Is this a command box for things like /gamerule or a chat box?
And I don't see how sending a PM is going to take so much longer than sending an in-game message that it needs a feature for it, particularly one that is pretty much saying, "Go buy a keyboard that works for the 360."
Actually, you wouldn't need a keyboard to type in/use commands. It can work the same as signs where you can click on the letters that you want to select.
this means they can run and dodge things while typeing and it wont interfer with the game and X can select a letter.....To open the menu you can click both sticks at the same time.
-So Open
Click Both sticks
-So To move throug letters
Use the d-pad
-To select a letter
Hit X
-To Close
Click both sticks again
-Commands ONLY WORK WITH HOST PRIVLEGES
~Change Time of Day
~Change From Creative To Survival
~Change From Survival To Creative
-Chat with the Command Box
The command prompt makes sense for computers, but the console versions would probably benefit more by just having the most common commands (change time, weather off, etc.) as simple one-click selections from the Options menu. For example:
Set Time Day
Set Time Night
Toggle Weather Off
etc.
The command prompt makes sense for computers, but the console versions would probably benefit more by just having the most common commands (change time, weather off, etc.) as simple one-click selections from the Options menu. For example:
Set Time Day
Set Time Night
Toggle Weather Off
etc.
Scroll to the one you want and hit "A".
Yeah I think that your ^ way is simpler and less time consuming
Yeah I think that your ^ way is simpler and less time consuming
I agree. There could be a list under host options.
(And while were talking about these commands, I also think they should have a 'teleport to home' and 'teleport back' options, along with the other two for tp)
I agree. There could be a list under host options.
(And while were talking about these commands, I also think they should have a 'teleport to home' and 'teleport back' options, along with the other two for tp)
I'm assuming that by teleport to home, you mean teleport to spawn point since coding the game to teleport you to home wouldn't be feasible since the game wouldn't really be able to determine where your home is. Unless, it teleported you to the place you sleep in a bed most often. But that may not be a very good idea as well. Especially if you've built a new house and plan on sleeping in the new one more than in a previous one.
If Total Miner With its 2x less Employees can Do MORE Coding than 4J Studios can do this TINY Coding.....
The COMMAND BOX is just small coding that is required then what the KIDS what of MODS....
IF you want alot of CODING MODS wold be the BIGGER Codng Issue part From 3rd Partys Not being allowed to make the mods.....
Mods=Big Coding
Comman Box=Small Coding
COMPARE THE TWO Which ones CODING would Be smaller......Command Box are proably coding are 5x smaller than Mods...
With how big of a company they have they could do that In a 3 weeks time frame..Giving time to work on other things..For The next update if they would give us infomation which with the release of the ones version we have no been getting INFO.
but this is not PC. Coding in C++ (i think) is a LOT different than coding in Java (PC)
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Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
but this is not PC. Coding in C++ (i think) is a LOT different than coding in Java (PC)
Java was based on C++ in design... they are actually very very similar languages. The main difference (besides a few minor function/procedure calls and names) is that C++ is inherently a fully compiled language, where as Java is psudeo-compiled to Java Byte code and then interpreted through a Java Run-time Environment (JRE). C++ affords a slightly more streamlined and efficient approach for being fully compiled, while Java is virtually universal for cross platform compatibility as long as there is a JRE for that platform to interpret the Java Byte code... but I don't believe that Sun Microsystems has any plans in the immediate future of making a JRE for various Gaming Consoles. However, I could be wrong about that too.
The real crux of the problem is that 4J chose to implement a full world loaded into memory at once approach instead of sticking with Mojang's paging technique which allows chunks to load and unload as needed in order to support larger worlds. I suspect that 4J chose to go this route in an effort to support up to 4 player split-screen on a single console and minimize lag in the meantime caused by paging data to and from the hard drive.
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And I don't see how sending a PM is going to take so much longer than sending an in-game message that it needs a feature for it, particularly one that is pretty much saying, "Go buy a keyboard that works for the 360."
Stay fluffy~
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Actually, you wouldn't need a keyboard to type in/use commands. It can work the same as signs where you can click on the letters that you want to select.
^^^^ Click it! You know you want to...
The command prompt makes sense for computers, but the console versions would probably benefit more by just having the most common commands (change time, weather off, etc.) as simple one-click selections from the Options menu. For example:
Set Time Day
Set Time Night
Toggle Weather Off
etc.
Scroll to the one you want and hit "A".
Yeah I think that your ^ way is simpler and less time consuming
^^^^ Click it! You know you want to...
I agree. There could be a list under host options.
(And while were talking about these commands, I also think they should have a 'teleport to home' and 'teleport back' options, along with the other two for tp)
I would be quite happy to have commands so I could type them on the keyboard. EG /set time or /spawn mob etc
I'm assuming that by teleport to home, you mean teleport to spawn point since coding the game to teleport you to home wouldn't be feasible since the game wouldn't really be able to determine where your home is. Unless, it teleported you to the place you sleep in a bed most often. But that may not be a very good idea as well. Especially if you've built a new house and plan on sleeping in the new one more than in a previous one.
.
.
.
but this is not PC. Coding in C++ (i think) is a LOT different than coding in Java (PC)
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
.
Java was based on C++ in design... they are actually very very similar languages. The main difference (besides a few minor function/procedure calls and names) is that C++ is inherently a fully compiled language, where as Java is psudeo-compiled to Java Byte code and then interpreted through a Java Run-time Environment (JRE). C++ affords a slightly more streamlined and efficient approach for being fully compiled, while Java is virtually universal for cross platform compatibility as long as there is a JRE for that platform to interpret the Java Byte code... but I don't believe that Sun Microsystems has any plans in the immediate future of making a JRE for various Gaming Consoles. However, I could be wrong about that too.
The real crux of the problem is that 4J chose to implement a full world loaded into memory at once approach instead of sticking with Mojang's paging technique which allows chunks to load and unload as needed in order to support larger worlds. I suspect that 4J chose to go this route in an effort to support up to 4 player split-screen on a single console and minimize lag in the meantime caused by paging data to and from the hard drive.