I have a suggestion: What if you could dye villagers' arms/collars another color, any color you liked? They would look like graduates in their gowns, with the collars & sashes, etc. This way, you could dye certain people to represent the things they buy and sell, so you don't have to click on 8 farmers to get that one guy who buys wheat. They would keep their regular color robes, so the priests would still be purple, the farmers brown, the librarians white and it wouldn't mess up the game. If it works for sheep...
Sorry ahead of time for:
1. Repeating someone else's old posting that I couldn't find even though I tried.
2. Posting a suggestion that someone else deems a "wish list."
3. Somehow suggesting something that offends someone's sense of propriety or religious liberty.
4. Your incorrect inference that this is an open thread for any and all ideas. It's just about this one. simple. thing.
Okay, point taken. Then randomly generate each villager with some kind of distinction, say all farmers have brown robes and a randomly colored collar. By chance, you could (and would) have two or three villagers with identical outfits. But it's still a lot better than every single farmer looking the same. And you know that time of day when they start running around like the chickens that used to be in the game... I hate that.
That being said, that's an excellent idea about the fence gate. RIght now, though, I'm having difficulty pushing villagers around at all, especially when they want my attention as I'm working around town. I wonder if zombies will bang on it instead of the door? And does the lack of a door somehow impact villager generation?
Each 'profession' (or trade set) should have their own distinction rather than be totally random (IMO). Zombies only bang on the upper part of a door (specifically), fence gates will confuse them, and so will doors that are set 1 block higher than the ground (they have to jump to hit the upper part of the door).
Villager population is (roughly) up to 1/3 the number of 'houses' which is defined by the number of doors with opaque blocks directly above them and a different number of opaque blocks above on the path in front as opposed to the path behind out to 5 blocks in each direction, the shorter path defines the 'outside' from the 'inside' of the 'house', gates do not count.
Sorry ahead of time for:
1. Repeating someone else's old posting that I couldn't find even though I tried.
2. Posting a suggestion that someone else deems a "wish list."
3. Somehow suggesting something that offends someone's sense of propriety or religious liberty.
4. Your incorrect inference that this is an open thread for any and all ideas. It's just about this one. simple. thing.
Thanks
And I say if you want to repeatedly trade with one, make a house with fence gate doors and push him in there....
I'm just "Eh" about it.
Stay fluffy~
That being said, that's an excellent idea about the fence gate. RIght now, though, I'm having difficulty pushing villagers around at all, especially when they want my attention as I'm working around town. I wonder if zombies will bang on it instead of the door? And does the lack of a door somehow impact villager generation?
Villager population is (roughly) up to 1/3 the number of 'houses' which is defined by the number of doors with opaque blocks directly above them and a different number of opaque blocks above on the path in front as opposed to the path behind out to 5 blocks in each direction, the shorter path defines the 'outside' from the 'inside' of the 'house', gates do not count.
^^^^ Click it! You know you want to...