I Propose an option to be added in an update to choose which kinds of mobs (namely hostile) appear in your world or at least a small "Disable Creepers" option. I am sure this would be a godsend to a lot of us adventure map builders and players out there. Either added in Host options or while creating a new world, considering we will never have Mob Spawners or Command Blocks. Thank you for your opinions in advance! C:
I Propose an option to be added in an update to choose which kinds of mobs (namely hostile) appear in your world or at least a small "Disable Creepers" option. I am sure this would be a godsend to a lot of us adventure map builders and players out there. Either added in Host options or while creating a new world, considering we will never have Mob Spawners or Command Blocks. Thank you for your opinions in advance! C:
This should only be enabled in creative and when you do it in survival, leaderboards are disabled.
I though their was a thread like this somewhere..... I can't find it.
I Propose an option to be added in an update to choose which kinds of mobs (namely hostile) appear in your world or at least a small "Disable Creepers" option. I am sure this would be a godsend to a lot of us adventure map builders and players out there. Either added in Host options or while creating a new world, considering we will never have Mob Spawners or Command Blocks. Thank you for your opinions in advance! C:
I wouldn't mind. Mostly just for certain adventure maps.
Zombies: Zombie apocalypse world
Skeletons: I don't know.... Orcarina of time world lol
More options = more creativity. I like it but why stop at hostile mobs. Have an option to turn on or off each mob.( IE if you turn off cows you can use books as currency ) group hostile, passive, and neutral mobs for toggle first perhaps and move forward from there, would reduce lag too
Why does it truly matter? Lets just discuss it....
I was replying to the statement : "I though their was a thread like this somewhere..... I can't find it." ...and I've already discussed it, for the record, I support the overall idea, and have already discussed it, but I do not necessarily feel the need to repeat/reiterate that over and over... That's why people are encouraged to search first to post in threads that have already been developed on a topic first rather than open new topics with the same (or similar) content.
More options = more creativity. I like it but why stop at hostile mobs. Have an option to turn on or off each mob.( IE if you turn off cows you can use books as currency ) group hostile, passive, and neutral mobs for toggle first perhaps and move forward from there, would reduce lag too
This should only be enabled in creative and when you do it in survival, leaderboards are disabled.
I though their was a thread like this somewhere..... I can't find it.
^^^^ Click it! You know you want to...
TOGGLE MOBS, SPECIFICALLY CREEPERS
TOGGLE MONSTERS
OPTION TO TURN OFF SPECIFIC HOSTILE MOBS
SET CREEPERS ON OR OFF IN NON-LEADERBOARD WORLDS.
Why does it truly matter? Lets just discuss it....
I wouldn't mind. Mostly just for certain adventure maps.
Zombies: Zombie apocalypse world
Skeletons: I don't know.... Orcarina of time world lol
Creepers: Nuclear apocalypse world
etc.
I was replying to the statement : "I though their was a thread like this somewhere..... I can't find it." ...and I've already discussed it, for the record, I support the overall idea, and have already discussed it, but I do not necessarily feel the need to repeat/reiterate that over and over... That's why people are encouraged to search first to post in threads that have already been developed on a topic first rather than open new topics with the same (or similar) content.
Agreed.
This would be cool lol
^^^^ Click it! You know you want to...