... If there is no valid reason as to why they shouldn't add it, then they should add it.
Reasons why it should not be added:
1. It's different from what is considered to be 'Vanilla' MC by mainstream MC thought.
2. It will require additional crafting recipes.
3. It will add additional data types that, in the abstract sense, could see an increase in data that needs to be tracked in RAM.
Rebuttals to the above reasons against:
1. It is still in alignment with the 'feel' or genre of MC and adds the feeling of a more diverse world on a platform that cannot be legally modded.
2. The crafting interface on the xBox makes having to keep track of recipes largely inconsequential, players really only need to possess the material and be able to find the item they wish to craft.
3. Additional data types are defined as abstract in OOP (Object Oriented Programming), and as such, they tend to not exist in RAM until the data type in called and created, therefore, a new weapon type, when crafted, should (in most cases) require nearly the same amount of RAM required as the existing weapons (sword or bow and arrows).
Some were made for not penetrating the armour but just to dent it so that the armour itself was the killer, not like an unarmored person would fare better though.
True, but denting plate armor often was effectively the same as penetrating plate armor, it had a tendency to take the opponent out of the fight rather quickly by locking up the joints, causing deep injury behind the armor, and often preventing easy removal of the plate armor.
...and as you pointed out, an unarmored person would not fare better if so struck.
... Depending on the number of enemies, a sledgehammer could be a pretty good weapon. Like if someone is swinging a blade at you, and you only have time to use the shaft as the object that blocks you, that will recoil probably both the person welding the blade and the person holding the hammer that was hit with the blade. But please keep in consideration that minecraft is a game and not real life. Just as much of a game as elder scrolls.
Actually, I've seen the historic War Hammer in Elder Scrolls as opposed to the 'Thor' stylized Final Fantasy type of Sledge Hammer design. But I digress, I honestly haven't looked that closely at the War Hammers in Elder Scrolls.
I would tend to disagree that the sledge hammer is 'effective' in combat, better than nothing, but it's a tool and is not really designed for combat any more than your mining pick, your hoe, your shovel, or your wood ax would be.
I understand that this is a mythical fantasy genre, however, if I were to use such a weapon in real life to block, I would never experience the 'shock' that you are referring to above. You are assuming that the blocker is swinging with force and encountering a relatively immobile object along the handle in order to generate the reverberation that you describe above. While I would agree that I might encounter this sensation if I didn't strike my target quite right on an attack, if I am swinging with any force at all to block, then I'm doing something horribly wrong with wielding this type weapon.
Blocking would be more of a wide hand spread (one hand near the head of the hammer, the other at the butt of the handle, and blocking with either the hammer head or the shaft as needed.
The type of Fantasy War Hammer that you describe above would have a minimum melee range, if MOB closed with you closer that that minimum range and you attacked with the War Hammer, you might feel that shock sensation as your relatively ineffective blow would cause your shaft to make contact instead of the head of the hammer... this is of course assuming that you are swinging the hammer head instead of driving your opponent back with a pushing/punching maneuver with the weapon, which should only happen if you are initiating your attack when your opponent is at effective melee range and not already close quarters when you start your swing.
Mmmm, I would assume a warhammer could be considered a deadly weapon.
But I suppose if it was super effective every second guy would have one and plate armour wouldn't be worth squat.
I suppose taking a vital target out of the fight is almost just as effective and you can always kill him with a more precise blade later.
But in Minecraft you would be simulating the effects by just having the armour less effective at diminishing its damage but also causing some big damage to the armours health itself.
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I put my shirt on one leg at a time, just like everybody else.
Mmmm, I would assume a warhammer could be considered a deadly weapon.
But I suppose if it was super effective every second guy would have one and plate armour wouldn't be worth squat.
I suppose taking a vital target out of the fight is almost just as effective and you can always kill him with a more precise blade later.
But in Minecraft you would be simulating the effects by just having the armour less effective at diminishing its damage but also causing some big damage to the armours health itself.
The (Fantasy) War (Sledge) Hammer might do more damage on a hit than the sword, but it would be markedly slower to swing, and IF you blocked your you opponent's attack, then the wielder of the War Hammer might get stunned for a few seconds while the shock of the ill placed strike reverberates up his arms. (I still say this 'shock' effect should be more related to a bad attack then to a block).
The (Fantasy) War (Sledge) Hammer might do more damage on a hit than the sword, but it would be markedly slower to swing, and IF you blocked your you opponent's attack, then the wielder of the War Hammer might get stunned for a few seconds while the shock of the ill placed strike reverberates up his arms. (I still say this 'shock' effect should be more related to a bad attack then to a block).
The exact same happens with swords.
Its just energy as vibration going back into the sword, up your arm and escaping out your weaker joints like the carpals and elbow.
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I put my shirt on one leg at a time, just like everybody else.
Could not be more right. Grenades are more overpowered than RPG's. Three shots from the worst gun can kill you, it is just unrealistic. If you people want realistic, go play Far Cry. It has way better graphics and way smarter npc's. Also, what I hate is that a tank can get hit like three times with an RPG and look like nothing happened. This goes against all physics because no matter where the tank is hit, it will put it out of working order and kill everyone inside instantly. Nothing that is made of metal can take the momentum in an RPG. Back on topic.
lol, this is old i know, but fairly hilarious.
im pretty sure 3 bullets placed correctly will kill you "IRL" as well. no matter the quality of the fire arm.
rpg's are meant to take down armored vehicles, but are generally shaped ordnance, take the russian RPG that is the most familiar, its a conical shaped charged jacketed over copper, it literally shoots molten copper into the armor plating. One could disable a tank, not to mention kill some, if not all of its occupants, though Abrams have been known to survive several RPG strikes and still function on a moderate and actionable level, ive even heard rumors that one survived 6+ shots. of course half the hull was covered in molten slag. they use a unique armor combo though. ranging from synthetic to high grade alloys, layered to increase performance. Of course the exact formula is classified.
that part of your post made no sense though as it seems you are saying Rpg's aren't powerful at first, then you end by acting as if they were the hand of god. very odd. i couldn't tell if you were talking about the game or real life. but if your saying IRL an rpg shot that hits anywhere on a tank will be 100% fatal all the time,you are sorely mistaken, it could be a glancing blow, could not penetrate a thick plate. not to mention reactive armor which is not really armor at all but is in fact shaped charges. the charges face away from the hull and detonate destroying things like rpg's essentially rendering them inert.
grenades versus personnel in open combat can be more affective than say the traditional shaped charge RPG, since they are designed to focus their energy forward and not to the sides or backwards, where as a grenade's kill area is hypothetically spherical. an rpg hitting several yards behind someone has a possibility of killing them, where as a grenade landing a few yards behind someone would almost definitely kill them.
now a javelin is completely different, its not classified as an RPG at all, thats a SMAW, well a weapon system like a smaw, or (shoulder mounted assault weapon). Its targeting system is unique though, where as most smaw are direct fire, or line of sight lock on. meaning that if they lock on or not they will fire along the shortest path, usually along line of sight hitting the target in its side, with no guarantee it will take the target down . where as a javelin ascends then descends on the target, hitting the weakest point, the top. the javelin has a much higher vehicular kill rate than traditional SMAW or RPG weapons.
in no way am i defending COD, its a terrible game. battlefield is way better and far more realistic, but still not 100% realistic, due to the fact that 100% realism would be near impossible to achieve. you would have to calculate completely accurate bullet drop, take into consideration human anatomy, bleed out rate, calculate exact explosive ordnance and its affect on every part of a vehicle. the list goes on and on. there are just to many variables.
if you want a realistic experience dont play games and join the army, its free and they will feed you and pay for your college. you know if you survive long enough to go.
on topic though, id rather not have more medieval weapons, the sword is fine, what would battle axes bring to the table. as far as muskets go, we dont need those either. we have bows, not to mention do you realize how much gunpowder you would need to make the ammo.
seige weapons would be interesting, but id rather them up the physics engine so would could design our own. by giving us blocks that can be linked and that follow basic rules of physics t be applied then we could make a multitude of simple machines, automated battering rams, catapults, trebuchet, and of course it would open up options for traps as well.
Like three shots in the leg kills, and in the old call of dooties, you could shoot three RPG's directly at a tank right at the big gun, and it takes the same exact damage every time. The blast radius of the RPG is so small in the new call of dooties that if it doesn't directly hit a player, everyone leaves unscathed. I hate call of dooty. Halo is way better. I will stay with Xbox as long as they don't add DRM as long as it means I can have beloved halo. I hate PC gamers that dislike halo just because it is on Xbox.Sometimes one bullet can kill, but sometimes 20 can't. I saw an article about a guy that was shot more than 20 times with a rifle without body armor and lived.
Like three shots in the leg kills, and in the old call of dooties, you could shoot three RPG's directly at a tank right at the big gun, and it takes the same exact damage every time. The blast radius of the RPG is so small in the new call of dooties that if it doesn't directly hit a player, everyone leaves unscathed. I hate call of dooty. Halo is way better. I will stay with Xbox as long as they don't add DRM as long as it means I can have beloved halo. I hate PC gamers that dislike halo just because it is on Xbox.
Sometimes one bullet can kill, but sometimes 20 can't. I saw an article about a guy that was shot more than 20 times with a rifle without body armor and lived.
thats how the game calculates damage, using various hit box formats. Its flawed yes, but easier to program and, battlefield has more hit boxes, but even halo only has 2 when it comes to guns. and halo is far less realistic than even COD. still a better game though. by that i mean each part of a person will calculate damage differently. were with the dual hit box games like halo or COD you have a body shot, or a head shot. with halo the head shot only really matters with snipers or when shields are down. then you have battlefield where extremities garner less damage than a core shot, and a core shot less than a head shot. this is slightly more accurate but still not fully realistic. you can in fact easily die from multiple gunshot wounds to, say, the legs. even more easily if an artery is hit, then you may have less than a minute to live without serious medical attention.
this goes back to what i was saying about variables, yea a person can survive dozens of gun shots, but they could also die from a single gunshot, and not where most people would expect. in fact, where you to be shot and your ephemeral artery nicked you would bleed out faster than you would die from a gut shot. even with internal bleeding, so its entirely possible for someone to die from one gunshot to the leg, let alone three.
the issue is within a video game it needs to be simple, and predictable. so that when a person shots a general area it does the same thing. if it was based on realistic anatomy and someone survived a full clip to the gut that missed all vital organs while someone else died from a random artery tear from bullet fragmentation, it would be insanity, could you imagine all the rage quits.
also if rpg's in battlefield or COD had the blast radius and destructive force of a halo rocket luancher, well, for one it would be un realistic, like i said those are shaped charges, directing the blast force forward and into the heavy armor, for maximum damage. also they are meant as vehicle killers and would be drastically OP as people killers if they had a large blast radius and damage.
its all about balance and gameplay. what can they make realistic, what needs to stay controlled. and of course the limitations of the software and hardware are an ever present force against truely realistic video games as well.
I am talking I shoot an RPG or whatever it is, at a guy, barely missing him, and it hits the wall thee feet behind him and he is completely unscathed. No matter how big or small the blast is, he would have taken damage three feet away from where it hit. Wanna know what has a good engine? counter strike. If only they would budge and let the other three fourths of the gaming market play it. Steam is only like one fourth of the gaming market, if that. Probably less than that because 65 million steam accounts and 80 million Xbox 360's sold. Just Xbox 360 beats steam, nevermind playstation or wii and wii u
Like three shots in the leg kills, and in the old call of dooties, you could shoot three RPG's directly at a tank right at the big gun, and it takes the same exact damage every time. The blast radius of the RPG is so small in the new call of dooties that if it doesn't directly hit a player, everyone leaves unscathed. I hate call of dooty. Halo is way better. I will stay with Xbox as long as they don't add DRM as long as it means I can have beloved halo. I hate PC gamers that dislike halo just because it is on Xbox.
Sometimes one bullet can kill, but sometimes 20 can't. I saw an article about a guy that was shot more than 20 times with a rifle without body armor and lived.
Rpg's are very primitive really they wouldn't kill an Abrams.
an Abrams tank has NEVER been destroyed in battle.
Even if an RPG could puncture its armour it has the active protection which basically shoots explosives out of the air, then it has reactive armour which explodes to counter AT equipment.
And then you got a .50 machine gun on top with thermal cameras that will pick you up from miles away and blow body parts right off.
The 120mm cannon with sabot loaded would probably kill a medium tank in a single shots which is the glory of some African militia/ gang somewhere (did you tell me that?)
In all seriousness you'd need a team of about 5 guys directly above the tank all aiming for that weakest spot, and even then after all the protection systems are gone.
Any gun that is 7.62mm which is considered a full rifle round can easily kill a person with a single round to the chest, they used to use these rounds in WW2 before they switched to 5.56 for more appropriate effective ranges of 300m instead of over 800m effective range.
AK-47 not to be confused with the newer AK-74 uses 7.62
there is more survivability in 5.56 but a single chest shot could go through vitals (heart/ lungs which not many come back from)
Even air rifles can kill in a single shot at very close range and at the temple.
Every game to date as far as I know has had balancing and other stuff but I'd say the most realistic game I've played would have to be Arma/ dayZ simply because centre mass with full rifle rounds is lethal and headshots 1hk with any gun.
In dayZ you can be knocked out and bleeding, which can get pretty crazy the full rifle rounds tend to do that when placed centre mass.
I shot a guy with a CZ 550 in the chest but it was through a cars doors and his friend had bandaged and blood bagged him before they drove off (with no casualties either side).
Sorry I ramble again.Oh that 20 bullet thing would've been 20 bullets that missed his vital organs.
Would've probably been low caliber as well.
Mafia used to have their tommy guns and the .45 would just 1 hit most the fools on the room and they had... 100 round drums?
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I put my shirt on one leg at a time, just like everybody else.
I heard that tommy guns sucked. I watched a video of mythbusters shooting various machine guns at a tree, and the tommy gun literally had no effect on it.
I heard that tommy guns sucked. I watched a video of mythbusters shooting various machine guns at a tree, and the tommy gun literally had no effect on it.
the Thompson's not accurate. its more of a spray and pray weapon when used at full auto.
dont forget that even if you could assemble some force that could take out the abrams. its the fastest heavy class tank, so youd have to hit a 60mph tread based vehicle thats designed with angular armor to reduce the percentage of direct hits.
How about do something that kills the people inside first? Like sending a huge shock through it that is strong enough to kill five people, or use poison gas or just disable some part of the tank, like having an ied of some kind under the ground and blows up when the tank is on top of it, which would at the very least put it out of working order, maybe killing it. I know how it could kill it. It blows up, destroying the motor, and possibly igniting the fuel tank which would instantly destroy the tank and anyone inside of it, possibly the surroundings.
Edit: It would have to be a very large IED as an abrams was put out of working order by an ied, but not a big one. There was at least one that was destroyed by a well placed RPG round, which is the Iraqi version of the round, not the more known Russian version.
I heard that tommy guns sucked. I watched a video of mythbusters shooting various machine guns at a tree, and the tommy gun literally had no effect on it.
Trees ain't people.
The minigun they used was supreme overkill, a single bullet from that thing would've killed a person, just like the tommy gun.
If you wanted the same effect as the minigun (which is about 4000 rpm to memory) you could have AK 47's chambered with simular rounds with 700rpm which I also know from memory.
You could have 5-6 guys with AK's that are completely unresponsive to the guns recoil.
That's the minigun equivalent.
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I put my shirt on one leg at a time, just like everybody else.
I don't know where I learned it from.
They say they adapt from mistakes, that to me makes it hard to believe.
I suppose they could have had 10-12 lucky mistakes and in reality they haven't really been up against an proper armies armed with their own MBTs.
I think however Humvees are the main IED targets, the terrorists aim to kill, to create terror and I suppose if they use about ten times less improvised explosives or more and save the work of shaping the charge etc.
They can greatly heighten their chances.
I prob shouldn't be talking about terrorists though.
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I put my shirt on one leg at a time, just like everybody else.
I hate to say it... but what does this current conversation thread have to do with MCX360 suggestions??? You're not seriously suggesting adding in automatic weapons, anti-tank weapons, gas and incendiary grenades and land mines.... are you?
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Reasons why it should not be added:
1. It's different from what is considered to be 'Vanilla' MC by mainstream MC thought.
2. It will require additional crafting recipes.
3. It will add additional data types that, in the abstract sense, could see an increase in data that needs to be tracked in RAM.
Rebuttals to the above reasons against:
1. It is still in alignment with the 'feel' or genre of MC and adds the feeling of a more diverse world on a platform that cannot be legally modded.
2. The crafting interface on the xBox makes having to keep track of recipes largely inconsequential, players really only need to possess the material and be able to find the item they wish to craft.
3. Additional data types are defined as abstract in OOP (Object Oriented Programming), and as such, they tend to not exist in RAM until the data type in called and created, therefore, a new weapon type, when crafted, should (in most cases) require nearly the same amount of RAM required as the existing weapons (sword or bow and arrows).
RE Warhammers:
True, but denting plate armor often was effectively the same as penetrating plate armor, it had a tendency to take the opponent out of the fight rather quickly by locking up the joints, causing deep injury behind the armor, and often preventing easy removal of the plate armor.
...and as you pointed out, an unarmored person would not fare better if so struck.
Actually, I've seen the historic War Hammer in Elder Scrolls as opposed to the 'Thor' stylized Final Fantasy type of Sledge Hammer design. But I digress, I honestly haven't looked that closely at the War Hammers in Elder Scrolls.
I would tend to disagree that the sledge hammer is 'effective' in combat, better than nothing, but it's a tool and is not really designed for combat any more than your mining pick, your hoe, your shovel, or your wood ax would be.
I understand that this is a mythical fantasy genre, however, if I were to use such a weapon in real life to block, I would never experience the 'shock' that you are referring to above. You are assuming that the blocker is swinging with force and encountering a relatively immobile object along the handle in order to generate the reverberation that you describe above. While I would agree that I might encounter this sensation if I didn't strike my target quite right on an attack, if I am swinging with any force at all to block, then I'm doing something horribly wrong with wielding this type weapon.
Blocking would be more of a wide hand spread (one hand near the head of the hammer, the other at the butt of the handle, and blocking with either the hammer head or the shaft as needed.
The type of Fantasy War Hammer that you describe above would have a minimum melee range, if MOB closed with you closer that that minimum range and you attacked with the War Hammer, you might feel that shock sensation as your relatively ineffective blow would cause your shaft to make contact instead of the head of the hammer... this is of course assuming that you are swinging the hammer head instead of driving your opponent back with a pushing/punching maneuver with the weapon, which should only happen if you are initiating your attack when your opponent is at effective melee range and not already close quarters when you start your swing.
But I suppose if it was super effective every second guy would have one and plate armour wouldn't be worth squat.
I suppose taking a vital target out of the fight is almost just as effective and you can always kill him with a more precise blade later.
But in Minecraft you would be simulating the effects by just having the armour less effective at diminishing its damage but also causing some big damage to the armours health itself.
The (Fantasy) War (Sledge) Hammer might do more damage on a hit than the sword, but it would be markedly slower to swing, and IF you blocked your you opponent's attack, then the wielder of the War Hammer might get stunned for a few seconds while the shock of the ill placed strike reverberates up his arms. (I still say this 'shock' effect should be more related to a bad attack then to a block).
The exact same happens with swords.
Its just energy as vibration going back into the sword, up your arm and escaping out your weaker joints like the carpals and elbow.
lol, this is old i know, but fairly hilarious.
im pretty sure 3 bullets placed correctly will kill you "IRL" as well. no matter the quality of the fire arm.
rpg's are meant to take down armored vehicles, but are generally shaped ordnance, take the russian RPG that is the most familiar, its a conical shaped charged jacketed over copper, it literally shoots molten copper into the armor plating. One could disable a tank, not to mention kill some, if not all of its occupants, though Abrams have been known to survive several RPG strikes and still function on a moderate and actionable level, ive even heard rumors that one survived 6+ shots. of course half the hull was covered in molten slag. they use a unique armor combo though. ranging from synthetic to high grade alloys, layered to increase performance. Of course the exact formula is classified.
that part of your post made no sense though as it seems you are saying Rpg's aren't powerful at first, then you end by acting as if they were the hand of god. very odd. i couldn't tell if you were talking about the game or real life. but if your saying IRL an rpg shot that hits anywhere on a tank will be 100% fatal all the time,you are sorely mistaken, it could be a glancing blow, could not penetrate a thick plate. not to mention reactive armor which is not really armor at all but is in fact shaped charges. the charges face away from the hull and detonate destroying things like rpg's essentially rendering them inert.
grenades versus personnel in open combat can be more affective than say the traditional shaped charge RPG, since they are designed to focus their energy forward and not to the sides or backwards, where as a grenade's kill area is hypothetically spherical. an rpg hitting several yards behind someone has a possibility of killing them, where as a grenade landing a few yards behind someone would almost definitely kill them.
now a javelin is completely different, its not classified as an RPG at all, thats a SMAW, well a weapon system like a smaw, or (shoulder mounted assault weapon). Its targeting system is unique though, where as most smaw are direct fire, or line of sight lock on. meaning that if they lock on or not they will fire along the shortest path, usually along line of sight hitting the target in its side, with no guarantee it will take the target down . where as a javelin ascends then descends on the target, hitting the weakest point, the top. the javelin has a much higher vehicular kill rate than traditional SMAW or RPG weapons.
in no way am i defending COD, its a terrible game. battlefield is way better and far more realistic, but still not 100% realistic, due to the fact that 100% realism would be near impossible to achieve. you would have to calculate completely accurate bullet drop, take into consideration human anatomy, bleed out rate, calculate exact explosive ordnance and its affect on every part of a vehicle. the list goes on and on. there are just to many variables.
if you want a realistic experience dont play games and join the army, its free and they will feed you and pay for your college. you know if you survive long enough to go.
on topic though, id rather not have more medieval weapons, the sword is fine, what would battle axes bring to the table. as far as muskets go, we dont need those either. we have bows, not to mention do you realize how much gunpowder you would need to make the ammo.
seige weapons would be interesting, but id rather them up the physics engine so would could design our own. by giving us blocks that can be linked and that follow basic rules of physics t be applied then we could make a multitude of simple machines, automated battering rams, catapults, trebuchet, and of course it would open up options for traps as well.
thats how the game calculates damage, using various hit box formats. Its flawed yes, but easier to program and, battlefield has more hit boxes, but even halo only has 2 when it comes to guns. and halo is far less realistic than even COD. still a better game though. by that i mean each part of a person will calculate damage differently. were with the dual hit box games like halo or COD you have a body shot, or a head shot. with halo the head shot only really matters with snipers or when shields are down. then you have battlefield where extremities garner less damage than a core shot, and a core shot less than a head shot. this is slightly more accurate but still not fully realistic. you can in fact easily die from multiple gunshot wounds to, say, the legs. even more easily if an artery is hit, then you may have less than a minute to live without serious medical attention.
this goes back to what i was saying about variables, yea a person can survive dozens of gun shots, but they could also die from a single gunshot, and not where most people would expect. in fact, where you to be shot and your ephemeral artery nicked you would bleed out faster than you would die from a gut shot. even with internal bleeding, so its entirely possible for someone to die from one gunshot to the leg, let alone three.
the issue is within a video game it needs to be simple, and predictable. so that when a person shots a general area it does the same thing. if it was based on realistic anatomy and someone survived a full clip to the gut that missed all vital organs while someone else died from a random artery tear from bullet fragmentation, it would be insanity, could you imagine all the rage quits.
also if rpg's in battlefield or COD had the blast radius and destructive force of a halo rocket luancher, well, for one it would be un realistic, like i said those are shaped charges, directing the blast force forward and into the heavy armor, for maximum damage. also they are meant as vehicle killers and would be drastically OP as people killers if they had a large blast radius and damage.
its all about balance and gameplay. what can they make realistic, what needs to stay controlled. and of course the limitations of the software and hardware are an ever present force against truely realistic video games as well.
Rpg's are very primitive really they wouldn't kill an Abrams.
an Abrams tank has NEVER been destroyed in battle.
Even if an RPG could puncture its armour it has the active protection which basically shoots explosives out of the air, then it has reactive armour which explodes to counter AT equipment.
And then you got a .50 machine gun on top with thermal cameras that will pick you up from miles away and blow body parts right off.
The 120mm cannon with sabot loaded would probably kill a medium tank in a single shots which is the glory of some African militia/ gang somewhere (did you tell me that?)
In all seriousness you'd need a team of about 5 guys directly above the tank all aiming for that weakest spot, and even then after all the protection systems are gone.
Any gun that is 7.62mm which is considered a full rifle round can easily kill a person with a single round to the chest, they used to use these rounds in WW2 before they switched to 5.56 for more appropriate effective ranges of 300m instead of over 800m effective range.
AK-47 not to be confused with the newer AK-74 uses 7.62
there is more survivability in 5.56 but a single chest shot could go through vitals (heart/ lungs which not many come back from)
Even air rifles can kill in a single shot at very close range and at the temple.
Every game to date as far as I know has had balancing and other stuff but I'd say the most realistic game I've played would have to be Arma/ dayZ simply because centre mass with full rifle rounds is lethal and headshots 1hk with any gun.
In dayZ you can be knocked out and bleeding, which can get pretty crazy the full rifle rounds tend to do that when placed centre mass.
I shot a guy with a CZ 550 in the chest but it was through a cars doors and his friend had bandaged and blood bagged him before they drove off (with no casualties either side).
Sorry I ramble again.Oh that 20 bullet thing would've been 20 bullets that missed his vital organs.
Would've probably been low caliber as well.
Mafia used to have their tommy guns and the .45 would just 1 hit most the fools on the room and they had... 100 round drums?
the Thompson's not accurate. its more of a spray and pray weapon when used at full auto.
dont forget that even if you could assemble some force that could take out the abrams. its the fastest heavy class tank, so youd have to hit a 60mph tread based vehicle thats designed with angular armor to reduce the percentage of direct hits.
Edit: It would have to be a very large IED as an abrams was put out of working order by an ied, but not a big one. There was at least one that was destroyed by a well placed RPG round, which is the Iraqi version of the round, not the more known Russian version.
Trees ain't people.
The minigun they used was supreme overkill, a single bullet from that thing would've killed a person, just like the tommy gun.
If you wanted the same effect as the minigun (which is about 4000 rpm to memory) you could have AK 47's chambered with simular rounds with 700rpm which I also know from memory.
You could have 5-6 guys with AK's that are completely unresponsive to the guns recoil.
That's the minigun equivalent.
I don't know where I learned it from.
They say they adapt from mistakes, that to me makes it hard to believe.
I suppose they could have had 10-12 lucky mistakes and in reality they haven't really been up against an proper armies armed with their own MBTs.
I think however Humvees are the main IED targets, the terrorists aim to kill, to create terror and I suppose if they use about ten times less improvised explosives or more and save the work of shaping the charge etc.
They can greatly heighten their chances.
I prob shouldn't be talking about terrorists though.