As a hard mode player, I feel there is not enough armor to protect you, and the armor is hard to get. I personally think that defense is better than offense, so I feel more armor should be added.
Spiked Armor - Better than iron armor, but less defense than diamond armor. Crafted with bones. When equipped, it does 4 hearts damage to anyone who attacks with a sword, and if somebody uses a Bow on spiked armor, the arrow has a chance to bounce off and hit the player that was attacking. A full set of spiked armor gives 8 defense points . Although it is better than iron armor, it has about the same durability as iron armor.
Obsidian Armor - Better than spiked armor, and has longer durability. Less defense than iron armor. Crafted with obsidian. Gives 9 defense points
Electric Armor - Better than Obsidian armor. Has equal defense to diamond armor (10 defense points). Allows you to be immune to fire, lava, and lightning. I have not thought of a crafting recipe YET.
Nether Armor - Gives a little bit more defense than iron armor. Grants immunity to fire and lava. Crafted with quartz. Give 8 defense points
Sorceress Armor - This armor grants the player immunity to ALL enchantments that can harm them. No defense points, because it just gives immunity to enchantments.
These are just some basic ideas of new armor. Please try to suggest more to make this a better topic.
As a hard mode player, I feel there is not enough armor to protect you, and the armor is hard to get. Because iron is hard to come by.
I personally think that defense is better than offense, so I feel more armor should be added. Because 80% damage reduction and Protection XVI is not enough.
Spiked Armor - Better than iron armor, but less defense than diamond armor. Crafted with bones. Stupidly cheap and renewable in comparison.
When equipped, it does 4 hearts damage to anyone who attacks with a sword, Stupidly high amount of damage.
and if somebody uses a Bow on spiked armor, the arrow has a chance to bounce off and hit the player that was attacking. Even more OP.
A full set of spiked armor gives 8 defense points . That's 16.
Although it is better than iron armor, it has about the same durability as iron armor.
Obsidian Armor - No, no, no, no, no. Better than spiked armor, and has longer durability. Less defense than iron armor. Crafted with obsidian. Gives 9 defense points
Electric Armor - Better than Obsidian armor. Has equal defense to diamond armor (10 defense points). Allows you to be immune to fire, lava, and lightning. I have not thought of a crafting recipe YET. Why post this? This is basically fire-resistant armour since lightning is fire.
Nether Armor - Gives a little bit more defense than iron armor. Grants immunity to fire and lava. Crafted with quartz. Give 8 defense points What a completely original name. No-one has ever thought of that before! Again, very renewable compared to Iron, and equally as OP as whatever that is above here.
These are just some basic ideas of new armor. Please try to suggest more to make this a better topic. Your ideas, not ours.
Thoughts? In bold.
Basically, you want to add a bunch of OP and easy-to-get armour that makes other armour useless.
The spiked armour in particular is insanely overpowered.
Get Iron or Diamond Armour and enchant them with Protections. You'll be fine.
Basically, you want to add a bunch of OP and easy-to-get armour that makes other armour useless.
The spiked armour in particular is insanely overpowered.
Get Iron or Diamond Armour and enchant them with Protections. You'll be fine.
As a hard mode player, I feel there is not enough armor to protect you, and the armor is hard to get.
It is called hard mode for a reason.....
Although not quite as blunt as BloodyPhoenix... the crux of his points are valid. Adding imbalanced, easy to obtain armor into the game makes the existing armor pointless.
Obsidian Armor is suggested in other threads, but it isn't necessary in my opinion... the basic argument that comes up around Obsidian Armor is the question, should it be more effective than iron or less effective (protection value)? The general consensus of those that entertain the idea is that the durability should definitely be higher, somewhere between iron and diamond, but effectiveness is in debate.
I don't think it is needed in the game, but I wouldn't mind it either for aesthetic reasons (I like the idea of going around in all black armor).
Your idea of a spiked armor should be re-thought out. For example:
Adding spikes to an armor should use a similar material type as the armor (ie 4 bones for leather armor, 4 iron ingots for iron armor, 4 gold ingots for gold armor, 4 diamonds for diamond armor, for a crafting recipe, chest/body armor in the center, additional component in all 4 corners.
4 hearts health damage to melee attackers is too much, suggest a 50% chance of doing 1/2 heart health damage (per armor type) back on the melee attacker when they attack you and do damage, such that:
Leather (and bone) : 50% to do 1/2 heart per melee attack received Gold/Chain : 50% to do 1 heart per melee attack received Iron: 50% to do 11/2 heart per melee attack received Diamond: 50% to do 2 hearts per melee attack received
A +5% chance, per spiked armor type, to deflect an arrow might be considered, bet reflecting it back at the attacker? I wouldn't support that.
Your proposed recipe to craft armor with bones might be good for a new Bone Armor type (similar to leather), again, for aesthetic reasons, I wouldn't be opposed to a white bone armor as long as it was kept balanced in the game.
Your idea of a spiked armor should be re-thought out. For example:
Adding spikes to an armor should use a similar material type as the armor (ie 4 bones for leather armor, 4 iron ingots for iron armor, 4 gold ingots for gold armor, 4 diamonds for diamond armor, for a crafting recipe, chest/body armor in the center, additional component in all 4 corners.
4 hearts health damage to melee attackers is too much, suggest a 50% chance of doing 1/2 heart health damage (per armor type) back on the melee attacker when they attack you and do damage, such that:
Leather (and bone) : 50% to do 1/2 heart per melee attack received
Gold/Chain : 50% to do 1 heart per melee attack received
Iron: 50% to do 11/2 heart per melee attack received
Diamond: 50% to do 2 hearts per melee attack received
A +5% chance, per spiked armor type, to deflect an arrow might be considered, bet reflecting it back at the attacker? I wouldn't support that.
Your proposed recipe to craft armor with bones might be good for a new Bone Armor type (similar to leather), again, for aesthetic reasons, I wouldn't be opposed to a white bone armor as long as it was kept balanced in the game.
I agree that we should just add bones to the armor we have. It would give armor more balance rather then having a completely different type of armor.
I used to think before that four hearts was good, but now I realize that it should do minimal damage to attackers, rather than do a decent amount to other players, because then it might be over-powered. Your percentage for how much damage it should do for each type of armor seems balanced, and I totally agree with it.
Maybe it can "bounce" off the armor instead, and it would only bounce about two blocks away from the victim (player being attacked), rather than completely bouncing of the armor toward the attacker. Or maybe it can just deflect the arrow and nothing else. I haven't decided yet.
I see no reason to add new armor tiers - nevermind including "extra effects" that do what enchantments and potions already do.
As far as the aesthetic angle, I think just making iron armor dye-able solves that issue better than adding "clone" recipes for bone or obsidian armor.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Spiked Armor - Better than iron armor, but less defense than diamond armor. Crafted with bones. When equipped, it does 4 hearts damage to anyone who attacks with a sword, and if somebody uses a Bow on spiked armor, the arrow has a chance to bounce off and hit the player that was attacking. A full set of spiked armor gives 8 defense points
Obsidian Armor - Better than spiked armor, and has longer durability. Less defense than iron armor. Crafted with obsidian. Gives 9 defense points
Electric Armor - Better than Obsidian armor. Has equal defense to diamond armor (10 defense points). Allows you to be immune to fire, lava, and lightning. I have not thought of a crafting recipe YET.
Nether Armor - Gives a little bit more defense than iron armor. Grants immunity to fire and lava. Crafted with quartz. Give 8 defense points
Sorceress Armor - This armor grants the player immunity to ALL enchantments that can harm them. No defense points, because it just gives immunity to enchantments.
These are just some basic ideas of new armor. Please try to suggest more to make this a better topic.
Thoughts?
I confess, I probably do lack the skill to play on hard. But that doesn't mean that more armor is a bad thing to add.
Basically, you want to add a bunch of OP and easy-to-get armour that makes other armour useless.
The spiked armour in particular is insanely overpowered.
Get Iron or Diamond Armour and enchant them with Protections. You'll be fine.
No support.
Stay fluffy~
Thanks for your feedback I will consider it.
It is called hard mode for a reason.....
Although not quite as blunt as BloodyPhoenix... the crux of his points are valid. Adding imbalanced, easy to obtain armor into the game makes the existing armor pointless.
Obsidian Armor is suggested in other threads, but it isn't necessary in my opinion... the basic argument that comes up around Obsidian Armor is the question, should it be more effective than iron or less effective (protection value)? The general consensus of those that entertain the idea is that the durability should definitely be higher, somewhere between iron and diamond, but effectiveness is in debate.
I don't think it is needed in the game, but I wouldn't mind it either for aesthetic reasons (I like the idea of going around in all black armor).
Your idea of a spiked armor should be re-thought out. For example:
Adding spikes to an armor should use a similar material type as the armor (ie 4 bones for leather armor, 4 iron ingots for iron armor, 4 gold ingots for gold armor, 4 diamonds for diamond armor, for a crafting recipe, chest/body armor in the center, additional component in all 4 corners.
4 hearts health damage to melee attackers is too much, suggest a 50% chance of doing 1/2 heart health damage (per armor type) back on the melee attacker when they attack you and do damage, such that:
Leather (and bone) : 50% to do 1/2 heart per melee attack received
Gold/Chain : 50% to do 1 heart per melee attack received
Iron: 50% to do 11/2 heart per melee attack received
Diamond: 50% to do 2 hearts per melee attack received
A +5% chance, per spiked armor type, to deflect an arrow might be considered, bet reflecting it back at the attacker? I wouldn't support that.
Your proposed recipe to craft armor with bones might be good for a new Bone Armor type (similar to leather), again, for aesthetic reasons, I wouldn't be opposed to a white bone armor as long as it was kept balanced in the game.
I agree that we should just add bones to the armor we have. It would give armor more balance rather then having a completely different type of armor.
I used to think before that four hearts was good, but now I realize that it should do minimal damage to attackers, rather than do a decent amount to other players, because then it might be over-powered. Your percentage for how much damage it should do for each type of armor seems balanced, and I totally agree with it.
Maybe it can "bounce" off the armor instead, and it would only bounce about two blocks away from the victim (player being attacked), rather than completely bouncing of the armor toward the attacker. Or maybe it can just deflect the arrow and nothing else. I haven't decided yet.
I see no reason to add new armor tiers - nevermind including "extra effects" that do what enchantments and potions already do.
As far as the aesthetic angle, I think just making iron armor dye-able solves that issue better than adding "clone" recipes for bone or obsidian armor.