i would like everyone to see the count down for auto save. so they can get out of harms way before it saves. i dont like it when im in the middle of battlin creepers and the suddenly auto save. or buildng a bridge over lava then auto save. doing anything that is potentially dangerous and then auto save. its very nerve racking. if everyone were able to see the countdown ppl would have a chance to back away and even have a clearer head to re-evaluate their situation. and hosts wouldnt have to deal with annoyed players in their lobby and im sure it would cut down on rage quitters who die right after the auto save. i hope this idea is considered
i would like everyone to see the count down for auto save. so they can get out of harms way before it saves. i dont like it when im in the middle of battlin creepers and the suddenly auto save. or buildng a bridge over lava then auto save. doing anything that is potentially dangerous and then auto save. its very nerve racking. if everyone were able to see the countdown ppl would have a chance to back away and even have a clearer head to re-evaluate their situation. and hosts wouldnt have to deal with annoyed players in their lobby and im sure it would cut down on rage quitters who die right after the auto save. i hope this idea is considered
thanks 4j
I agree. My friend experienced this first hand in my world when I forgot to let him know it was autosaving while he was over a pit of lava, he was crouching so he was fine but when the game finished saving he was uncrouched and in the lava dead just before getting to level 30.
I agree. My friend experienced this first hand in my world when I forgot to let him know it was autosaving while he was over a pit of lava, he was crouching so he was fine but when the game finished saving he was uncrouched and in the lava dead just before getting to level 30.
i have experienced this many times even on split screen. i think this may be something small that could easily be added to the game. ty for support.
I like the countdown idea, but to add to that, I've encountered a number of games where the current save file becomes corrupted, and you have no choice but to start over (often caused by something like an interruption to power in the middle of writing out to the game file). I haven't encountered that in Minecraft specifically... yet... knock on wood...but an easy way for game developers to help prevent corrupted game files from completely destroying a world is to keep a current backup and the previous next most recent backup. yes, it makes the Game File a little larger (ok, twice as large), but it offers much more robust protection to the player by providing the option of going back to the next most recent game save if they have technical issues with the current game save file.
As to the auto-save while in a precarious situation, if you manage to get out of it, remember to save again just as soon as everyone is in a safe spot immediately when you next get the chance. That way, if something does happens and you have to revert to the previous save, you aren't reloaded while falling into a pit of lava.
I like the countdown idea, but to add to that, I've encountered a number of games where the current save file becomes corrupted, and you have no choice but to start over (often caused by something like an interruption to power in the middle of writing out to the game file). I haven't encountered that in Minecraft specifically... yet... knock on wood...but an easy way for game developers to help prevent corrupted game files from completely destroying a world is to keep a current backup and the previous next most recent backup. yes, it makes the Game File a little larger (ok, twice as large), but it offers much more robust protection to the player by providing the option of going back to the next most recent game save if they have technical issues with the current game save file.
As to the auto-save while in a precarious situation, if you manage to get out of it, remember to save again just as soon as everyone is in a safe spot immediately when you next get the chance. That way, if something does happens and you have to revert to the previous save, you aren't reloaded while falling into a pit of lava.
i normally play pvp games online. so as far reloading after death is usually not an option. like most ppl i play hardcore( i die, i leave). so if i die right after an auto save. uhhhh its quite irritating. but if i had a warning, i could avoid a potentially deadly situation. and so could many others, that is why i only suggest an idea to let everyone see the countdown. i dont care about backing up the file. if anyone is that paranoid they should just go and copy the file on their hard drive. i see a problem with that though, you cant transfer saves from one to the other. you could just keep copying and deleting those files. but that just seems tedious. the only games i care about saving are the offline ones. it is very rare to run into a corrupted save on mc. i havent yet. but we will see. appreciate the support.
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Lol to me that just sounds over complicated greg...
But if you've never had that happen... play the ps3 version. I've had it happen to me once, my friend twice, my other friend once, and another acquaintance once.
PS3 is seriously broken. I haven't played it much in ages because of it's bs.
It's been bad I hope it really gets fixed at some point.
Lol to me that just sounds over complicated greg...
But if you've never had that happen... play the ps3 version. I've had it happen to me once, my friend twice, my other friend once, and another acquaintance once.
PS3 is seriously broken. I haven't played it much in ages because of it's bs.
It's been bad I hope it really gets fixed at some point.
I'm a firm believer of building in corrupted file recovery as a core feature to all save files. From a programming standpoint, I think that should be standard procedures as well as version checking and recovery (I remember reading about a few crashes because the game file reverted to an earlier version and there was no check in place to see that the current game file was last saved in a later version and was no longer compatible).
I'm a firm believer of building in corrupted file recovery as a core feature to all save files. From a programming standpoint, I think that should be standard procedures as well as version checking and recovery (I remember reading about a few crashes because the game file reverted to an earlier version and there was no check in place to see that the current game file was last saved in a later version and was no longer compatible).
Hmm... well.. I could do that myself.. If I just saved onto a USB after I left the game etc everytime I leave... my friend did that on ps3 because.. Like I said the error plagued version of this game on there is... just aweful. We needed to make sure something we did... or didn't do didn't corrupt the file.... again.
Hmm... well.. I could do that myself.. If I just saved onto a USB after I left the game etc everytime I leave... my friend did that on ps3 because.. Like I said the error plagued version of this game on there is... just aweful. We needed to make sure something we did... or didn't do didn't corrupt the file.... again.
Yeah... you could do it yourself... and it is extremely time consuming to do so... and a pain... and you have to think about it before hand, which most users won't nor will they want to deal with the immense inconvenience... and there is absolutely no reason why the game can't systematically do that itself on its own, only much faster and much more efficiently.
Yeah... you could do it yourself... and it is extremely time consuming to do so... and a pain... and you have to think about it before hand, which most users won't nor will they want to deal with the immense inconvenience... and there is absolutely no reason why the game can't systematically do that itself on its own, only much faster and much more efficiently.
Yeah if the game could do it.. yeah sure. Why not.
you know, i could see it being a possibility. but i dont know who would make or even store those back up files. i think it would have to be microsofts responsibility, and it would have to be a feature you pay extra for. it would have to be like the cloud storage but with more storage capacity. most computer manufacturers already use this feature. some independent companies also do it. some are free but most you have to pay for. i bet we see this feature on x1 and ps4 later.
you know, i could see it being a possibility. but i dont know who would make or even store those back up files. i think it would have to be microsofts responsibility, and it would have to be a feature you pay extra for. it would have to be like the cloud storage but with more storage capacity. most computer manufacturers already use this feature. some independent companies also do it. some are free but most you have to pay for. i bet we see this feature on x1 and ps4 later.
Store it on your Hard Drive or in your available cloud storage space or on a USB stick... I don't see that it is Microsoft's responsibility, but they may be willing to charge for additional storage space if players are in need of it.
The actual process of consistently storing a backup is simple and relatively quick.
Step 1: Take most recent save file and rename the file to have the backup name for that world and replace the previous backup (if any).
Step 2: Save current game.
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thanks 4j
I agree. My friend experienced this first hand in my world when I forgot to let him know it was autosaving while he was over a pit of lava, he was crouching so he was fine but when the game finished saving he was uncrouched and in the lava dead just before getting to level 30.
No worries.
As to the auto-save while in a precarious situation, if you manage to get out of it, remember to save again just as soon as everyone is in a safe spot immediately when you next get the chance. That way, if something does happens and you have to revert to the previous save, you aren't reloaded while falling into a pit of lava.
But if you've never had that happen... play the ps3 version. I've had it happen to me once, my friend twice, my other friend once, and another acquaintance once.
PS3 is seriously broken. I haven't played it much in ages because of it's bs.
It's been bad I hope it really gets fixed at some point.
I'm a firm believer of building in corrupted file recovery as a core feature to all save files. From a programming standpoint, I think that should be standard procedures as well as version checking and recovery (I remember reading about a few crashes because the game file reverted to an earlier version and there was no check in place to see that the current game file was last saved in a later version and was no longer compatible).
Hmm... well.. I could do that myself.. If I just saved onto a USB after I left the game etc everytime I leave... my friend did that on ps3 because.. Like I said the error plagued version of this game on there is... just aweful. We needed to make sure something we did... or didn't do didn't corrupt the file.... again.
Yeah... you could do it yourself... and it is extremely time consuming to do so... and a pain... and you have to think about it before hand, which most users won't nor will they want to deal with the immense inconvenience... and there is absolutely no reason why the game can't systematically do that itself on its own, only much faster and much more efficiently.
Yeah if the game could do it.. yeah sure. Why not.
Store it on your Hard Drive or in your available cloud storage space or on a USB stick... I don't see that it is Microsoft's responsibility, but they may be willing to charge for additional storage space if players are in need of it.
The actual process of consistently storing a backup is simple and relatively quick.
Step 1: Take most recent save file and rename the file to have the backup name for that world and replace the previous backup (if any).
Step 2: Save current game.