I know I'm not the only one who hates having a limited amount of enchantments. Every sword or axe I enchant, I'm always hoping for the same few enchantments. But if more enchantments were added, I feel gameplay would b much more dynamic. Here are some enchantments that I would want to see.
Helmets-Night Vision-Night vision is a rare enchantment that has only 1 tier. The name being self- explanatory, you don't have to place torches everywhere you go.
Helmets-Suffocation Protection-A common enchantment that has 2 tiers. When gravel or sand falls on you, you don't take as much damage.
Chestplates-Flying-An enchantment that gets much rarer as the tiers go up, with a total of four tiers. Tiers 1 through 3 allow you to fly for short periods of time, all with a 30 second cool down between flying. Tier 4, being VERY VERY rare, allows you to fly for a time of five minutes at once, with a one minute cool down.
Boots-Jump Boost-A two tier enchantment that is uncommon. Tier one has a one block jump boost, and tier two has a two block jump boost.
Boots-Swiftness-Another two tier enchantment that is rare. Tier one makes you as fast as a tier one speed potion does, and tier two as fast as a speed two potion.
Sword-Thorns-Couldn't think of a new name so I used this, but a one tier, rare enchantment that adds a full heart of damage to the sword, but takes 2 durability per use.
Axe-Laborers Axe-A one tier, very rare enchantment that cuts down the entire tree if you cut down the first block.
Shovel-Laborers Shovel-Another one tier, rare enchantment that mines out a 3x3 area of dirt, clay, or other blocks that a shovel is meant for.
Pickaxe-Laborers Pickaxe-Yet Another one tier, rare enchantment that mines out a 3x3 area of material meant for pickaxes.
Bow-No Drop Arrows-A rare, one tier enchantment that makes arrows have no drop at all.
Night vision: No, there is already have a potion for that.
Suffocation protection: I guess this one is okay
Flying:Too OP
Jump boost: It would be cool to have an enchantment for boots. But it should wear down the boots somewhat quickly.
Swiftness: There is already a potion for this.
Thorns:Sharpness 2 already adds a full extra hert of damage. And there is already a thorns enchantment. Its for chestplates, if you get hit, it does extra damage to the attacker.
The laborers enchantments would be useful in caves, I support all of them.
Bow: We have Infinity already. All you need is one arrow, and you can keep shooting until your bow breaks. You can pick up any of the arrows you shoot.
Night vision: No, there is already have a potion for that.
Suffocation protection: I guess this one is okay
Flying:Too OP
Jump boost: It would be cool to have an enchantment for boots. But it should wear down the boots somewhat quickly.
Swiftness: There is already a potion for this.
Thorns:Sharpness 2 already adds a full extra hert of damage. And there is already a thorns enchantment. Its for chestplates, if you get hit, it does extra damage to the attacker.
The laborers enchantments would be useful in caves, I support all of them.
Bow: We have Infinity already. All you need is one arrow, and you can keep shooting until your bow breaks. You can pick up any of the arrows you shoot.
I will admit I forgot about sharpness two. Flying would be so rare that it wouldn't be that OP. No arrow drop? Ghasts would be dropping like flies. Night vision and swiftness would be awesome because the armor would last more than 8 minutes
I do think there should be some more enchantments, but some of the ones you've mentioned either exist as or will exist as potions, or will come in the form of beacon enhancements, provided we get beacons. The enchantments below are some of my suggestions, so feel free to berate/support them at your leisure.
I apologise now if any of the ideas below have either been said before, will be introduced, or exist already in the game in some form or another.
Underwater Explorer I - Allows players to move underwater at the same speed as if they're on land. (I know the PC has just got this, but I hope we can get it a bit sooner than the current version history would suggest we will).
Explosive Tip I - Allows players to enchant a pickaxe to have a slight explosive quality, with a 25% reduction in base durability. Mining a wall in front will remove a 3x3 section which is 1 block deep, allowing the player to collect everything mined, and without causing damage to the player.
Deflection I - IV - Allows armour to physically deflect arrows back at the enemy. Each level has a higher percentage chance of deflecting an arrow, and deflecting back at the attacker with reduced damage. The higher the level the more likely the armour will deflect the arrow, and accurately back to the attacker.
Napalm I - Much like the Flame I effect for bows, this acts similarly, however it also sets fire to scenery, which can spread if it hits wood/wool/etc. I make the distinction that it is separate from the Flame I enchantment as some people don't like having to deal with fire.
Vampiric Essence I - IV - Applied to a sword, it allows the user to steal a percentage of the damage dealt to the mob/player and add it to their health if it is below the maximum level.
Counter I - Applied to a sword, if a player counters before being hit, half of the damage dealt is instead reflected onto the assailant.
Redstone Shot I - Any arrows fired with this enchantment have the power of a single redstone torch. Any block that is hit receives the same redstone power as if being powered directly by a redstone torch. This can also remove an additional heart of damage to players/mobs.
Short Sighted I - Any mobs hit with an arrow from a bow or sword with this enchantment has their visibility reduced for a short time, allowing players to deal a killing blow or make their escape.
Freeze I - IV - This will reduce the movement and attacking speed of any mob and player hit. If the maximum enchantment is applied, any mob hit freezes entirely for a short time, and can be used to freeze a Creeper as it prepares to explode.
Duplication I - A very rare enchantment that allows all blocks mined to be duplicated. Can be applied to any tool (except the hoe), so any block can be duplicated, from grass to ores. This only works on world-generated blocks, not player-placed blocks to prevent players from amassing a huge fortune of diamond.
Inventory Glue I - Can be applied to ANY tool, weapon, or piece of armour. If a player dies instead of all of their equipment being sprayed over a large area, the enchanted item sticks everything together so it can all be collected from a single block.
Camouflage I - IV - An enchantment that is applied to any and all pieces of armour, and allows a player to blend into their environment provided they are not moving. Low levels of this enchantment take time for the player to become camouflaged, but level IV allows instant camouflaging with the environment. This works well on mobs, but varies against players.
Why Were You Carrying This I - An enchantment for any weapon, and allows a small chance for a defeated mob to drop a completely random item. Any item that can be legitimately acquired by a player in survival has a small chance to be dropped by any hostile mob defeated, from diamond ore to potions.
Chosen View I - I don't know whether this is redundant or not, but when applied to a helmet, it allows players to read the enchantments available for an item placed into the enchantment table.
Obviously these are just a few of the hundreds of other ideas I have, and I wouldn't expect them all to be implemented if any were at all.
Ya, thought of some enchantments like those as well, but as you said, out of hundreds of ideas, it's hard to put all in one post.
Ice, shock, poison, wither, knock off, and others. Knock off would have a chance at knocking off an equipped item from mobs. It would be a way to get that golden helmet off that zombie's head.
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Junokaii (although I'd recommend not adding me because I'm on literally like... once every month or two)
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Helmets-Suffocation Protection-A common enchantment that has 2 tiers. When gravel or sand falls on you, you don't take as much damage.
-I like this one. Not too OP and it's a reasonable suggestion. That.. or have the helmet enchantment that allows you to breath under water longer apply to things like gravel and sand as well (what I'd prefer)
Chestplates-Flying-An enchantment that gets much rarer as the tiers go up, with a total of four tiers. Tiers 1 through 3 allow you to fly for short periods of time, all with a 30 second cool down between flying. Tier 4, being VERY VERY rare, allows you to fly for a time of five minutes at once, with a one minute cool down.
-I like the first tier a bit.. but after that is OP I think.
Boots-Jump Boost-A two tier enchantment that is uncommon. Tier one has a one block jump boost, and tier two has a two block jump boost.
-I'd like this as well. That was something I thought was missing a bit when they released the Halo mash up pack. So i support that.
Axe-Laborers Axe-A one tier, very rare enchantment that cuts down the entire tree if you cut down the first block.
-I wouldn't mind this. That or have trees adhere to gravity like Sand and Gravel. Which would make sense to me.. But at the same time if that was the case.. we'd never be able to build things with wood anymore, or it'd have to be specific so blocks don't fall. As well.. would defeat the purpose of having an axe. So unless they made breaking wood with your fist take a lot longer, I don't see the purpose.
Final words.. most of what you say in your suggestion exists in one way or another, or defeats the purpose of things that are already in the game to help you play.
So.. the things I replied to there, are what I feel about those and those are mostly what I support.
Helmets-Suffocation Protection-A common enchantment that has 2 tiers. When gravel or sand falls on you, you don't take as much damage.
-I like this one. Not too OP and it's a reasonable suggestion. That.. or have the helmet enchantment that allows you to breath under water longer apply to things like gravel and sand as well (what I'd prefer)
Chestplates-Flying-An enchantment that gets much rarer as the tiers go up, with a total of four tiers. Tiers 1 through 3 allow you to fly for short periods of time, all with a 30 second cool down between flying. Tier 4, being VERY VERY rare, allows you to fly for a time of five minutes at once, with a one minute cool down.
-I like the first tier a bit.. but after that is OP I think.
Boots-Jump Boost-A two tier enchantment that is uncommon. Tier one has a one block jump boost, and tier two has a two block jump boost.
-I'd like this as well. That was something I thought was missing a bit when they released the Halo mash up pack. So i support that.
Axe-Laborers Axe-A one tier, very rare enchantment that cuts down the entire tree if you cut down the first block.
-I wouldn't mind this. That or have trees adhere to gravity like Sand and Gravel. Which would make sense to me.. But at the same time if that was the case.. we'd never be able to build things with wood anymore, or it'd have to be specific so blocks don't fall. As well.. would defeat the purpose of having an axe. So unless they made breaking wood with your fist take a lot longer, I don't see the purpose.
Final words.. most of what you say in your suggestion exists in one way or another, or defeats the purpose of things that are already in the game to help you play.
So.. the things I replied to there, are what I feel about those and those are mostly what I support.
So I'm half and half on this.
i think he means like a plugin on pc / mod where you break the bottom log and all other logs drop as items but only with trees
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Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Helmets-Night Vision-Night vision is a rare enchantment that has only 1 tier. The name being self- explanatory, you don't have to place torches everywhere you go.
It could be useful... but it obviously wouldn't stop MOB's from spawning around you. good for hunting MOBs though...
Helmets-Suffocation Protection-A common enchantment that has 2 tiers. When gravel or sand falls on you, you don't take as much damage.
Technically, you are taking damage due to sharing the same space as an opaque block, it isn't suffocation since you take damage immediately and don't loose air bubbles in the process.
Chestplates-Flying-An enchantment that gets much rarer as the tiers go up, with a total of four tiers. Tiers 1 through 3 allow you to fly for short periods of time, all with a 30 second cool down between flying. Tier 4, being VERY VERY rare, allows you to fly for a time of five minutes at once, with a one minute cool down.
Flying could be cool, but I wouldn't allow for more than 15 seconds per tier (tiers I - IV), flight lasting longer than a minute is a bit over the top IMO. Cool down should be longer too, maybe 5 minutes, otherwise the Jump boots don't look as appealing.
Boots-Jump Boost-A two tier enchantment that is uncommon. Tier one has a one block jump boost, and tier two has a two block jump boost.
This could be 4 tiers in additional half block increments, Tier I can jump over fences and as high as a block and a half, Tier II can jump a full 2 blocks up, etc.
Boots-Swiftness-Another two tier enchantment that is rare. Tier one makes you as fast as a tier one speed potion does, and tier two as fast as a speed two potion.
This should be for a very limited time and with a required cool down as well to recharge.
Sword-Thorns-Couldn't think of a new name so I used this, but a one tier, rare enchantment that adds a full heart of damage to the sword, but takes 2 durability per use.
Axe-Laborers Axe-A one tier, very rare enchantment that cuts down the entire tree if you cut down the first block.
Shovel-Laborers Shovel-Another one tier, rare enchantment that mines out a 3x3 area of dirt, clay, or other blocks that a shovel is meant for.
Pickaxe-Laborers Pickaxe-Yet Another one tier, rare enchantment that mines out a 3x3 area of material meant for pickaxes.
I'm assuming that this would only apply to blocks of equivalent hardness or less? (ie. I can't mine a cobblestone block to clear out a significant chunk of obsidian, diamond ore, gold ore, etc.)
Underwater Explorer I - Allows players to move underwater at the same speed as if they're on land. (I know the PC has just got this, but I hope we can get it a bit sooner than the current version history would suggest we will).
Explosive Tip I - Allows players to enchant a pickaxe to have a slight explosive quality, with a 25% reduction in base durability. Mining a wall in front will remove a 3x3 section which is 1 block deep, allowing the player to collect everything mined, and without causing damage to the player.
This is similar to the 'laboror's enchantments above'
Deflection I - IV - Allows armour to physically deflect arrows back at the enemy. Each level has a higher percentage chance of deflecting an arrow, and deflecting back at the attacker with reduced damage. The higher the level the more likely the armour will deflect the arrow, and accurately back to the attacker.
Napalm I - Much like the Flame I effect for bows, this acts similarly, however it also sets fire to scenery, which can spread if it hits wood/wool/etc. I make the distinction that it is separate from the Flame I enchantment as some people don't like having to deal with fire.
Also comical, especially from a griefer standpoint.
Vampiric Essence I - IV - Applied to a sword, it allows the user to steal a percentage of the damage dealt to the mob/player and add it to their health if it is below the maximum level.
Redstone Shot I - Any arrows fired with this enchantment have the power of a single redstone torch. Any block that is hit receives the same redstone power as if being powered directly by a redstone torch. This can also remove an additional heart of damage to players/mobs.
Potentially useful... would it actually turn into a planted redstone torch when fired at an opaque block? or would it be temporary, like hitting a button with an arrow?
Short Sighted I - Any mobs hit with an arrow from a bow or sword with this enchantment has their visibility reduced for a short time, allowing players to deal a killing blow or make their escape.
Visibility reduced to what? Exactly how is this impacting NPC MOBs? Impacting Players?
Freeze I - IV - This will reduce the movement and attacking speed of any mob and player hit. If the maximum enchantment is applied, any mob hit freezes entirely for a short time, and can be used to freeze a Creeper as it prepares to explode.
If you freeze them in a snow covered biome where water freezes to blocks of ice already... with they remain frozen until thawed?
Duplication I - A very rare enchantment that allows all blocks mined to be duplicated. Can be applied to any tool (except the hoe), so any block can be duplicated, from grass to ores. This only works on world-generated blocks, not player-placed blocks to prevent players from amassing a huge fortune of diamond.
Like fortune, only for blocks... I don't think there is much in the way of game mechanics for the game to track which block is natural and which blocks were player placed... but it could just not work on the craft-able ore blocks (wool, diamond, gold, iron, lapis, etc.)...that would at least limit the potential abuse somewhat. I'm not sure what a really good solution would be for this...
Inventory Glue I - Can be applied to ANY tool, weapon, or piece of armour. If a player dies instead of all of their equipment being sprayed over a large area, the enchanted item sticks everything together so it can all be collected from a single block.
Hrm... almost sounds like an idea for a special item... like a backpack, instead of a separate item enchantment
Camouflage I - IV - An enchantment that is applied to any and all pieces of armour, and allows a player to blend into their environment provided they are not moving. Low levels of this enchantment take time for the player to become camouflaged, but level IV allows instant camouflaging with the environment. This works well on mobs, but varies against players.
Why Were You Carrying This I - An enchantment for any weapon, and allows a small chance for a defeated mob to drop a completely random item. Any item that can be legitimately acquired by a player in survival has a small chance to be dropped by any hostile mob defeated, from diamond ore to potions.
Chosen View I - I don't know whether this is redundant or not, but when applied to a helmet, it allows players to read the enchantments available for an item placed into the enchantment table.
...no comment for this one...on the one hand... I'd like better enchantment control at the table... on the other, I can see people's point about how the enchantments should be somewhat randomized.
Unfortunately, I think adding a lot more enchantments would just have the effect of causing many players to spend more time in front of the enchanting table "exiting without saving" until they get the enchantments they specifically want... a practice that is already quite annoying in multiplayer games.
Unfortunately, I think adding a lot more enchantments would just have the effect of causing many players to spend more time in front of the enchanting table "exiting without saving" until they get the enchantments they specifically want... a practice that is already quite annoying in multiplayer games.
Throw enough enchantments at it and it would be pointless to exit without saving as you will almost never get that sweet combo that you are really happy with. I have to be honest though, I really HATE the randomness of the enchantment table as it is, personally I don't think it enhances my enjoyment of the game at all.... I find it far more frustrating than I find it rewarding/challenging/entertaining.
I would be happier with a more predictable method of enchantment.... even if only slightly.
Helmets-Night Vision-Night vision is a rare enchantment that has only 1 tier. The name being self- explanatory, you don't have to place torches everywhere you go.
Helmets-Suffocation Protection-A common enchantment that has 2 tiers. When gravel or sand falls on you, you don't take as much damage.
Chestplates-Flying-An enchantment that gets much rarer as the tiers go up, with a total of four tiers. Tiers 1 through 3 allow you to fly for short periods of time, all with a 30 second cool down between flying. Tier 4, being VERY VERY rare, allows you to fly for a time of five minutes at once, with a one minute cool down.
Boots-Jump Boost-A two tier enchantment that is uncommon. Tier one has a one block jump boost, and tier two has a two block jump boost.
Boots-Swiftness-Another two tier enchantment that is rare. Tier one makes you as fast as a tier one speed potion does, and tier two as fast as a speed two potion.
Sword-Thorns-Couldn't think of a new name so I used this, but a one tier, rare enchantment that adds a full heart of damage to the sword, but takes 2 durability per use.
Axe-Laborers Axe-A one tier, very rare enchantment that cuts down the entire tree if you cut down the first block.
Shovel-Laborers Shovel-Another one tier, rare enchantment that mines out a 3x3 area of dirt, clay, or other blocks that a shovel is meant for.
Pickaxe-Laborers Pickaxe-Yet Another one tier, rare enchantment that mines out a 3x3 area of material meant for pickaxes.
Bow-No Drop Arrows-A rare, one tier enchantment that makes arrows have no drop at all.
Suffocation protection: I guess this one is okay
Flying:Too OP
Jump boost: It would be cool to have an enchantment for boots. But it should wear down the boots somewhat quickly.
Swiftness: There is already a potion for this.
Thorns:Sharpness 2 already adds a full extra hert of damage. And there is already a thorns enchantment. Its for chestplates, if you get hit, it does extra damage to the attacker.
The laborers enchantments would be useful in caves, I support all of them.
Bow: We have Infinity already. All you need is one arrow, and you can keep shooting until your bow breaks. You can pick up any of the arrows you shoot.
I will admit I forgot about sharpness two. Flying would be so rare that it wouldn't be that OP. No arrow drop? Ghasts would be dropping like flies. Night vision and swiftness would be awesome because the armor would last more than 8 minutes
Ya, thought of some enchantments like those as well, but as you said, out of hundreds of ideas, it's hard to put all in one post.
It's like when a shoot an arrow, instead of falling slightly, it just goes stick straight.
That would be a usefull enchantment. I think it should be named something like 'True Shot' or something.
Climbing boots - move faster up ladders and vines
Unsmashable - the item can't be used again once it reaches 1 durability. It can always be repaired to keep the enchants.
"Jake groaned and rolled onto his side."
The Master Roleplayer was born...
You know who found that interesting?
-I like this one. Not too OP and it's a reasonable suggestion. That.. or have the helmet enchantment that allows you to breath under water longer apply to things like gravel and sand as well (what I'd prefer)
Chestplates-Flying-An enchantment that gets much rarer as the tiers go up, with a total of four tiers. Tiers 1 through 3 allow you to fly for short periods of time, all with a 30 second cool down between flying. Tier 4, being VERY VERY rare, allows you to fly for a time of five minutes at once, with a one minute cool down.
-I like the first tier a bit.. but after that is OP I think.
Boots-Jump Boost-A two tier enchantment that is uncommon. Tier one has a one block jump boost, and tier two has a two block jump boost.
-I'd like this as well. That was something I thought was missing a bit when they released the Halo mash up pack. So i support that.
Axe-Laborers Axe-A one tier, very rare enchantment that cuts down the entire tree if you cut down the first block.
-I wouldn't mind this. That or have trees adhere to gravity like Sand and Gravel. Which would make sense to me.. But at the same time if that was the case.. we'd never be able to build things with wood anymore, or it'd have to be specific so blocks don't fall. As well.. would defeat the purpose of having an axe. So unless they made breaking wood with your fist take a lot longer, I don't see the purpose.
Final words.. most of what you say in your suggestion exists in one way or another, or defeats the purpose of things that are already in the game to help you play.
So.. the things I replied to there, are what I feel about those and those are mostly what I support.
So I'm half and half on this.
i think he means like a plugin on pc / mod where you break the bottom log and all other logs drop as items but only with trees
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
It could be useful... but it obviously wouldn't stop MOB's from spawning around you. good for hunting MOBs though...
Technically, you are taking damage due to sharing the same space as an opaque block, it isn't suffocation since you take damage immediately and don't loose air bubbles in the process.
Flying could be cool, but I wouldn't allow for more than 15 seconds per tier (tiers I - IV), flight lasting longer than a minute is a bit over the top IMO. Cool down should be longer too, maybe 5 minutes, otherwise the Jump boots don't look as appealing.
This could be 4 tiers in additional half block increments, Tier I can jump over fences and as high as a block and a half, Tier II can jump a full 2 blocks up, etc.
This should be for a very limited time and with a required cool down as well to recharge.
We have Sharpness....
I'm assuming that this would only apply to blocks of equivalent hardness or less? (ie. I can't mine a cobblestone block to clear out a significant chunk of obsidian, diamond ore, gold ore, etc.)
Potentially useful, to those that aren't used to adjusting for distances.
Useful
This is similar to the 'laboror's enchantments above'
Comical...
Also comical, especially from a griefer standpoint.
Interesting but potentially abusive.
What is mean by, if counters before hit? Are you referring to blocking?
Potentially useful... would it actually turn into a planted redstone torch when fired at an opaque block? or would it be temporary, like hitting a button with an arrow?
Visibility reduced to what? Exactly how is this impacting NPC MOBs? Impacting Players?
If you freeze them in a snow covered biome where water freezes to blocks of ice already... with they remain frozen until thawed?
Like fortune, only for blocks... I don't think there is much in the way of game mechanics for the game to track which block is natural and which blocks were player placed... but it could just not work on the craft-able ore blocks (wool, diamond, gold, iron, lapis, etc.)...that would at least limit the potential abuse somewhat. I'm not sure what a really good solution would be for this...
Hrm... almost sounds like an idea for a special item... like a backpack, instead of a separate item enchantment
Sounds abusive in PvP...
Quirky...
...no comment for this one...on the one hand... I'd like better enchantment control at the table... on the other, I can see people's point about how the enchantments should be somewhat randomized.
Throw enough enchantments at it and it would be pointless to exit without saving as you will almost never get that sweet combo that you are really happy with. I have to be honest though, I really HATE the randomness of the enchantment table as it is, personally I don't think it enhances my enjoyment of the game at all.... I find it far more frustrating than I find it rewarding/challenging/entertaining.
I would be happier with a more predictable method of enchantment.... even if only slightly.