just wondering, are you also against combing swords in an anvil if 2 swords are almost broken then because it gives you a new diamond sword with combined enchants often for less than 30 xp?
Personal explanation - I'm not strong "for" or "against" anything other than I believe that, ultimately, the creator of a game should decide the direction he/she/they want their game to go. Anything here are just suggestions... but all too often they come across as demands. This forum is an open "discussion" of those ideas, so anyone should be able to present points that cause a deeper exploration of those suggestions. Generally, it's the "counterpoints" that generate the deeper discussions of the ideas. If all I'm going to do is pat my friends on the back and say "nice idea" - there is really not much point in posting at all.
I also believe I have as much right as anyone here to state a preference... and I prefer to allow my tools to be consumed... providing me with the motivation to go out and find more diamonds. I also play Terraria and, in that game, the tools don't wear out... and ultimately, one loses the impetus to go out to find the basic oars. It's OK in that game because there is a progression of events that shifts the gameplay and ups the difficulty... and you can obtain many tools and devices only after you've triggered those events...
BUT, Minecraft doesn't play that way. Notch designed a different game (which is a good thing in it's OWN WAY). Hard survival is always just hard survival, but the tools were designed to wear out. The addition of anvils and such later on, it seems to me, was in response to the whinings of people who thought that mining for diamonds was "too hard"; and, ironically, now others are whining that the game, overall, is "too easy." Sometimes I think everyone is just trying to pull Minecraft in too many different directions at once... just to satisfy their own pet peeves. Sadly, I think that whatever ideas Notch and Mojang may have originally had for the further development of their "game" have long since been forgotten. More and more, it's just becoming a tool for people to design their own game(s). I'm not "against" that either... just would have liked to see what the people who DID originally come up with this great idea for a game might have done with it on their own... without all the pressure from the "public."
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Personal explanation - I'm not strong "for" or "against" anything other than I believe that, ultimately, the creator of a game should decide the direction he/she/they want their game to go. Anything here are just suggestions... but all too often they come across as demands. This forum is an open "discussion" of those ideas, so anyone should be able to present points that cause a deeper exploration of those suggestions. Generally, it's the "counterpoints" that generate the deeper discussions of the ideas. If all I'm going to do is pat my friends on the back and say "nice idea" - there is really not much point in posting at all.
I also believe I have as much right as anyone here to state a preference... and I prefer to allow my tools to be consumed... providing me with the motivation to go out and find more diamonds. I also play Terraria and, in that game, the tools don't wear out... and ultimately, one loses the impetus to go out to find the basic oars. It's OK in that game because there is a progression of events that shifts the gameplay and ups the difficulty... and you can obtain many tools and devices only after you've triggered those events...
BUT, Minecraft doesn't play that way. Notch designed a different game (which is a good thing in it's OWN WAY). Hard survival is always just hard survival, but the tools were designed to wear out. The addition of anvils and such later on, it seems to me, was in response to the whinings of people who thought that mining for diamonds was "too hard"; and, ironically, now others are whining that the game, overall, is "too easy." Sometimes I think everyone is just trying to pull Minecraft in too many different directions at once... just to satisfy their own pet peeves. Sadly, I think that whatever ideas Notch and Mojang may have originally had for the further development of their "game" have long since been forgotten. More and more, it's just becoming a tool for people to design their own game(s). I'm not "against" that either... just would have liked to see what the people who DID originally come up with this great idea for a game might have done with it on their own... without all the pressure from the "public."