Do they drop XP as well? If so, how much? Twice as much as a normal blaze.
Do they rarely spawn or commonly spawn? Like a one in thirty chance of a blaze coming out of the spawner as a huge blaze.
What light level do they spawn in? Same as a normal blaze.
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I think that the Huge Blazes should also drop XP, and rarely spawn, about as rare as Enderman. I'm not sure what the light level should be..... probably light level 7 or less. This is your suggestion, so you can agree and disagree.
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I think that the Huge Blazes should also drop XP, and rarely spawn, about as rare as Enderman. I'm not sure what the light level should be..... probably light level 7 or less. This is your suggestion, so you can agree and disagree.
Normal Blazes Spawn in 11 or less, why would a giant blaze be any different?
IMO, they should only be rare spawns of the Blaze itself, otherwise, they would require their own spawner, or have the ability to spawn anywhere (and RADIOACTIV56 had suggested that they only spawn at or around the Nether Fortress).
I love how when someone throws out an idea, it seems unless every little detail is flushed out, people are going to criticize it. Why not just look at their idea, see if some expansion of their idea has merits, and then post your expanded idea and go from there.
I love how when someone throws out an idea, it seems unless every little detail is flushed out, people are going to criticize it. Why not just look at their idea, see if some expansion of their idea has merits, and then post your expanded idea and go from there.
Ideas will be critiqued if they are posted here. The act of criticizing an idea actually serves to flush it out in more and in much greater detail, if you have followed the conversations up to this point, you will see that the course of the idea HAS followed a sort of evolution and expansion over what it was originally posted as and points that needed to be addressed were addressed in the process of the critiquing process.
I love how when someone throws out an idea, it seems unless every little detail is flushed out, people are going to criticize it. Why not just look at their idea, see if some expansion of their idea has merits, and then post your expanded idea and go from there.
People don't like it when you have an almost empty suggestion. I had an almost empty suggestion but added something to it later down the road and now everyone wants it.
I love how when someone throws out an idea, it seems unless every little detail is flushed out, people are going to criticize it. Why not just look at their idea, see if some expansion of their idea has merits, and then post your expanded idea and go from there.
Actually, criticizing helps grow and expand the idea to further limits. I didn't support it until the Original Poster said this:
Wither Skeletons serve a purpose other than being a variation of a mob; the same applies to zombie villagers.
Yours however...shoot more fire and not much else.
I don't really see too much of a point other than having an unnecessarily large fireman.
May I ask how zombie villagers are different? Zombie villagers are the same as zombies. Except they look slightly different.
This does serve a unique purpose. Lots of mobs have variation, like spiders = spider jockies, skeleton=wither skeleton, zombie=zombie villagers, etc. And secondly, this mob is different from the normal blaze in many ways. Firstly, they drop fire charges, secondly there attack pattern and size are different.
I support. It gives more variety and challenge to the game.
May I ask how zombie villagers are different? Zombie villagers are the same as zombies. Except they look slightly different.
This does serve a unique purpose. Lots of mobs have variation, like spiders = spider jockies, skeleton=wither skeleton, zombie=zombie villagers, etc. And secondly, this mob is different from the normal blaze in many ways. Firstly, they drop fire charges, secondly there attack pattern and size are different.
I support. It gives more variety and challenge to the game.
I guess you can count the fact that zombie villagers can be turned back into regular villagers, but other than that, you are right, they are just zombies that look different.
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Also, how much health/hearts do they have? How much damage does there attacks do?
^^^^ Click it! You know you want to...
Normal Blazes Spawn in 11 or less, why would a giant blaze be any different?
IMO, they should only be rare spawns of the Blaze itself, otherwise, they would require their own spawner, or have the ability to spawn anywhere (and RADIOACTIV56 had suggested that they only spawn at or around the Nether Fortress).
Ideas will be critiqued if they are posted here. The act of criticizing an idea actually serves to flush it out in more and in much greater detail, if you have followed the conversations up to this point, you will see that the course of the idea HAS followed a sort of evolution and expansion over what it was originally posted as and points that needed to be addressed were addressed in the process of the critiquing process.
Actually, criticizing helps grow and expand the idea to further limits. I didn't support it until the Original Poster said this:
^^^^ Click it! You know you want to...
May I ask how zombie villagers are different? Zombie villagers are the same as zombies. Except they look slightly different.
This does serve a unique purpose. Lots of mobs have variation, like spiders = spider jockies, skeleton=wither skeleton, zombie=zombie villagers, etc. And secondly, this mob is different from the normal blaze in many ways. Firstly, they drop fire charges, secondly there attack pattern and size are different.
I support. It gives more variety and challenge to the game.