. you'd need actual physics to make work.. something Minecraft doesn't exactly have.
Minecraft has physics... it isn't real-world physics...more like Minecraft Physics... but it does HAVE a form of Physics (a predictable rule set to how physical objects, forces, and energy interacts with an environment as defined conceptually by time and space)
Minecraft has physics... it isn't real-world physics...more like Minecraft Physics... but it does HAVE a form of Physics (a predictable rule set to how physical objects, forces, and energy interacts with an environment as defined conceptually by time and space)
Yes... I realize it has physics.. But not really. If it really did blocks wouldn't fall perfectly straight down for example. They would roll, take things like wind into account, perhaps bounce, or just.. go flat, as things like Sand and Gravel I'm sure would.
You're not going to have logs that actually roll, and you're not going to have trees that fall (1: because all blocks except for sand/gravel don't fall from gravity 2: trees could never just fall over in this game).
The only thing I can think of that remotely has somewhat actual physics, is when you make a TNT cannon involving water. Then the TNT actually goes flying, and goes above to a peak then begins falling.
Yes... I realize it has physics.. But not really. If it really did blocks wouldn't fall perfectly straight down for example. They would roll, take things like wind into account, perhaps bounce, or just.. go flat, as things like Sand and Gravel I'm sure would.
You're not going to have logs that actually roll, and you're not going to have trees that fall (1: because all blocks except for sand/gravel don't fall from gravity 2: trees could never just fall over in this game).
The only thing I can think of that remotely has somewhat actual physics, is when you make a TNT cannon involving water. Then the TNT actually goes flying, and goes above to a peak then begins falling.
I had intended my comment as more to inject some humor for humor sake rather than to have it debated... but since you opened it up.
Just because various real world physics is not taken into account does not mean that the game does not have it's own set of physics rule that we can rely on being true that may be completely contrary to what we understand as real world physics.
For example, it is perfectly fine for opaque blocks to be immobile and affixed to a specific coordinate in space unless acted upon by a piston, broken, or happens to be either sand or gravel. This is pretty reliable and we can demonstrate this is true in numerous trials with very predictable results. According to 'Minecraft Physics', we can expect that a stone block being affixed to a specific XYZ coordinate will remain affixed to that coordinate until such time that it is broken or acted upon by a piston in some way (sticky or otherwise).
According to Minecraft physics, it is perfectly fine that I can break a log block out of a trunk of a tree with either my fists or a wooden axe, and the tree will just hang there is space, affixed to its XYZ position.
Water and lava will pour endlessly flowing out from an infinite source, but the level of the water will typically never rise from the initial water flow without outside help.
These are all part of the game physics, even though they aren't part of real-life physics. But to say that the game has 'no' physics... is technically wrong... more accurately, the game has F'ed-up physics.
BTW: blocks only fall straight down because they are either broken, or they are sand/gravel with no (appreciable) horizontal momentum. (Although I believe you can get them to fall in a parabolic arc if you use TNT to give them a kick without breaking them. I'll have to test that to make sure though).
For forest biomes, maybe it could look like there are fallen trees. And boulders.
For desert biomes, they could add sandstorms.
For snow biomes, add blizzards. And maybe polar bears. Polar bears would have 10 hearts and drop 3 XP. Maybe snow golems can randomly generate.
This section will explain the effects of blizzards and sandstorms. Blizzards would have even more snowflakes then regular snow, and would decrease the players vision. Passive mobs will be very scarce. Sandstorms look like a bunch of dust falling on the player. Your vision decreases, and your speed decreases.
And if you use a silk touch tool, you can collect the stocks and blocks of mushrooms. However, they look a little bit wierd.
I would also like to see bushes, like the ones in jungles, and a cobblestone boulders in the forests as well.
For deserts, it would be cool if there were small sandstone chasms, three blocks wide and two blocks deep. If you look at some of the deserts in Arizona, or red rocks in Colorado, there are lots of exposed layers of sandstone.
In mountains, I think there should be some mountains that are covered in spruce trees.
All of the other biomes look fine as they are, IMO
Oh yes! I'll check out that thread.
Thanks for the support and ideas. I'll add them to the original post.
-What do the monkeys and polar bears do? Health, Drops, etc.?
-What effects will the blizzard/sandstorm have?
I'm fine with the fallen logs idea, but with the messy look of Jungles I doubt anyone would really notice. Besides, this is something a player can do themselves if they really want to have fallen logs.
My position on camels is the same as on horses: we don't really need them. Unless 4j can figure out a way to get 150+ mobs loaded in the cache at once I don't support the addition of new mob types.
-Monkeys would be a mob that spawn in Jungle Trees. As soon as they see the player, the run away. Monkeys have 3 hearts. They drop 5 XP.
-Polar bears would be in snow biomes and drop white wool and 3 XP. Polar Bears have 10 hearts.
-Fallen Logs are not in jungles, they are in forests. I agree that they could be made. Maybe boulders instead?
Thanks for tying to help improve the idea!
------------------------
I edited the original post with more information, so check it out!
Ok
another thing is... why would polar bears drop wool?
Minecraft has physics... it isn't real-world physics...more like Minecraft Physics... but it does HAVE a form of Physics (a predictable rule set to how physical objects, forces, and energy interacts with an environment as defined conceptually by time and space)
Yes... I realize it has physics.. But not really. If it really did blocks wouldn't fall perfectly straight down for example. They would roll, take things like wind into account, perhaps bounce, or just.. go flat, as things like Sand and Gravel I'm sure would.
You're not going to have logs that actually roll, and you're not going to have trees that fall (1: because all blocks except for sand/gravel don't fall from gravity 2: trees could never just fall over in this game).
The only thing I can think of that remotely has somewhat actual physics, is when you make a TNT cannon involving water. Then the TNT actually goes flying, and goes above to a peak then begins falling.
I had intended my comment as more to inject some humor for humor sake rather than to have it debated... but since you opened it up.
Just because various real world physics is not taken into account does not mean that the game does not have it's own set of physics rule that we can rely on being true that may be completely contrary to what we understand as real world physics.
For example, it is perfectly fine for opaque blocks to be immobile and affixed to a specific coordinate in space unless acted upon by a piston, broken, or happens to be either sand or gravel. This is pretty reliable and we can demonstrate this is true in numerous trials with very predictable results. According to 'Minecraft Physics', we can expect that a stone block being affixed to a specific XYZ coordinate will remain affixed to that coordinate until such time that it is broken or acted upon by a piston in some way (sticky or otherwise).
According to Minecraft physics, it is perfectly fine that I can break a log block out of a trunk of a tree with either my fists or a wooden axe, and the tree will just hang there is space, affixed to its XYZ position.
Water and lava will pour endlessly flowing out from an infinite source, but the level of the water will typically never rise from the initial water flow without outside help.
These are all part of the game physics, even though they aren't part of real-life physics. But to say that the game has 'no' physics... is technically wrong... more accurately, the game has F'ed-up physics.
BTW: blocks only fall straight down because they are either broken, or they are sand/gravel with no (appreciable) horizontal momentum. (Although I believe you can get them to fall in a parabolic arc if you use TNT to give them a kick without breaking them. I'll have to test that to make sure though).