When you stack two slabs on top of each other the "full" block that transpires is actually a completely different block ID from the actual full block of the same texture. That's so when you break it it returns two slabs.
I think joining two vertical slabs in the same fashion would require the resulting "full" block to be a third, separate block ID so when it's broken it returns two vertical slabs, not horizontal ones. (Note: it may be possible to have the two share a block ID with distinguishing metadata. Not a code-writer so I'm not too sure.)
I don't think it is critical if the slabs you get back are vertical or horizontal just so long as it is easy to switch between the two, so a third block id I don't feel is required as I'm ok with just getting the horizontal slabs back.
I don't think you would want to use meta-data, because once you do that, the block becomes immovable to pistons.
I don't think you would want to use meta-data, because once you do that, the block becomes immovable to pistons.
Is that true?
Maybe I'm using the wrong word (metadata) here. I was thinking of how wool, for example, all share the same base Block ID but each have their own texture and 'drop' that colored block when broken.
But I agree with you that its not really that big of a deal to get horizontal slabs back if you can swap them so easily. It's just a convenience.
Is that true?
Maybe I'm using the wrong word (metadata) here. I was thinking of how wool, for example, all share the same base Block ID but each have their own texture and 'drop' that colored block when broken.
But I agree with you that its not really that big of a deal to get horizontal slabs back if you can swap them so easily. It's just a convenience.
Wool has a sub ID that denotes the color, which is why you 'could' use a block transmuter to cycle through those sub ID's that typically range from 0 to 15... and this is already done for different double slab block ID's to denote different materials:
Block ID 43: Sub ID's 0-9, and Block ID 125: Sub ID's 0-5
Meta-Data is more for handling special blocks such as chest contents, crafting table interface, furnace contents and conversions, MOB Spawner Spawning cycles, etc.
I find this a VERY good Idea but the block placement can be a speed issue. To hard to explain but I'm already having an issue with my stairs being upside down.
But people wanted to be able to place upside-down slabs without having to be underneath a block and attaching to the bottom of it (instead of as it is now where you can just attach to the upper half of the adjacent block). Also, under this method, it would require normal horizontal slabs to be placed on top of another block instead of being able to place them adjacent to each other by selecting lower part of the sides of a near by block.
honestly I'm so used to it now it doesn't really bother me at all. It's just timely.
I find this a VERY good Idea but the block placement can be a speed issue. To hard to explain but I'm already having an issue with my stairs being upside down.
Meta-Data is more for handling special blocks such as chest contents, crafting table interface, furnace contents and conversions, MOB Spawner Spawning cycles, etc.
I don't think it is critical if the slabs you get back are vertical or horizontal just so long as it is easy to switch between the two, so a third block id I don't feel is required as I'm ok with just getting the horizontal slabs back.
I don't think you would want to use meta-data, because once you do that, the block becomes immovable to pistons.
Is that true?
Maybe I'm using the wrong word (metadata) here. I was thinking of how wool, for example, all share the same base Block ID but each have their own texture and 'drop' that colored block when broken.
But I agree with you that its not really that big of a deal to get horizontal slabs back if you can swap them so easily. It's just a convenience.
Wool has a sub ID that denotes the color, which is why you 'could' use a block transmuter to cycle through those sub ID's that typically range from 0 to 15... and this is already done for different double slab block ID's to denote different materials:
Block ID 43: Sub ID's 0-9, and Block ID 125: Sub ID's 0-5
http://www.minecraftinfo.com/idlist.htm
Meta-Data is more for handling special blocks such as chest contents, crafting table interface, furnace contents and conversions, MOB Spawner Spawning cycles, etc.
honestly I'm so used to it now it doesn't really bother me at all. It's just timely.
agreed
Ah, I see. Thanks for the clarification.