I said that you can enable THE ARMOR CHANGES, not the firearms. Read my post carefully before you accuse. Secondly, this idea still has a chance. People change there minds, including Mojang.
I was referring to THE ARMOR CHANGES I read it extremely carefully. I stand by my original point that making something toggleable does not make it any better.
I will bet money that is not what mojang had in mind when they said that.
I'll bet money that had they had muskets in mind they would have said something along the lines of, "Ok, we will never add into Minecraft anything from the SKG mod." or whatever that mod was called. BTW It has been awhile since they said that and I can't remember the exact wording and I couldn't even find anything about this, so if my information is a little off sorry.
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Oh hey. Looks like you're reading my signature. That's nice. If you thought I was going to put something funny here, I'm not. I will however put a link to my suggestion about gold tools. I think it's fairly popular. It would be nice if it was added. Just click the link and look at it. Please? I'm desperate. http://www.minecraft...-arent-useless/
I was referring to THE ARMOR CHANGES I read it extremely carefully. I stand by my original point that making something toggleable does not make it any better.
I'll bet money that had they had muskets in mind they would have said something along the lines of, "Ok, we will never add into Minecraft anything from the SKG mod." or whatever that mod was called. BTW It has been awhile since they said that and I can't remember the exact wording and I couldn't even find anything about this, so if my information is a little off sorry.
The kid that asked them to add guns directly referenced the SDK mod. I saw the video myself.
The kid that asked them to add guns directly referenced the SDK mod. I saw the video myself.
What was their answer?
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Oh hey. Looks like you're reading my signature. That's nice. If you thought I was going to put something funny here, I'm not. I will however put a link to my suggestion about gold tools. I think it's fairly popular. It would be nice if it was added. Just click the link and look at it. Please? I'm desperate. http://www.minecraft...-arent-useless/
Throwing works really well.
It doesn't have much knockback, but it slows your enemies and really doesn't need it unless fighing creepers.
Now I just need a musket to deal with those pesky skeletons, unarmored in open, they take me down to 1/2 hearts everytime no matter how erratically I run at them.
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I put my shirt on one leg at a time, just like everybody else.
Can we stop talking negative things about the firearms and focus on some of the other weapons, like longswords perhaps?
We are debating the firearms because I agree with most everything else so there really isn't anything to talk about there. The only two things I don't like are the guns and the armor changes.
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Oh hey. Looks like you're reading my signature. That's nice. If you thought I was going to put something funny here, I'm not. I will however put a link to my suggestion about gold tools. I think it's fairly popular. It would be nice if it was added. Just click the link and look at it. Please? I'm desperate. http://www.minecraft...-arent-useless/
Throwing works really well.
It doesn't have much knockback, but it slows your enemies and really doesn't need it unless fighing creepers.
Now I just need a musket to deal with those pesky skeletons, unarmored in open, they take me down to 1/2 hearts everytime no matter how erratically I run at them.
I hate the spear. My guy only throws the spear like four feet and it does like no damage. I personally prefer the blunderbuss do to it dealing more damage up close and being far cheaper to shoot. The main reason why the blunderbuss is so cheap is because I have a gravel generator.
I have my doubts that it works in newer versions though. With the blunderbuss, in the version that I use, there is a glitch where if you use all the uses of it, it breaks and you still have it in your inventory. You can place as many blunderbusses as you can with the same enchantments and stuff.
*Note: the best method of showing support is giving this post reputation.
I have had it with the limited amount of weapons in the game. Without enchantments, even a diamond sword can seem powerless, and you will easily get overwhelmed even on easy, and this is coming from someone who plays on hard. We need battleaxes, war axes, clubs, warhammers, spears, and best of all, crossbows. Very similar to bows, but arch less, and be more damaging and accurate, but require bolt. I don't know how, but bolt should be renewable like arrows. Also, some of you might think this is too far, but we need muskets and flintlock pistols. We would need musket balls for those, and they would consume gunpowder. That is as far as firearms should go. We don't need a PKM LMG to fight off creepers.
Edited 7/22/13
I was thinking, maybe we should sum up this whole thread and where it has gone in one post.
This is how the update should go, and yes, we can be open to debate about this.
-New Mechanics to Improve Combat:
-Players with better armor run slower than players with lesser armor Ex. someone wearing diamond armor will run much slower than someone wearing leather armor.
-Parrying and blocking an attack from another player gives recoil, stopping any attacks for a set amount of time, probably half of a second.
-The stronger your sword is, the more recoil you take if another player blocks an attack.
- Anvil should have two features; the PC's feature and a four by four crafting grid to craft bigger and better weapons
- Longsword: just like a regular sword but appear longer and require one additional material the sword is made of, enchantable, but sharpness is taken out because the damage should already be an equivalent of sharpness IV. High damage. Can use a shield while equipping it. Low armor damage, similar to the sword now.
- Battleaxe: more combat related than the regular axe. Has two sides. You can parry with it. Medium damage and medium armor damage. This would be the in between weapon. Can not use a shield with it. It is so frigging huge. Would look like the character is using both hands to carry it. There would be a one handed alternative called the war axe, which is a bearded axe. Still in between weapon, medium damage. Can use a shield while holding it.
- War hammer: A giant frigging hammer. Would look like character is using both hands to hold it. Can't use a shield while holding it. Can parry. Kinda low damage, enchantable to sword's sharpness II but that is it. High armor damage just like real life, where they were made to knock over people, disarm people, and cave their armor in. Best choice if fighting armored player. One handed alternative would be the mace.
- Spear/Javelin: Described by Lastusername; would be throwable, and used as a melee weapon. Low damage, low armor damage, but long range, with the ability to knock back people. Throwable, but you need to sprint to get a critical hit, which would stun the target and leave them with little health. Always bounce off target, unless hitting them with the last use. Can use a shield.
- Lance: described by lastusername, would be effective against horsemen and horse armor when on horseback. One handed, shield is usable. I think I covered that pretty well for a short description.
- Crossbow: Similar to a bow, but shoots slower, but more damage and more accurate. You need the anvil. Not effective against players with iron armor, diamond armor and gold armor, but almost no protection from chain and leather. Gets rejected by iron gold and diamond armor. Like the arrows bounce off.
- Musket/Flintlock Pistol: This is the most debatable one. Some want it, some despise the idea. Would shoot straight, can't dodge the shot by moving like you can with the bow. Would be effective against iron, gold, and leather armor, but get almost completely rejected by diamond and chain. Requires musket balls of either iron or stone, and consumes one gunpowder with each shot. Costly to miss. Low durability and low fire rate. It takes like five seconds to reload, but very rewarding to hit the target. Remember, this one is still up for debate.
-Shields: There will be another armor slot for shields. Shields provide 75% damage resistance if used while the enemy hits. All tiers would provide the same resistance, but some last longer than others. If you craft it with a stick coming out of the middle, (Spiked shield) would cause one heart of damage to anyone attacking them that doesn't have armor.
- Quivers/musket ball pouches: These would be worn by the player to use the type of ammo they hold. Quivers would hold up to 64 of the same arrow type/bolt type, and pouches would hold 16 musket balls of the same type. This would allow there to be different arrow types or bolt types or musket ball types. Like incendiary, explosive, and poison, and for the musket balls, stone and iron. This would be literally worn by the player, the quiver on their back, the musket ball pouch on their side.
- Dagger: small weapon, low damage, low range, but more swings count.
- Random mob weapons: Pitch fork, would be sticks in the shape of a sword, but with two sticks coming from the sides, maybe iron instead, would attack more than one enemy at a time. would be good against pigmen. Maybe enchanted to have fire.
-Magic: Another slot on your inventory/armor area, would be the scroll slot. You make a scroll out of paper and one ender eye, and you have the blank scroll. You enchant the scroll to have powers. When you have the enchanted scroll in that slot, the power should be fueled with rage. Rage would come in potion form and you can drink it to get some rage in your rage bar in the HUD. You will eventually run out of rage. Some scrolls would be fire, you shoot a fire charge from your hand, Shock, you shoot a small bolt of electricity from your hand, just things like that.
Please tell me if I left out anything.
Let's debate, but not flame war the topic until it is locked.
Another thing to note is that at Minecon 2013, 4J said that even in the 360 version of Minecraft, there will not be guns. What Paddy was thinking in his head when he said that was that there was not going to be an SDK thing added to the game. The people on this topic are not in favor of that. Just keep that in mind that this topic has not been put down.
You realize that there are many mods that add exactly these things. Try Mine and Blade Battlegear with Balkon's Weapon Mod, but nice suggestions, also, a key thing you missed out is we need more armor. Armor is very linear, we need magic-proof armor, agile armor, heavy armor, etc, and the current types are just not enough. Plus, with a mod adding all this and armor with a TiC type system... just Yes.
You realize that there are many mods that add exactly these things. Try Mine and Blade Battlegear with Balkon's Weapon Mod, but nice suggestions, also, a key thing you missed out is we need more armor. Armor is very linear, we need magic-proof armor, agile armor, heavy armor, etc, and the current types are just not enough. Plus, with a mod adding all this and armor with a TiC type system... just Yes.
I have a few pros to add to the armor changes thing. How about knockback loses its effectiveness on heavier armors, and how about the ender dragon needs to try much harder to throw you off the island?
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Click on it. You know you want to.
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I was referring to THE ARMOR CHANGES I read it extremely carefully. I stand by my original point that making something toggleable does not make it any better.
I'll bet money that had they had muskets in mind they would have said something along the lines of, "Ok, we will never add into Minecraft anything from the SKG mod." or whatever that mod was called. BTW It has been awhile since they said that and I can't remember the exact wording and I couldn't even find anything about this, so if my information is a little off sorry.
http://www.minecraft...-arent-useless/
http://www.minecraft...-arent-useless/
I absolutely love the spear.
Throwing works really well.
It doesn't have much knockback, but it slows your enemies and really doesn't need it unless fighing creepers.
Now I just need a musket to deal with those pesky skeletons, unarmored in open, they take me down to 1/2 hearts everytime no matter how erratically I run at them.
We are debating the firearms because I agree with most everything else so there really isn't anything to talk about there. The only two things I don't like are the guns and the armor changes.
http://www.minecraft...-arent-useless/
Actually, this is behind the xbox version. Xbox is in 1.6.2
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Curse PremiumYou realize that there are many mods that add exactly these things. Try Mine and Blade Battlegear with Balkon's Weapon Mod, but nice suggestions, also, a key thing you missed out is we need more armor. Armor is very linear, we need magic-proof armor, agile armor, heavy armor, etc, and the current types are just not enough. Plus, with a mod adding all this and armor with a TiC type system... just Yes.
I think yes, but he's half telling us it's never going to happen stay with PC and mods.