This Idea is for manly surivial players not creative players
The problem :
New Updates = New Items / Biomes / Ores
New Items / Biomes / Ores = Creating a New World
Creating a New World = You Just wasted all your time on the Previous Updateded World just to get the Following : The End, Jungle Biome, Mooshroome Biome,
and now you have to redo everything you've just done.
This Problem Generates because we have a Boundry around our world 1000x1000 (I'm using 1000x1000 because that's what they told us it was going to be 1000x1000 when it was being released so don't give me no none sense) and we are permantly stuck on what we have.
Solution : Update Chest.
An Update Chest is a chest containing all simple items that you can't get since you the world doesn't update along with and your Boundry is Limited
The Chest will contain so far
1 Jungle Sapling
1 Spruce Sapling
2 Snow Blocks (To Create a Snowman as a Unlimited Snow Generator
The Chest will soon Contain
Carrot Seeds (Not sure what seeds they use)
Potato Seeds (Not sure what seeds they use)
Etc
Solution 2 : Player Biome replacement
Biomes Replacement is a Manual thing, When you click on you're Previous updated World it will give you an option to pick Biomes you dont have in the world and to do this it will show a little map of you're world discovered area or not and you will be able to click on were you want that biome to be : Jungle, Swamp, Enterence to The End, Etc (For being a good sport to Mojangs Xbox Community). The replacement can be up to 40x40 Blocks Wide and will have a randomized shape Circle, Triangle, Square, Diamond, Cross, Etc.
Solution 3 : Make the World Boundless
Boundless = Undiscovered areas that can Generate any way it wants and can put new updated items in the Undiscovered area (CastleMiner Z did this why can't Minecraft? and sure CastleMiner Z's Boundery is only 43k long untill you start glitching out but the more area = more fun)
Bone Meal
I want Dispencers to Spit out plant growth when next to a ungrowing object all it does in Xbox minecraft is spit back out the BoneMeal.
More Information Slot
FAQ's
Q - Should we pay for this update?
A - No and why should we they ruined it with new updates they put out.
Re: Solution 3 - Boundless worlds - You may want it. Others may want it... but, after nearly 2 years of people demanding it and 4J explaining it, it's just never gonna happen on the Xbox 360.
Bone Meal
I want Dispencers to Spit out plant growth when next to a ungrowing object all it does in Xbox minecraft is spit back out the BoneMeal.
I made a similar suggestion back on Nov. 4th for modding Dispensers similarly (to include seeding, planting, and bone marrow), of course it would be preferable to have the Dropper implemented as well...that way a player has the choice on behavior they want:
Re: Solution 3 - Boundless worlds - You may want it. Others may want it... but, after nearly 2 years of people demanding it and 4J explaining it, it's just never gonna happen on the Xbox 360.
That's why I gave multiple suggestions. But we REALLY need one of them/these I kinda figured it wont go boundless. But i used up all my resources found all my Diamonds, Iron, Coal, Redstone, Gold, Etc and there is nothing left to do in my world expect run around saying "WHOA WHEE" it gets old lol
I made a similar suggestion back on Nov. 4th for modding Dispensers similarly (to include seeding, planting, and bone marrow), of course it would be preferable to have the Dropper implemented as well...that way a player has the choice on behavior they want:
well i would be happy with a micro transaction idea. like inorder to get things in an older world you pay like a few bucks for a bonus chest (in the spawn area) to includ certain items........they can have a few choices of chests to buy. like for example a stronhold chest that comes with a couple 64s of cracked stone bricks....64s of moss stone bricks an enough end portal blocks to make a portal.....
Rollback Post to RevisionRollBack
*insert awesome signature here*
My first console was the Atari 2600....yeah, I'm that old....
well i would be happy with a micro transaction idea. like inorder to get things in an older world you pay like a few bucks for a bonus chest (in the spawn area) to includ certain items........they can have a few choices of chests to buy. like for example a stronhold chest that comes with a couple 64s of cracked stone bricks....64s of moss stone bricks an enough end portal blocks to make a portal.....
Lol I'd never pay for a chest like that.
Yeah the updates themselves might be free... But I wouldn't want to fall for bribery just to get what I want in a previously played world.
well i would be happy with a micro transaction idea. like inorder to get things in an older world you pay like a few bucks for a bonus chest (in the spawn area) to includ certain items........they can have a few choices of chests to buy. like for example a stronhold chest that comes with a couple 64s of cracked stone bricks....64s of moss stone bricks an enough end portal blocks to make a portal.....
Why would I pay for something that they ruined and didn't approve. Basically what your saying is if you had a perfect world and it got outdated you are will to pay just to keep it updated say 15 dollars per update just to get that new TREE SEED... I'm pretty sure we as a community have enough to pay for MC360 already Skins, Pictures, Texture Packs.
and Solution 2 clearly is for Biome areas (If you haven't read it) only so this Stronghold can be put in with a click of a buttons
well i would be happy with a micro transaction idea. like inorder to get things in an older world you pay like a few bucks for a bonus chest (in the spawn area) to includ certain items........they can have a few choices of chests to buy. like for example a stronhold chest that comes with a couple 64s of cracked stone bricks....64s of moss stone bricks an enough end portal blocks to make a portal.....
Why would I pay for something that they ruined and didn't approve. Basically what your saying is if you had a perfect world and it got outdated you are will to pay just to keep it updated say 15 dollars per update just to get that new TREE SEED... I'm pretty sure we as a community have enough to pay for MC360 already Skins, Pictures, Texture Packs.
and Solution 2 clearly is for Biome areas (If you haven't read it) only so this Stronghold can be put in with a click of a buttons
I can't see paying for a per game injection of material when you could just as easily set this up through creative mode.
The TP's, MP's, and SP's have the advantage of being used in one world after the next by player preference, so there is an intrinsic value in that which I don't mind paying for... but not if it was only offered on a per world price.
I can't see paying for a per game injection of material when you could just as easily set this up through creative mode.
The TP's, MP's, and SP's have the advantage of being used in one world after the next by player preference, so there is an intrinsic value in that which I don't mind paying for... but not if it was only offered on a per world price.
Well, if you care about leaderboard stuff... you wouldn't want to put it in creative but I do agree.
This Idea is for manly surivial players not creative players
The problem :
New Updates = New Items / Biomes / Ores
New Items / Biomes / Ores = Creating a New World
Creating a New World = You Just wasted all your time on the Previous Updateded World just to get the Following : The End, Jungle Biome, Mooshroome Biome,
and now you have to redo everything you've just done.
This Problem Generates because we have a Boundry around our world 1000x1000 and we are permantly stuck on what we have.
Solution : Update Chest.
An Update Chest is a chest containing all simple items that you can't get since you the world doesn't update along with and your Boundry is Limited
The Chest will contain so far
1 Jungle Sapling
1 Spruce Sapling
2 Snow Blocks (To Create a Snowman as a Unlimited Snow Generator
The Chest will soon Contain
Carrot Seeds (Not sure what seeds they use)
Potato Seeds (Not sure what seeds they use)
Etc
Solution 2 : Player Biome replacement
Biomes Replacement is a Manual thing, When you click on you're Previous updated World it will give you an option to pick Biomes you dont have in the world and to do this it will show a little map of you're world discovered area or not and you will be able to click on were you want that biome to be : Jungle, Swamp, Enterence to The End, Etc (For being a good sport to Mojangs Xbox Community). The replacement can be up to 40x40 Blocks Wide and will have a randomized shape Circle, Triangle, Square, Diamond, Cross, Etc.
Solution 3 : Make the World Boundless
Boundless = Undiscovered areas that can Generate any way it wants and can put new updated items in the Undiscovered area (CastleMiner Z did this why can't Minecraft? and sure CastleMiner Z's Boundery is only 43k long untill you start glitching out but the more area = more fun)
Bone Meal
I want Dispencers to Spit out plant growth when next to a ungrowing object all it does in Xbox minecraft is spit back out the BoneMeal.
staying out of creative is not all about the leaderboard.....i like the fack that my massive builds on my wo main worlds are done without ever being in creative.......i like the fact that all acheivments are avalible to anyone who checks them out.....mades my builds feel like more of an accomplishment.....
Rollback Post to RevisionRollBack
*insert awesome signature here*
My first console was the Atari 2600....yeah, I'm that old....
staying out of creative is not all about the leaderboard.....i like the fack that my massive builds on my wo main worlds are done without ever being in creative.......i like the fact that all acheivments are avalible to anyone who checks them out.....mades my builds feel like more of an accomplishment.....
Yeah.. and I agree... but I'm going to rough it out in my existing world before I'm going to pay for a per game upgrade... but that seems to be the way a lot of games are going now... free (or low cost) to play, but you can end up spending a fortune on the bonuses for just that game. Take the classic facebook games, like Farm-Ville, for example.
staying out of creative is not all about the leaderboard.....i like the fack that my massive builds on my wo main worlds are done without ever being in creative.......i like the fact that all acheivments are avalible to anyone who checks them out.....mades my builds feel like more of an accomplishment.....
to be honest...the leader boards are broken......the max numbers for everything stop counting at like 65000 or something like that...they are far from acurate
Rollback Post to RevisionRollBack
*insert awesome signature here*
My first console was the Atari 2600....yeah, I'm that old....
to be honest...the leader boards are broken......the max numbers for everything stop counting at like 65000 or something like that...they are far from acurate
65535 = 216 - 1
(the maximum range for an unsigned 2-byte short-int variable).
If they are considering staying on with the Leaderboards, they probability should convert to using an unsigned 4-byte (normal) int variable, or even an unsigned 8-byte long-int variable:
Normal Unsigned Int Max Value: 232 - 1 = 4,294,967,295
Unsigned Long Int Max Value: 264 - 1 = 18,446,744,073,709,551,615
i'm not going to pretend to understand what any of that is but i do thank you for xplaining why the numbers stop where they do.......all and all the leader board is not all that important....i do however like the idea of an update chest
Rollback Post to RevisionRollBack
*insert awesome signature here*
My first console was the Atari 2600....yeah, I'm that old....
i'm not going to pretend to understand what any of that is but i do thank you for xplaining why the numbers stop where they do.......all and all the leader board is not all that important....i do however like the idea of an update chest
Corrected some errors I found in what I had originally typed.
But basically, each BIT can have 2 states (0 or 1), 8 bits make up 1 byte which is 28 = 256 possible values, if it is a signed value (ie, negative numbers are allowed), then the upper and lower range is roughly half the 256 value, (128), but you still have to account for your zero value, so that takes 1 less off the upper range (-128 to +127). If you tell the computer that it is an unsigned value, you can use the full range of bits on all positive numbers only (0 to 255).
The smallest (called short) integer value in C and in Java is 2 bytes (or 16 bits in length).
The mid range integer value (called int in Java or long in C) is 4 bytes in length (or 32 bits in length).
The largest integer value (called long in Java or long long in C) is 8 bytes in length (or 64 bits in length).
I'm not sure if that helps at all or not....but you always have to subtract 1 from your upper range value to account for the zero value... all counting starts with '0' in Java or in C.
This Idea is for manly surivial players not creative players
The problem :
New Updates = New Items / Biomes / Ores
New Items / Biomes / Ores = Creating a New World
Creating a New World = You Just wasted all your time on the Previous Updateded World just to get the Following : The End, Jungle Biome, Mooshroome Biome,
and now you have to redo everything you've just done.
This Problem Generates because we have a Boundry around our world 1000x1000 (I'm using 1000x1000 because that's what they told us it was going to be 1000x1000 when it was being released so don't give me no none sense) and we are permantly stuck on what we have.
Solution : Update Chest.
An Update Chest is a chest containing all simple items that you can't get since you the world doesn't update along with and your Boundry is Limited
The Chest will contain so far
1 Jungle Sapling
1 Spruce Sapling
2 Snow Blocks (To Create a Snowman as a Unlimited Snow Generator
The Chest will soon Contain
Carrot Seeds (Not sure what seeds they use)
Potato Seeds (Not sure what seeds they use)
Etc
Solution 2 : Player Biome replacement
Biomes Replacement is a Manual thing, When you click on you're Previous updated World it will give you an option to pick Biomes you dont have in the world and to do this it will show a little map of you're world discovered area or not and you will be able to click on were you want that biome to be : Jungle, Swamp, Enterence to The End, Etc (For being a good sport to Mojangs Xbox Community). The replacement can be up to 40x40 Blocks Wide and will have a randomized shape Circle, Triangle, Square, Diamond, Cross, Etc.
Solution 3 : Make the World Boundless
Boundless = Undiscovered areas that can Generate any way it wants and can put new updated items in the Undiscovered area (CastleMiner Z did this why can't Minecraft? and sure CastleMiner Z's Boundery is only 43k long untill you start glitching out but the more area = more fun)
Bone Meal
I want Dispencers to Spit out plant growth when next to a ungrowing object all it does in Xbox minecraft is spit back out the BoneMeal.
More Information Slot
FAQ's
Q - Should we pay for this update?
A - No and why should we they ruined it with new updates they put out.
I made a similar suggestion back on Nov. 4th for modding Dispensers similarly (to include seeding, planting, and bone marrow), of course it would be preferable to have the Dropper implemented as well...that way a player has the choice on behavior they want:
Forum Index > Minecraft: Xbox 360 Edition > MCX360: Suggestions > Seeder: Dispenser update
That's why I gave multiple suggestions. But we REALLY need one of them/these I kinda figured it wont go boundless. But i used up all my resources found all my Diamonds, Iron, Coal, Redstone, Gold, Etc and there is nothing left to do in my world expect run around saying "WHOA WHEE" it gets old lol
I understand what you're saying and I 100% agree, the same should go for Arrows, Splash Potions, Etc.
Lol I'd never pay for a chest like that.
Yeah the updates themselves might be free... But I wouldn't want to fall for bribery just to get what I want in a previously played world.
Why would I pay for something that they ruined and didn't approve. Basically what your saying is if you had a perfect world and it got outdated you are will to pay just to keep it updated say 15 dollars per update just to get that new TREE SEED... I'm pretty sure we as a community have enough to pay for MC360 already Skins, Pictures, Texture Packs.
and Solution 2 clearly is for Biome areas (If you haven't read it) only so this Stronghold can be put in with a click of a buttons
I can't see paying for a per game injection of material when you could just as easily set this up through creative mode.
The TP's, MP's, and SP's have the advantage of being used in one world after the next by player preference, so there is an intrinsic value in that which I don't mind paying for... but not if it was only offered on a per world price.
Well, if you care about leaderboard stuff... you wouldn't want to put it in creative but I do agree.
You could just put it in creative mode.
Yeah.. and I agree... but I'm going to rough it out in my existing world before I'm going to pay for a per game upgrade... but that seems to be the way a lot of games are going now... free (or low cost) to play, but you can end up spending a fortune on the bonuses for just that game. Take the classic facebook games, like Farm-Ville, for example.
Aside from leaderboards........
65535 = 216 - 1
(the maximum range for an unsigned 2-byte short-int variable).
If they are considering staying on with the Leaderboards, they probability should convert to using an unsigned 4-byte (normal) int variable, or even an unsigned 8-byte long-int variable:
Normal Unsigned Int Max Value: 232 - 1 = 4,294,967,295
Unsigned Long Int Max Value: 264 - 1 = 18,446,744,073,709,551,615
Corrected some errors I found in what I had originally typed.
But basically, each BIT can have 2 states (0 or 1), 8 bits make up 1 byte which is 28 = 256 possible values, if it is a signed value (ie, negative numbers are allowed), then the upper and lower range is roughly half the 256 value, (128), but you still have to account for your zero value, so that takes 1 less off the upper range (-128 to +127). If you tell the computer that it is an unsigned value, you can use the full range of bits on all positive numbers only (0 to 255).
The smallest (called short) integer value in C and in Java is 2 bytes (or 16 bits in length).
The mid range integer value (called int in Java or long in C) is 4 bytes in length (or 32 bits in length).
The largest integer value (called long in Java or long long in C) is 8 bytes in length (or 64 bits in length).
I'm not sure if that helps at all or not....but you always have to subtract 1 from your upper range value to account for the zero value... all counting starts with '0' in Java or in C.