In another section of the MC360 forum, I was just reading about an 8-year-old who was recently griefed and the father was unable to help the child recover his world despite exiting without saving. The reason that the father was unable to help was probably because the boy had the autosave feature turned on. Several players have already recommended that the autosave feature be turned off while playing online; however, this means that online players have to forfieit the convenience of having the game periodically save their progress for them.
This incident, along with several others that have been reported here over the years, spawned the idea that the game could potentially be programmed to automatically create another separate file save immediately when a world is first launched during a session that DOES NOT get overwritten until after that session is fully closed out and another new session of the main file is launched. That way, if the player instead launches this second auto save file (because something happened during a session that they player didn't want to happen), the world would revert to the way it was at the very beginning of the previous session and only one session's worth of work would be lost rather than the entire world.
Maybe have a Backup option where you can select the number of backups you want to successively keep, so for example, let's say you have the xbox set to autosave every 20 min... after some time of playing, you could have your current save, or restore from any a selection of restore points set at 20 min intervals prior to the latest save.
This would obviously make the saved game file significantly larger for those that turn on this feature... but a lot of us have the HD space to spare for it and would be fine with the larger saved game file.
Maybe have a Backup option where you can select the number of backups you want to successively keep, so for example, let's say you have the xbox set to autosave every 20 min... after some time of playing, you could have your current save, or restore from any a selection of restore points set at 20 min intervals prior to the latest save.
This would obviously make the saved game file significantly larger for those that turn on this feature... but a lot of us have the HD space to spare for it and would be fine with the larger saved game file.
Also a good idea. No objections to it at all.... My point being really that SOMETHING needs to be done on the developer's end. on this issue (along with the renaming one... which I had thought was fixed but also appears to have reared it's ugly head again for some). Obviously, manually backing up on numerous alternate devices just doesn't work for the majority of players.
This incident, along with several others that have been reported here over the years, spawned the idea that the game could potentially be programmed to automatically create another separate file save immediately when a world is first launched during a session that DOES NOT get overwritten until after that session is fully closed out and another new session of the main file is launched. That way, if the player instead launches this second auto save file (because something happened during a session that they player didn't want to happen), the world would revert to the way it was at the very beginning of the previous session and only one session's worth of work would be lost rather than the entire world.
This would obviously make the saved game file significantly larger for those that turn on this feature... but a lot of us have the HD space to spare for it and would be fine with the larger saved game file.
Also a good idea. No objections to it at all.... My point being really that SOMETHING needs to be done on the developer's end. on this issue (along with the renaming one... which I had thought was fixed but also appears to have reared it's ugly head again for some). Obviously, manually backing up on numerous alternate devices just doesn't work for the majority of players.