Well rather than more half slabs and such, I'm more for better implications of said blocks. For example we should be able to vertically place half slabs and stairs, which would add better detail to the game, but of course each to their own opinions.
Why not both I say.
The challenge with placing these blocks sideways is what mechanism/rule does the game use to determine if it is supposed to be vertically placed or horizontally placed.
The only way I can think of to make it work is to put the item in a crafting interface (doesn't have to be the crafting table, can be the personal crafting interface) to create a sideways instance of the same block (and visa-versa to revert vertical blocks back to horizontal).
It is doable, but I can't really think of a good mechanism for the game to determine if a block is meant to be vertical as opposed to horizontal. Maybe, to help reduce crafting clutter, make this option so that is ONLY available in the personal crafting interface and not available via the crafting table interface.
The challenge with placing these blocks sideways is what mechanism/rule does the game use to determine if it is supposed to be vertically placed or horizontally placed.
The only way I can think of to make it work is to put the item in a crafting interface (doesn't have to be the crafting table, can be the personal crafting interface) to create a sideways instance of the same block (and visa-versa to revert vertical blocks back to horizontal).
It is doable, but I can't really think of a good mechanism for the game to determine if a block is meant to be vertical as opposed to horizontal. Maybe, to help reduce crafting clutter, make this option so that is ONLY available in the personal crafting interface and not available via the crafting table interface.
I dunno. It could be a horizontal version of the way you do upside down stairs and slabs.. Say, if your cursor is pointing at a block above it goes sideways, if it's pointing at a block on the bottom it places normally? I dunno.
I dunno. It could be a horizontal version of the way you do upside down stairs and slabs.. Say, if your cursor is pointing at a block above it goes sideways, if it's pointing at a block on the bottom it places normally? I dunno.
I suppose that would work... but that means that you must have a block to set the stairs on top of in order to insert them in the normal/right side up orientation. You could no longer build a staircase out from a wall over an open drop. Same issue with slabs, you couldn't build out a slab floor by adjoining them on the sides of the other slabs anymore.
That method could cause a bit more work in building techniques for some of us. Or maybe I'm just not understanding what you are trying to say.... I'm assuming you mean when pointing at the side of a block, it will place sideways... not sure about the above/below relevance though.
Today I got the idea to grow Wheat over a VERY large area. I had started out by digging Dirtblock after Dirtblock, to make the area flat. It would look better With some terrain instead of just a flat Field, but I would prefer to walk around the field without having to jump. And Stairs (wooden or stone) in the middle of the field, would just look unnatural.
But then I got the idea that maybe (just maybe) there was a way to make some terrain to walk over without having to jump. I knew there was a long shot, but tried by digging up a Dirtblock, placed a wooden Slab in the hole, and placed the Dirtblock on top. I had hoped the block of Dirt would be placed directly on top of the Slab, to place it half a block over the rest of the Dirt. Well... it didn't work. But I guessed it wouldn't, so it didn't actually come as a surprice.
If only there were a Dirt Slab in the game, on which one could also grow Wheat. But for now, maybe I have found a way to use Stairs after all...
Today I got the idea to grow Wheat over a VERY large area. I had started out by digging Dirtblock after Dirtblock, to make the area flat. It would look better With some terrain instead of just a flat Field, but I would prefer to walk around the field without having to jump. And Stairs (wooden or stone) in the middle of the field, would just look unnatural.
But then I got the idea that maybe (just maybe) there was a way to make some terrain to walk over without having to jump. I knew there was a long shot, but tried by digging up a Dirtblock, placed a wooden Slab in the hole, and placed the Dirtblock on top. I had hoped the block of Dirt would be placed directly on top of the Slab, to place it half a block over the rest of the Dirt. Well... it didn't work. But I guessed it wouldn't, so it didn't actually come as a surprice.
If only there were a Dirt Slab in the game, on which one could also grow Wheat. But for now, maybe I have found a way to use Stairs after all...
agreed. Cause I've always been wanting to do like.. dirt slab/stairs for things like making makeshift mountain trails in the forest.
If every block had slabs and stairs... how would a Redstone Slab/Stair work once they are introduced (after the Redstone Block is introduced)?
Full 15 power off the full face and 7 power off the half faces, and 11 if it is off the 3/4 (stair side) face (3 if it is a quarter block face)?
Note: this numeric power scheme is based off a full 16 AT the source multiplied by the amount of quarter faces available touching that side (0/4, 1/4, 2/4, 3/4, 4/4), then decrements by 1 for the next block out that power is provided to.
I can see how some slabs/stairs would be pointless...
But.. I don't see how things like this couldn't be justified.. yet things like... carrot on a stick is? That's pointless.
Or really any of the new food items added recently to be honest.. With the new food items.. I couldn't starve to death even if I wanted to.
At least with this you could do more with for the reasons you'd like to.
Some blocks then. Not all. And the problem is that the block data is being used up. You would be taking all 150+ blocks, and then tripling that number.
I just think it would be too much, too much coding, too many new crafting recipes, too much space taken up in the creative menu and INTENSE changes to the terrain.
I just think it would be too much, too much coding, too many new crafting recipes, too much space taken up in the creative menu and INTENSE changes to the terrain.
How would adding more slabs add INTENSE change to the terrain? Because slabs don't spawn, you craft them....
Sooo... 1 block ID for every color of wool slab block... 1 block ID for every color wool stair block... 1 block ID for every single leaf slab... and unless we are getting more than 8 different leaf types, the remaining 8 can be used for the respective stairs....the same exists for the tree log slabs and stairs too.
I'm just not seeing a whole lot of block ID's being used up when you can have up to 16 different types of blocks per block ID being used.
In fact you could probably even combine:diamond, emerald, iron, gold, lapis, (and eventually coal and redstone) or combine: glass, ice, obsidian, netherrack, glowstone, redstone lamp, bookshelf.
Dirt, tilled dirt, grass block, mycelium, sand, and gravel could share yet another block ID for slabs and stairs.
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Junokaii (although I'd recommend not adding me because I'm on literally like... once every month or two)
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I'm not sure how this would affect the system... But I think if this was the case.. it'd be nice.. I mean.. I'd be nice to walk around without ALWAYS having to jump upward to get to the next block.
I mean.. I'm used to it.. but sometimes pushing buttons too much hurts my fingers.
The challenge with placing these blocks sideways is what mechanism/rule does the game use to determine if it is supposed to be vertically placed or horizontally placed.
The only way I can think of to make it work is to put the item in a crafting interface (doesn't have to be the crafting table, can be the personal crafting interface) to create a sideways instance of the same block (and visa-versa to revert vertical blocks back to horizontal).
It is doable, but I can't really think of a good mechanism for the game to determine if a block is meant to be vertical as opposed to horizontal. Maybe, to help reduce crafting clutter, make this option so that is ONLY available in the personal crafting interface and not available via the crafting table interface.
I dunno. It could be a horizontal version of the way you do upside down stairs and slabs.. Say, if your cursor is pointing at a block above it goes sideways, if it's pointing at a block on the bottom it places normally? I dunno.
I suppose that would work... but that means that you must have a block to set the stairs on top of in order to insert them in the normal/right side up orientation. You could no longer build a staircase out from a wall over an open drop. Same issue with slabs, you couldn't build out a slab floor by adjoining them on the sides of the other slabs anymore.
That method could cause a bit more work in building techniques for some of us. Or maybe I'm just not understanding what you are trying to say.... I'm assuming you mean when pointing at the side of a block, it will place sideways... not sure about the above/below relevance though.
But then I got the idea that maybe (just maybe) there was a way to make some terrain to walk over without having to jump. I knew there was a long shot, but tried by digging up a Dirtblock, placed a wooden Slab in the hole, and placed the Dirtblock on top. I had hoped the block of Dirt would be placed directly on top of the Slab, to place it half a block over the rest of the Dirt. Well... it didn't work. But I guessed it wouldn't, so it didn't actually come as a surprice.
If only there were a Dirt Slab in the game, on which one could also grow Wheat. But for now, maybe I have found a way to use Stairs after all...
agreed. Cause I've always been wanting to do like.. dirt slab/stairs for things like making makeshift mountain trails in the forest.
Full 15 power off the full face and 7 power off the half faces, and 11 if it is off the 3/4 (stair side) face (3 if it is a quarter block face)?
Note: this numeric power scheme is based off a full 16 AT the source multiplied by the amount of quarter faces available touching that side (0/4, 1/4, 2/4, 3/4, 4/4), then decrements by 1 for the next block out that power is provided to.
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I found this image on the web on different slabs:
^^^^ Click it! You know you want to...
That's beautiful.
Now imagine that with stairs... that would be incredible!
Your right lol.
^^^^ Click it! You know you want to...
Agreed. Too many new blocks
I can see how some slabs/stairs would be pointless...
But.. I don't see how things like this couldn't be justified.. yet things like... carrot on a stick is? That's pointless.
Or really any of the new food items added recently to be honest.. With the new food items.. I couldn't starve to death even if I wanted to.
At least with this you could do more with for the reasons you'd like to.
Some blocks then. Not all. And the problem is that the block data is being used up. You would be taking all 150+ blocks, and then tripling that number.
I just think it would be too much, too much coding, too many new crafting recipes, too much space taken up in the creative menu and INTENSE changes to the terrain.
How would adding more slabs add INTENSE change to the terrain? Because slabs don't spawn, you craft them....
^^^^ Click it! You know you want to...
I would imagine that if you had dirt or tree slabs, you would want to have those generate naturally
Sooo... 1 block ID for every color of wool slab block... 1 block ID for every color wool stair block... 1 block ID for every single leaf slab... and unless we are getting more than 8 different leaf types, the remaining 8 can be used for the respective stairs....the same exists for the tree log slabs and stairs too.
In another thread, there is a discussion about revamping the double slab block to be more inclusive of mix-n-match slabs in the same block space, that saves on Block ID's right there, and possibly recaptures a few in the long run.
I'm just not seeing a whole lot of block ID's being used up when you can have up to 16 different types of blocks per block ID being used.
In fact you could probably even combine:diamond, emerald, iron, gold, lapis, (and eventually coal and redstone)
or combine: glass, ice, obsidian, netherrack, glowstone, redstone lamp, bookshelf.
Dirt, tilled dirt, grass block, mycelium, sand, and gravel could share yet another block ID for slabs and stairs.
I mean.. I'm used to it.. but sometimes pushing buttons too much hurts my fingers.