minecraft is a cube so once you venture far enough to one side you load up a different side of the map. there would be six sides so there could be different biomes on each side you could even put in an ocean biome on one whole side so if people want they could play a survival island
Bigger worlds Will be on Xbox One edition of minecraft An I am the one who actually replied on this guy And it seems that BloodyPheonix Makes people sad always :(.
its been said a number of times by differnt people that xbox one will be bigger. believe me, i think it would be cool if you could walk around the board and end up on the other side. but look at the corners? it would get all kinds of messed up around thoes. use a checkard board for refrence.
The limitation is more file size related than hardware related. If there is anything that should be blamed for smaller worlds it is the people that spent less on a 4GB xbox. They are to blame.
So you want it so that when you walk to the world's edge you flip 90 degrees and walk on the "sides" of the blocks??
That would need to shift how gravity works, and all the sand/gravel/anvils in loaded chunks will fall towards the new "down" direction.
No support.
Not really what he's saying at all. The thing he's talking about, which has been brought up more times than most people here care to count (and has been addressed by 4J before) is this. Say your world is World A. What the OP is talking about is that when you walk to the edge of World A, it unloads World A and loads World B. World B would contain a different biome, etc, etc.
His idea is one of the oldest and most reposted ideas for bigger worlds on the 360. 4J has said many times that if they could make worlds larger they would. However, there are many factors limiting the size which will likely never change since some of them are the limits of the Xbox 360 hardware.
Not really what he's saying at all. The thing he's talking about, which has been brought up more times than most people here care to count (and has been addressed by 4J before) is this. Say your world is World A. What the OP is talking about is that when you walk to the edge of World A, it unloads World A and loads World B. World B would contain a different biome, etc, etc.
His idea is one of the oldest and most reposted ideas for bigger worlds on the 360. 4J has said many times that if they could make worlds larger they would. However, there are many factors limiting the size which will likely never change since some of them are the limits of the Xbox 360 hardware.
If MC were just a SP game, it wouldn't be an issue to unload one 'world' and load a new 'world' when you crossed a border, but due to the way it is designed for the MP aspect, the XBox360 would not handle 2+ players being in different 'worlds' at the same time very well. This becomes even painfully more true for splitscreen multiplayer.
-Something about redundancy here.
-Something about searching before posting here.
Stay fluffy~
-Something about PC here
Fair enough. Revision to my last response:
When 4j is able to adjust the software and make world's bigger, they will. So can averyone stop asking?
That would need to shift how gravity works, and all the sand/gravel/anvils in loaded chunks will fall towards the new "down" direction.
No support.
His idea is one of the oldest and most reposted ideas for bigger worlds on the 360. 4J has said many times that if they could make worlds larger they would. However, there are many factors limiting the size which will likely never change since some of them are the limits of the Xbox 360 hardware.
If MC were just a SP game, it wouldn't be an issue to unload one 'world' and load a new 'world' when you crossed a border, but due to the way it is designed for the MP aspect, the XBox360 would not handle 2+ players being in different 'worlds' at the same time very well. This becomes even painfully more true for splitscreen multiplayer.