So we already have the horizontal half slabs but why are there no vertical ones? Numerous times in a build I wish I had these.
You said "numerous times in a build I wish I had these", However, you are not explaining why anybody ELSE would need them. You didn't explain the following: *How they look (ok, they look vertical, but still...) *Why they are useful
And I thought I posted short suggestions.
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I play MINECRAFT. And TERRARIA. MESSAGE me if you want to play Terraria.
You said "numerous times in a build I wish I had these", However, you are not explaining why anybody ELSE would need them. You didn't explain the following: *How they look (ok, they look vertical, but still...) *Why they are useful
And I thought I posted short suggestions.
I think both are pretty self explanatory... But... it'd nice I think you could have buildings with more defined "crevices" then using say... stairs.
would be interesting to have. I know I've seen this suggested before here somewhere. Although it was a pretty old post... eh what ever. Still something that would add to building.
The down side to it would be how you place it sideways. quadrants maybe, or use the old upside down placement for it. Regardless it would have to rely on top or bottom surface for which half you want it to be placed on.
So I guess it could work in theory, however it will be new programming or similar addition programming to how slab placement already works in the current TU14.
Anyway this would be nice bonus addition eventually. Like so many other ideas...
Rollback Post to RevisionRollBack
My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
would be interesting to have. I know I've seen this suggested before here somewhere. Although it was a pretty old post... eh what ever. Still something that would add to building.
The down side to it would be how you place it sideways. quadrants maybe, or use the old upside down placement for it. Regardless it would have to rely on top or bottom surface for which half you want it to be placed on.
So I guess it could work in theory, however it will be new programming or similar addition programming to how slab placement already works in the current TU14.
Anyway this would be nice bonus addition eventually. Like so many other ideas...
I think the easiest way to do the vertical slab for placement purposes is to just have it be a different block than the horizontal slab, and have a 1:1 crafting exchange between the two types that you can do for the personal crafting interface (without requiring a crafting table).
The same thing could be done with stairs...there have been occasions where I've been building a frame using the stair blocks... doing the tops and bottoms were easy enough, but the sides were always problematic...
would be interesting to have. I know I've seen this suggested before here somewhere. Although it was a pretty old post... eh what ever. Still something that would add to building.
The down side to it would be how you place it sideways. quadrants maybe, or use the old upside down placement for it. Regardless it would have to rely on top or bottom surface for which half you want it to be placed on.
So I guess it could work in theory, however it will be new programming or similar addition programming to how slab placement already works in the current TU14.
Anyway this would be nice bonus addition eventually. Like so many other ideas...
Could be depending where you're looking. if the crosshair is looking at the ground, it's a normal one. If it's from the bottom, upside down. And if it's vertical... it could either be Vertical Left when looking at a block on the left... or Vertical right when placed on the sides.
Could be depending where you're looking. if the crosshair is looking at the ground, it's a normal one. If it's from the bottom, upside down. And if it's vertical... it could either be Vertical Left when looking at a block on the left... or Vertical right when placed on the sides.
Simple to me.
Vertical = sides
Horizontal = top of bottom.
Or... Vertical Centre when looking at the sides.
But people wanted to be able to place upside-down slabs without having to be underneath a block and attaching to the bottom of it (instead of as it is now where you can just attach to the upper half of the adjacent block). Also, under this method, it would require normal horizontal slabs to be placed on top of another block instead of being able to place them adjacent to each other by selecting lower part of the sides of a near by block.
Could be depending where you're looking. if the crosshair is looking at the ground, it's a normal one. If it's from the bottom, upside down. And if it's vertical... it could either be Vertical Left when looking at a block on the left... or Vertical right when placed on the sides.
Simple to me.
Vertical = sides
Horizontal = top of bottom.
Or... Vertical Centre when looking at the sides.
isn't that one of the ways I mentioned? guess I wasn't clear on that... but that is how I eventually came to a conclusion too. Although....
But people wanted to be able to place upside-down slabs without having to be underneath a block and attaching to the bottom of it (instead of as it is now where you can just attach to the upper half of the adjacent block). Also, under this method, it would require normal horizontal slabs to be placed on top of another block instead of being able to place them adjacent to each other by selecting lower part of the sides of a near by block.
You bring up a point where if was done the way we mentioned, it would require a block above or below the placement. Which I don't mind, so they don't have to add new block.
however I don't mind having a block specific for it either. So both ways is good in my book.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Didn't really thing this suggestion would get this much talk. Was just a basic idea of a half slab thats vertical.. can be placed on any of the 4 sides of a spot based on what side your character is facing.. pretty simple stuff. I mean if its that complicated I suppose I could go edit and image to show examples if you like. Its not a tool or anything so not sure why someone would think I need to explain why a building block is useful... Too me its just another form of block like the dirt block or cobblestone block... just half of it and cut vertically.. people don't ask 4J why those ones are in the game.. lol
I agree with Greg - have a completely separate "vertical slab" block. Trying to finagle the code to make regular slabs behave differently is a recipe for disaster.
Speaking of which... since all the crafting recipes in the game seem to emulate the PC version's 2x2 / 3x3 grid interface, I think the most appropriate way to craft vertical slabs would be to "stack" 3 normal slabs in a column, which would yield 3 vertical slabs (giving you 1:1 ratio). This would prevent any repeated recipes from occurring and hold to the "spirit" of the game.
I agree with Greg - have a completely separate "vertical slab" block. Trying to finagle the code to make regular slabs behave differently is a recipe for disaster.
Speaking of which... since all the crafting recipes in the game seem to emulate the PC version's 2x2 / 3x3 grid interface, I think the most appropriate way to craft vertical slabs would be to "stack" 3 normal slabs in a column, which would yield 3 vertical slabs (giving you 1:1 ratio). This would prevent any repeated recipes from occurring and hold to the "spirit" of the game.
If you make the recipe three vertical slabs, then that will require the user to use a crafting table. I was thinking, just for convenience sake, you could just have 1 vertical slab by it self yield 1 horizontal slab in any crafting interface (including within your personal crafting interface), and visa versa. That way you can exchange any number of them out as you need to (You aren't required to have 3 for the recipe to convert) and you aren't required to carry a crafting table with you.
Didn't really thing this suggestion would get this much talk. Was just a basic idea of a half slab thats vertical.. can be placed on any of the 4 sides of a spot based on what side your character is facing.. pretty simple stuff. I mean if its that complicated I suppose I could go edit and image to show examples if you like. Its not a tool or anything so not sure why someone would think I need to explain why a building block is useful... Too me its just another form of block like the dirt block or cobblestone block... just half of it and cut vertically.. people don't ask 4J why those ones are in the game.. lol
I believe that we all understand what you are suggesting, but we are discussing game mechanics on how the game would determine whether the player meant to place a slab horizontally or vertically. Before TU14, The slab placement would have been simple, just point at the surface you want the slab to attach flat against... except that you wouldn't be able to crouch/build a bridge out of horizontal half-slabs in this manner any more, as the system would recognize a side placement to place a vertical slab instead of continue with the horizontal slabs.
So either the target box would have to be fixed to allow for more sensitive placement of slabs, or players would just have to suck it up to the inconvenience of requiring a block behind the slab for appropriate placement (even if only temporary), or there could be 2 separate block ID's for the same basic block type so that the system can automatically figure out appropriate placement of slabs (the downside is that they wouldn't immediately stack with each other without fully being converted to either horizontal or vertical).
I believe that the last option would the the easiest and most overall convenient method of handling the coordination of half-slab vertical/horizontal placement.
If you make the recipe three vertical slabs, then that will require the user to use a crafting table. I was thinking, just for convenience sake, you could just have 1 vertical slab by it self yield 1 horizontal slab in any crafting interface (including within your personal crafting interface), and visa versa. That way you can exchange any number of them out as you need to (You aren't required to have 3 for the recipe to convert) and you aren't required to carry a crafting table with you.
Oh, good call. I hadn't thought about just using a single-slab recipe. I (begrudgingly) suggested the 3-slab recipe because the 2-slab recipe is used for smooth sandstone and (chiseled?) quartz blocks.
I believe that we all understand what you are suggesting, but we are discussing game mechanics on how the game would determine whether the player meant to place a slab horizontally or vertically. Before TU14, The slab placement would have been simple, just point at the surface you want the slab to attach flat against... except that you wouldn't be able to crouch/build a bridge out of horizontal half-slabs in this manner any more, as the system would recognize a side placement to place a vertical slab instead of continue with the horizontal slabs. So either the target box would have to be fixed to allow for more sensitive placement of slabs, or players would just have to suck it up to the inconvenience of requiring a block behind the slab for appropriate placement (even if only temporary), or there could be 2 separate block ID's for the same basic block type so that the system can automatically figure out appropriate placement of slabs (the downside is that they wouldn't immediately stack with each other without fully being converted to either horizontal or vertical). I believe that the last option would the the easiest and most overall convenient method of handling the coordination of half-slab vertical/horizontal placement.
Well I was thinking more along the lines of a whole new block ID for a vertical slab. So there wouldn't be any issues at all when placing it. It knows that ID is for a vertical slab and the other ID is for a horizontal slab. As is right now you stack 2 horizontal slabs it makes a block.. same would apply with the vertical half slab. Both would end up being the same block ID as the whole block then.
Well I was thinking more along the lines of a whole new block ID for a vertical slab. So there wouldn't be any issues at all when placing it. It knows that ID is for a vertical slab and the other ID is for a horizontal slab. As is right now you stack 2 horizontal slabs it makes a block.. same would apply with the vertical half slab. Both would end up being the same block ID as the whole block then.
When you stack two slabs on top of each other the "full" block that transpires is actually a completely different block ID from the actual full block of the same texture. That's so when you break it it returns two slabs.
I think joining two vertical slabs in the same fashion would require the resulting "full" block to be a third, separate block ID so when it's broken it returns two vertical slabs, not horizontal ones. (Note: it may be possible to have the two share a block ID with distinguishing metadata. Not a code-writer so I'm not too sure.)
You said "numerous times in a build I wish I had these", However, you are not explaining why anybody ELSE would need them. You didn't explain the following:
*How they look (ok, they look vertical, but still...)
*Why they are useful
And I thought I posted short suggestions.
I play MINECRAFT. And TERRARIA. MESSAGE me if you want to play Terraria.
I think both are pretty self explanatory... But... it'd nice I think you could have buildings with more defined "crevices" then using say... stairs.
The down side to it would be how you place it sideways. quadrants maybe, or use the old upside down placement for it. Regardless it would have to rely on top or bottom surface for which half you want it to be placed on.
So I guess it could work in theory, however it will be new programming or similar addition programming to how slab placement already works in the current TU14.
Anyway this would be nice bonus addition eventually. Like so many other ideas...
I think the easiest way to do the vertical slab for placement purposes is to just have it be a different block than the horizontal slab, and have a 1:1 crafting exchange between the two types that you can do for the personal crafting interface (without requiring a crafting table).
The same thing could be done with stairs...there have been occasions where I've been building a frame using the stair blocks... doing the tops and bottoms were easy enough, but the sides were always problematic...
Could be depending where you're looking. if the crosshair is looking at the ground, it's a normal one. If it's from the bottom, upside down. And if it's vertical... it could either be Vertical Left when looking at a block on the left... or Vertical right when placed on the sides.
Simple to me.
Vertical = sides
Horizontal = top of bottom.
Or... Vertical Centre when looking at the sides.
But people wanted to be able to place upside-down slabs without having to be underneath a block and attaching to the bottom of it (instead of as it is now where you can just attach to the upper half of the adjacent block). Also, under this method, it would require normal horizontal slabs to be placed on top of another block instead of being able to place them adjacent to each other by selecting lower part of the sides of a near by block.
Support
^^^^ Click it! You know you want to...
isn't that one of the ways I mentioned? guess I wasn't clear on that... but that is how I eventually came to a conclusion too. Although....
You bring up a point where if was done the way we mentioned, it would require a block above or below the placement. Which I don't mind, so they don't have to add new block.
however I don't mind having a block specific for it either. So both ways is good in my book.
Speaking of which... since all the crafting recipes in the game seem to emulate the PC version's 2x2 / 3x3 grid interface, I think the most appropriate way to craft vertical slabs would be to "stack" 3 normal slabs in a column, which would yield 3 vertical slabs (giving you 1:1 ratio). This would prevent any repeated recipes from occurring and hold to the "spirit" of the game.
Sorry if I'm rude, but how can you edit a image if you didn't even post one?
^^^^ Click it! You know you want to...
If you make the recipe three vertical slabs, then that will require the user to use a crafting table. I was thinking, just for convenience sake, you could just have 1 vertical slab by it self yield 1 horizontal slab in any crafting interface (including within your personal crafting interface), and visa versa. That way you can exchange any number of them out as you need to (You aren't required to have 3 for the recipe to convert) and you aren't required to carry a crafting table with you.
I believe that we all understand what you are suggesting, but we are discussing game mechanics on how the game would determine whether the player meant to place a slab horizontally or vertically. Before TU14, The slab placement would have been simple, just point at the surface you want the slab to attach flat against... except that you wouldn't be able to crouch/build a bridge out of horizontal half-slabs in this manner any more, as the system would recognize a side placement to place a vertical slab instead of continue with the horizontal slabs.
So either the target box would have to be fixed to allow for more sensitive placement of slabs, or players would just have to suck it up to the inconvenience of requiring a block behind the slab for appropriate placement (even if only temporary), or there could be 2 separate block ID's for the same basic block type so that the system can automatically figure out appropriate placement of slabs (the downside is that they wouldn't immediately stack with each other without fully being converted to either horizontal or vertical).
I believe that the last option would the the easiest and most overall convenient method of handling the coordination of half-slab vertical/horizontal placement.
Oh, good call. I hadn't thought about just using a single-slab recipe. I (begrudgingly) suggested the 3-slab recipe because the 2-slab recipe is used for smooth sandstone and (chiseled?) quartz blocks.
You see?! That's why I need you around.
Not rude.. I'm saying I can take an image of a block..edit it.. then post it.
Well I was thinking more along the lines of a whole new block ID for a vertical slab. So there wouldn't be any issues at all when placing it. It knows that ID is for a vertical slab and the other ID is for a horizontal slab. As is right now you stack 2 horizontal slabs it makes a block.. same would apply with the vertical half slab. Both would end up being the same block ID as the whole block then.
here ya go
When you stack two slabs on top of each other the "full" block that transpires is actually a completely different block ID from the actual full block of the same texture. That's so when you break it it returns two slabs.
I think joining two vertical slabs in the same fashion would require the resulting "full" block to be a third, separate block ID so when it's broken it returns two vertical slabs, not horizontal ones. (Note: it may be possible to have the two share a block ID with distinguishing metadata. Not a code-writer so I'm not too sure.)
They look good!
I still support, now even more.
^^^^ Click it! You know you want to...