My suggestion is making an easier way to remover water source blocks from rooms built underwater. So far the only way to do this is to fill the entire room and remove the blocks. This is such a pain and annoyance and really limits what I am wanting to build. My main concern of it though is on the Xbox 360 as I am trying to build a Atlantis server that is taking way more hours than it's worth and really discouraging me from completing it. Please fix this or update Xbox 360 with something to making it easier to remove water blocks.
Do you have a specific suggestion as to 'how' this should be done? What logic/behavior changes would you suggest in particular to allow this to happen and yet allow the water to behave normally in most other cases? Water source blocks currently fill if 2 source blocks are adjacent to the same air or waterflow space (making that space adjacent to each of them a water source block too).
Also... have you tried sand or gravel? I've had pretty good luck placing a sand/gravel block on my ceiling of my flooded rooms and clearing all the water source blocks beneath it as it falls when I was working on under sea constructions. You do have to be conscious of the auto re-fill rule though.
Also... have you tried sand or gravel? I've had pretty good luck placing a sand/gravel block on my ceiling of my flooded rooms and clearing all the water source blocks beneath it as it falls when I was working on under sea constructions. You do have to be conscious of the auto re-fill rule though.