Maybe also in and immediately around some riverbeds. I've seen a lot of gravel riverbeds.... but yeah, not too common.
1: I'm ok with more slabs, even for sand and gravel...
2: You could use multiple blocks of dirk for your input, and get a similar numeric output of segregated blocks
3: Since the Crafting Table/Furnace only has 1 output, you'd have to use something else....something like a Sifter/Sluice box.
Required Input: Stack of (8+) dirt and water source block (or bucket of water)
Output: (2) Gravel, (3) Sand, (2) Clay, and a rare chance of a gold nugget
(it is a loss-y system, in that it requires more material input than you get out of it).
...but you could have a crafting recipe for the crafting table to put it back together (would need to add 'organic matter'):
L = Leaf Block/Flower/Grass/Fern/etc.
S = Sand Block
G = Gravel Block
C = Clay Block
L C L
S G S
G C G
...this recipe could Yield 8-9 blocks of dirt.
Ahhhhh good old Alaska and Yukon style gold mining techniques eh? Not bad
Well... I tried to be simpler in my explanation... but that didn't seem to be working. The geological analysis apparently was needed because there is no recipe on earth that you would get clay out of simply mixing gravel with some other substance.
I feel that some analysis is necessary because the crafting recipes approximate real life to some degree, there is an obvious attempt at making sense, even in the position that ingredients are placed within the crafting interface (ie. you can't craft a bow by changing where you place the string and sticks, and you can't craft a bow by substituting string for fish and stick for apples).
If you want clay, then your best option would be to extract it from dirt somehow... maybe have some way to break dirt up and separate it out to clay, sand, and gravel. Otherwise, you would logically need a way to grind up stone into finer particulates and powders.
There is a certain level of logic to the game in the crafting recipes, it isn't completely random or haphazard and nonsensical.
This might be a better idea, especially if Gravel on the surface was made much more common and available in most (if not all) biomes.
I actually have a problem with the idea of breaking up stone or cutting down a tree with a fully wooden tool, personally, I think flint tools should replace wooden tools, but only if gravel was made much more common, and at least enforced on Hard mode.
Well... To reference your idea of redstone dust being either electricity or "magic"... How about just "magic"?
Or just use the enchantment table for stacks of normal blocks, spend some XP and transmute them into a different stack of blocks...
I was thinking that too.. But I wasn't sure if that would be too silly to say or post so I didn't bother.
Because I was expecting there to be an onslaught of people going "why would you spend exp on it blah blah blah blah"
I was thinking that too.. But I wasn't sure if that would be too silly to say or post so I didn't bother.
Because I was expecting there to be an onslaught of people going "why would you spend exp on it blah blah blah blah"
I might be willing to spend a few points of XP if I could guarantee the Block ID a stack changed to (ie, not random), but not too expensive on XP...maybe 1 XP per 8 blocks converted?
I might be willing to spend a few points of XP if I could guarantee the Block ID a stack changed to (ie, not random), but not too expensive on XP...maybe 1 XP per 8 blocks converted?
I'd be willing to work with that.
Because.. I always did think that XP should be kind of like currency as well as "magic" if you will.
Use your levels to "buy" things.
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Hebrews 11:1
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Ahhhhh good old Alaska and Yukon style gold mining techniques eh? Not bad
Well... To reference your idea of redstone dust being either electricity or "magic"... How about just "magic"?
Well... I AM from Alaska..... LOL
Then maybe we should think about a Transmutation Table, instead of trying to find a 'crafting' recipe for it.
But you already can make stone with cobblestone so I don't see a purpose
^^^^ Click it! You know you want to...
I know you are why I made the pun
I don't know that could work too I guess.
Or just use the enchantment table for stacks of normal blocks, spend some XP and transmute them into a different stack of blocks...
I was thinking that too.. But I wasn't sure if that would be too silly to say or post so I didn't bother.
Because I was expecting there to be an onslaught of people going "why would you spend exp on it blah blah blah blah"
I might be willing to spend a few points of XP if I could guarantee the Block ID a stack changed to (ie, not random), but not too expensive on XP...maybe 1 XP per 8 blocks converted?
I'd be willing to work with that.
Because.. I always did think that XP should be kind of like currency as well as "magic" if you will.
Use your levels to "buy" things.