I think they should just two kinds of leaves on them. Leaves with apples and leaves with none. They would be randomly placed on trees with a 50% chance of a leaf block spawning as one or the other. The leaves with apples will drop between one and four apples, and the leaves with none will just drop saplings. What do you guys think of the new Minecraft Forum? Honestly, I liked the old one better.
That's the perfect solution to my idea. The apples leaves and the non apple leaves completes the apple tree idea.
And I also prefer the old forum to this one.
So we're back to the idea of the apple tree being a super oak tree? ? ? Works much like an Oak tree except 4x the number of apples on average, and the added complexity of having 2 different leaf blocks that really serve no real purpose anymore since the 50% calculation can be worked on the fly as the leaf block is broken? I thought the idea was to make apple harvesting more challenging (ie. too convoluted to be worthwhile), not super easy (ie. over the top).
Again... I would rather they just rename/re-texture the oak tree... it is a simple, clean, and easy fix. I did like the hanging apple idea until it became apparent that the trees would not spawn naturally in the world, and the only hope you could harvest apple wood would be to buy saplings from villagers or find them in chests until you ran out and then were forced to switch to creative mode if you wanted more apple wood logs or planks.
RE: this Forum.
It's going to take some getting used to, with a bit of a learning curve, but the user interface is a bit more elegant in functionality, however, I did prefer the color schemes and icons that were used before better.
I'm trying to balance everything out. The rarity of the saplings was to make apples harder to farm, just like pumkins or melons. Neither of those are too hard to get, and apples wouldn't be too difficult either.
The two different leaves aren't really different leaves. They have the same drop rate of saplings, and everything, bit one has an apple growth tag, and the other doesn't.
One of the reasons I wanted a new tree is for a new wood type, because I've seen a lot of topics popping up lately, where people are discussing more trees.
So how would you prefer apple farming to work instead? How would you balance out the rarity of trees or saplings, and the collection of apples?
I would plan on removing the oak tree's ability to drop apples in favor of this apple tree, I really only support an apple tree if it is to replace the oak tree's ability to drop apples. the idea of having oak trees drop apples was an obvious early game development gimmick, but now, why not just call it what it is, and allow there to be 2 types of trees, apple trees that grow apples, and oak trees that don't.
I would focus on making the apple at least as common and as easy to obtain as it is now from oak trees in the game, and that includes from the very beginning through to the very end.
Making Apple Trees non-resident to natural growth, and making saplings nearly impossible to come by or guaranteed to be dwindling over time from tree harvesting or only found in remote chests or from village trades does not make the apple as common in beginning game as it currently exists right now.
So first off, The Apples trees should spawn naturally and should drop saplings at a greater than a 1:1 ratio... At least a 1.05:1 (usually drops 1 and rarely, 5%, drops 2 saplings from one tree). This ratio still keeps it difficult to grow an orchard from a small handful of harvested apple trees, but it is still possible if you are diligent and hard working. If 1 sapling drop is the norm, then there should be at least a slightly higher chance of 2 saplings dropped as opposed to 0 dropped.
Right now, an oak leaf block has a 5% chance of dropping a sapling and a 5% chance of dropping an apple, this could be translated straight over ot the apple tree and I would be fine... however, people wanted to be able to 'pick' apples hanging from a tree (that way you can have the pristine apple orchard with the pretty red orbs hanging off them and not have to harvest the whole tree just to get apples. And people wanted up to 3 apples per tree
Fine... not a problem. right now, an oak tree can be fully harvested and replaced in well less than a day (without using bone meal), and each leaf block has a 0.5% of yielding an apple as it is... assuming 64 leaves per tree, that's about 1 apple for every 3 harvested oak trees (actually, about a 32% of getting an apple per tree).
If the apples hang off the bottom leaf blocks, they should be as common or a little less common overall than this (esp. since the leaf block doesn't have to be broken to yield an apple). So... assuming there is roughly a 5x5 base for the canape (excluding the core for a trunk), that would be roughly 24 leaf blocks eligible for hanging apple growth. If each of these blocks has a 1.0% - 1.5% chance per day of spawning in an apple, this would approximate the about the same rate that dedicated tree harvesting currently yields from oak trees. (suggest a 0.5% per apple leaf block check done 2-3 times per day, ie. at dawn, noon, and dusk)
Now the limiting factors: A leaf block is only eligible of spawning an apple underneath if:
it is a naturally spawned apple leaf block (can't be clipped and moved with shears).
there is space underneath the apple leaf block to spawn the apple
there are no apples already growing in immediately adjacent spaces (this prevents filling the bottom with apples and provides some randomized spacing).
Saplings should keep the standard drop rate. Hanging apples would replace breaking leaves to obtain apples. I like the idea that they start as small green orbs and mature to a full red apple over time, but can't be harvested before they turn red that was mentioned above (sort of like cocoa bean growth).
For word generation, just make 15% (+/- 5% : 10% - 20%) of the oak trees spawn in as apple trees instead during world generation, and they can naturally be found in the same biomes where you find oak trees.
Personally, I think this is far more balanced than having a tree that you can't reasonably harvest and transplant over time for the wood, or have half the leaf block on the tree each drop an average of 2.0 +/- 2.0 apples each, and the other half all being saplings (of 64 blocks, 32 are apple and 32 sapling, so that would be roughly 32 saplings per tree and 64 apples per tree? I'm assuming there should have been a probability in there somewhere??? but, regardless, splitting up different leaf block types ahead of time for a break drop is unnecessary in that case since that can be computed AS the leaf is broken, as it is done now for oak leaves.
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So we're back to the idea of the apple tree being a super oak tree? ? ? Works much like an Oak tree except 4x the number of apples on average, and the added complexity of having 2 different leaf blocks that really serve no real purpose anymore since the 50% calculation can be worked on the fly as the leaf block is broken? I thought the idea was to make apple harvesting more challenging (ie. too convoluted to be worthwhile), not super easy (ie. over the top).
Again... I would rather they just rename/re-texture the oak tree... it is a simple, clean, and easy fix. I did like the hanging apple idea until it became apparent that the trees would not spawn naturally in the world, and the only hope you could harvest apple wood would be to buy saplings from villagers or find them in chests until you ran out and then were forced to switch to creative mode if you wanted more apple wood logs or planks.
RE: this Forum.
It's going to take some getting used to, with a bit of a learning curve, but the user interface is a bit more elegant in functionality, however, I did prefer the color schemes and icons that were used before better.
The two different leaves aren't really different leaves. They have the same drop rate of saplings, and everything, bit one has an apple growth tag, and the other doesn't.
One of the reasons I wanted a new tree is for a new wood type, because I've seen a lot of topics popping up lately, where people are discussing more trees.
So how would you prefer apple farming to work instead? How would you balance out the rarity of trees or saplings, and the collection of apples?
I would focus on making the apple at least as common and as easy to obtain as it is now from oak trees in the game, and that includes from the very beginning through to the very end.
Making Apple Trees non-resident to natural growth, and making saplings nearly impossible to come by or guaranteed to be dwindling over time from tree harvesting or only found in remote chests or from village trades does not make the apple as common in beginning game as it currently exists right now.
So first off, The Apples trees should spawn naturally and should drop saplings at a greater than a 1:1 ratio... At least a 1.05:1 (usually drops 1 and rarely, 5%, drops 2 saplings from one tree). This ratio still keeps it difficult to grow an orchard from a small handful of harvested apple trees, but it is still possible if you are diligent and hard working. If 1 sapling drop is the norm, then there should be at least a slightly higher chance of 2 saplings dropped as opposed to 0 dropped.
Right now, an oak leaf block has a 5% chance of dropping a sapling and a 5% chance of dropping an apple, this could be translated straight over ot the apple tree and I would be fine... however, people wanted to be able to 'pick' apples hanging from a tree (that way you can have the pristine apple orchard with the pretty red orbs hanging off them and not have to harvest the whole tree just to get apples. And people wanted up to 3 apples per tree
Fine... not a problem. right now, an oak tree can be fully harvested and replaced in well less than a day (without using bone meal), and each leaf block has a 0.5% of yielding an apple as it is... assuming 64 leaves per tree, that's about 1 apple for every 3 harvested oak trees (actually, about a 32% of getting an apple per tree).
If the apples hang off the bottom leaf blocks, they should be as common or a little less common overall than this (esp. since the leaf block doesn't have to be broken to yield an apple). So... assuming there is roughly a 5x5 base for the canape (excluding the core for a trunk), that would be roughly 24 leaf blocks eligible for hanging apple growth. If each of these blocks has a 1.0% - 1.5% chance per day of spawning in an apple, this would approximate the about the same rate that dedicated tree harvesting currently yields from oak trees. (suggest a 0.5% per apple leaf block check done 2-3 times per day, ie. at dawn, noon, and dusk)
Now the limiting factors: A leaf block is only eligible of spawning an apple underneath if:
- it is a naturally spawned apple leaf block (can't be clipped and moved with shears).
- there is space underneath the apple leaf block to spawn the apple
- there are no apples already growing in immediately adjacent spaces (this prevents filling the bottom with apples and provides some randomized spacing).
Saplings should keep the standard drop rate. Hanging apples would replace breaking leaves to obtain apples. I like the idea that they start as small green orbs and mature to a full red apple over time, but can't be harvested before they turn red that was mentioned above (sort of like cocoa bean growth).For word generation, just make 15% (+/- 5% : 10% - 20%) of the oak trees spawn in as apple trees instead during world generation, and they can naturally be found in the same biomes where you find oak trees.
Personally, I think this is far more balanced than having a tree that you can't reasonably harvest and transplant over time for the wood, or have half the leaf block on the tree each drop an average of 2.0 +/- 2.0 apples each, and the other half all being saplings (of 64 blocks, 32 are apple and 32 sapling, so that would be roughly 32 saplings per tree and 64 apples per tree? I'm assuming there should have been a probability in there somewhere??? but, regardless, splitting up different leaf block types ahead of time for a break drop is unnecessary in that case since that can be computed AS the leaf is broken, as it is done now for oak leaves.