So I was playing the other day and I was wondering about gravel and its actual purpose in the game. To me its useless.. unless I need flint for a flint and steel tool. Which is rare. But other thatn that...
What would your ideas on the use for gravel be???
Could there be more use for it other than creating pathways and looting flint from it?
I'd really like to see a crafting recipe for clay. Either two gravel and two dirt = one clay block or one sand, one gravel and 2 dirt blocks = one clay block.
When and If carpet is introduced on the xbox360, a gravel block could break up to piles of gravel which could then be placed like carpet tiles, but have that gravel texture/sound.
Using gravel in making clay doesn't sound like it makes sense as to have it as part of the recipe to me, and using it to make concrete would not be in 'the spirrit of the game' genre.
I really can't think of too many more uses for gravel off the top of my head, though.
It makes about as much sense as having dirt and sand in the recipe. Dirt can be classified into three common types: sands, silts, and clays. There are a few more types but mostly these three make up the majority of the soils in the world.
It makes about as much sense as having dirt and sand in the recipe. Dirt can be classified into three common types: sands, silts, and clays. There are a few more types but mostly these three make up the majority of the soils in the world.
Actually... it makes less sense than using sand in a recipe... which for the record, I did not suggest either, and don't support for similar reasons.... however, by your own citation above, gravel is neither a sand, silt, nor clay, and hence is not even in the 'dirt' family of classification due to having too large of particulate size.
I'd also like to have a way to get more clay in the game (other than by exploiting a duplicating glitch or in using creative mode)... but I still wouldn't use gravel in a crafting recipe to do so.... maybe come up with a special block such as a seperator, where you can put in multiple blocks of soil (8, 16, 64) and over time (like a furnace) get back component material (sand, clay, a small chance of a gold nugget, etc.)
My point was simply that technically; sand, clay and dirt are all basically the same thing. Gravel is common in all soil types which is why *I* would personally include it in a recipe for making clay.
So I was playing the other day and I was wondering about gravel and its actual purpose in the game. To me its useless.. unless I need flint for a flint and steel tool. Which is rare. But other thatn that...
What would your ideas on the use for gravel be???
Could there be more use for it other than creating pathways and looting flint from it?
I use it along with sand to fill in lava pits that are really big. Though Sand is the better choice because you can reuse 100% of it unlike gravel which has sections of it break down into flint.
Actually... it makes less sense than using sand in a recipe... which for the record, I did not suggest either, and don't support for similar reasons.... however, by your own citation above, gravel is neither a sand, silt, nor clay, and hence is not even in the 'dirt' family of classification due to having too large of particulate size.
I'd also like to have a way to get more clay in the game (other than by exploiting a duplicating glitch or in using creative mode)... but I still wouldn't use gravel in a crafting recipe to do so.... maybe come up with a special block such as a seperator, where you can put in multiple blocks of soil (8, 16, 64) and over time (like a furnace) get back component material (sand, clay, a small chance of a gold nugget, etc.)
Well, I don't see why we can't use things like dirt and sand to make clay..
I mean I don't think it makes too too much sense to have TNT be made from just sand and gun powder.. Lol.
So why not? It would solve anyone's desire to really want to make something big out of brick.
You guys have good points. I like the clay idea.. maybe gravel+water=mud ---> mud+furnace=clay??? Idk, but im hoping we can come up with some more great ideas for the use of gravel.
I also use gravel to fill in pathways over lava in the nether for my nether base( i have a base for every biome ).
You guys have good points. I like the clay idea.. maybe gravel+water=mud ---> mud+furnace=clay??? Idk, but im hoping we can come up with some more great ideas for the use of gravel.
I also use gravel to fill in pathways over lava in the nether for my nether base( i have a base for every biome ).
Well if you can grab a bucket, and a few shovels and then just go to the bottom of the oceans you'll find tonnes of clay. Enough to build a house with.
If you're wondering what the bucket is for.. It's so that you can kinda breath underwater. Just press LT to remove a block of water for a second where you are standing and it will create an air pocket for you to breath. Just keep doing that when your air gets low and you're good. I stayed underwater without coming to the surface once doing that
But I do agree with that thing where you said gravel plus water then putting it in a furnace. I like that idea.
My point was simply that technically; sand, clay and dirt are all basically the same thing. Gravel is common in all soil types which is why *I* would personally include it in a recipe for making clay.
Your statement: Gravel is found with Dirt, therefor, Gravel can be used to make dirt related products....such as dirt, clay, or sand
My counterpoint: Diamonds are found with common rocks... so by this logic, we should be able to use common rocks to make diamonds.
[/size]
You guys have good points. I like the clay idea.. maybe gravel+water=mud ---> mud+furnace=clay??? Idk, but im hoping we can come up with some more great ideas for the use of gravel.
I also use gravel to fill in pathways over lava in the nether for my nether base( i have a base for every biome ).
Gravel + Water = wet pebbles
It would make more sense trying to extract Clay from Dirt than it would from either Sand or Gravel.
Gravel is rocky particulates GREATER than 2mm (or greater than 0.079 inches, or greater than [size=small] 2,000 [/size]µm[size=medium])[/size]
[/size]
Maybe grinding stone into gravel and then into sand?
THIS actually makes more sense... then you could grind Sand into Clay... but that would require the implementation of a new Game Item/Block, Rock Crusher: http://en.wikipedia.org/wiki/Crusher
I think you should be able to either craft four gravel into stone or just smelt it to make cobblestone.
Better idea, re-add gravel beaches, remove wooden tools and replace them with flint tools, this would make the beginning game more interesting and realistic, going out and searching for flint to make your first crude Axe, and who ever uses a wooden pick any way? I make one mine three stone and chuck it in some lava, its a complete tool tier that's totally useless.
Rollback Post to RevisionRollBack
If it took more than one shot you weren't using a Jacobs.
Your statement: Gravel is found with Dirt, therefor, Gravel can be used to make dirt related products....such as dirt, clay, or sand
My counterpoint: Diamonds are found with common rocks... so by this logic, we should be able to use common rocks to make diamonds.
Gravel + Water = wet pebbles
It would make more sense trying to extract Clay from Dirt than it would from either Sand or Gravel.
Gravel is rocky particulates GREATER than 2mm (or greater than 0.079 inches, or greater than [color=#000000][font=sans-serif] 2,000 [/font][/color]µm)
[/font][/color]
Clay is composed of particulates that are LESS than [color=#000000][font=sans-serif] 2 [/font][/color]µm (1000 µm = 1 mm):
[/size][/font][/color]
[size=medium]
THIS actually makes more sense... then you could grind Sand into Clay... but that would require the implementation of a new Game Item/Block, Rock Crusher: http://en.wikipedia.org/wiki/Crusher
That just sounds way more complicated than it needs to be... It's a good idea but if that idea there was made simpler I'd be more inclined to agree with you. Lol cause I don't see why it needs an entire scientific analysis about real life geography to have a simpler way of making clay in minecraft
I think you should be able to either craft four gravel into stone or just smelt it to make cobblestone.
Better idea, re-add gravel beaches, remove wooden tools and replace them with flint tools, this would make the beginning game more interesting and realistic, going out and searching for flint to make your first crude Axe, and who ever uses a wooden pick any way? I make one mine three stone and chuck it in some lava, its a complete tool tier that's totally useless.
Yeah agreed. Because Cavemen and a lot of the aboriginals in North America used flint tools didn't they? Like full up flint tools?
Because yeah on a technicality flint is just stone, and you could argue why have one stone tool just to upgrade to.. a stone tool?
I like that idea because it's more "authentic", but I'm okay with Wooden tools because they're like you said just easy to mine 3 stone and just make a stone pick. Because flint isn't the easiest thing in the world to find at times.
That just sounds way more complicated than it needs to be... It's a good idea but if that idea there was made simpler I'd be more inclined to agree with you. Lol cause I don't see why it needs an entire scientific analysis about real life geography to have a simpler way of making clay in minecraft
Well... I tried to be simpler in my explanation... but that didn't seem to be working. The geological analysis apparently was needed because there is no recipe on earth that you would get clay out of simply mixing gravel with some other substance.
I feel that some analysis is necessary because the crafting recipes approximate real life to some degree, there is an obvious attempt at making sense, even in the position that ingredients are placed within the crafting interface (ie. you can't craft a bow by changing where you place the string and sticks, and you can't craft a bow by substituting string for fish and stick for apples).
If you want clay, then your best option would be to extract it from dirt somehow... maybe have some way to break dirt up and separate it out to clay, sand, and gravel. Otherwise, you would logically need a way to grind up stone into finer particulates and powders.
There is a certain level of logic to the game in the crafting recipes, it isn't completely random or haphazard and nonsensical.
I think you should be able to either craft four gravel into stone or just smelt it to make cobblestone.
Better idea, re-add gravel beaches, remove wooden tools and replace them with flint tools, this would make the beginning game more interesting and realistic, going out and searching for flint to make your first crude Axe, and who ever uses a wooden pick any way? I make one mine three stone and chuck it in some lava, its a complete tool tier that's totally useless.
This might be a better idea, especially if Gravel on the surface was made much more common and available in most (if not all) biomes.
I actually have a problem with the idea of breaking up stone or cutting down a tree with a fully wooden tool, personally, I think flint tools should replace wooden tools, but only if gravel was made much more common, and at least enforced on Hard mode.
Well... I tried to be simpler in my explanation... but that didn't seem to be working. The geological analysis apparently was needed because there is no recipe on earth that you would get clay out of simply mixing gravel with some other substance.
I feel that some analysis is necessary because the crafting recipes approximate real life to some degree, there is an obvious attempt at making sense, even in the position that ingredients are placed within the crafting interface (ie. you can't craft a bow by changing where you place the string and sticks, and you can't craft a bow by substituting string for fish and stick for apples).
If you want clay, then your best option would be to extract it from dirt somehow... maybe have some way to break dirt up and separate it out to clay, sand, and gravel. Otherwise, you would logically need a way to grind up stone into finer particulates and powders.
There is a certain level of logic to the game in the crafting recipes, it isn't completely random or haphazard and nonsensical.
This might be a better idea, especially if Gravel on the surface was made much more common and available in most (if not all) biomes.
I actually have a problem with the idea of breaking up stone or cutting down a tree with a fully wooden tool, personally, I think flint tools should replace wooden tools, but only if gravel was made much more common, and at least enforced on Hard mode.
If it was broken up though... wouldn't you need to have like... sand slabs and gravel slabs?? Because having a dirt block, sand block, and gravel block all from just breaking a block of dirt in a crafting table. Unless it was say...
6 dirt =
1 block of dirt
1 block of sand
1 block of gravel
?although other ways more "outrageous" could work. I mean, 6 blocks of wood and 3 books to make one bookshelf? That's pretty annoying as well.
Gravel should spawn in beaches and more often in extreme hills cliffs, but not so much that its to easy to get, I'd hate to make the game barely harder and then instantly nerf it.
Rollback Post to RevisionRollBack
If it took more than one shot you weren't using a Jacobs.
Gravel should spawn in beaches and more often in extreme hills cliffs, but not so much that its to easy to get, I'd hate to make the game barely harder and then instantly nerf it.
Maybe also in and immediately around some riverbeds. I've seen a lot of gravel riverbeds.... but yeah, not too common.
If it was broken up though... wouldn't you need to have like... sand slabs and gravel slabs?? Because having a dirt block, sand block, and gravel block all from just breaking a block of dirt in a crafting table. Unless it was say...
6 dirt =
1 block of dirt
1 block of sand
1 block of gravel
?
although other ways more "outrageous" could work. I mean, 6 blocks of wood and 3 books to make one bookshelf? That's pretty annoying as well.
1: I'm ok with more slabs, even for sand and gravel...
2: You could use multiple blocks of dirk for your input, and get a similar numeric output of segregated blocks
3: Since the Crafting Table/Furnace only has 1 output, you'd have to use something else....something like a Sifter/Sluice box.
Required Input: Stack of (8+) dirt and water source block (or bucket of water)
Output: (2) Gravel, (3) Sand, (2) Clay, and a rare chance of a gold nugget
(it is a loss-y system, in that it requires more material input than you get out of it).
...but you could have a crafting recipe for the crafting table to put it back together (would need to add 'organic matter'):
L = Leaf Block/Flower/Grass/Fern/etc.
S = Sand Block
G = Gravel Block
C = Clay Block
So I was playing the other day and I was wondering about gravel and its actual purpose in the game. To me its useless.. unless I need flint for a flint and steel tool. Which is rare. But other thatn that...
What would your ideas on the use for gravel be???
Could there be more use for it other than creating pathways and looting flint from it?
Maybe they can make a new crafting recipe for gravel:
dye+gravel=Colored Gravel
Then again, I don't really see the purpose of my "colored gravel" suggestion. Maybe just as a design purpose?
Back on topic, Gravel is also sometimes useful because if you place gravel without it being on top of a block, it falls. This is useful for some cases.
What would your ideas on the use for gravel be???
Could there be more use for it other than creating pathways and looting flint from it?
Using gravel in making clay doesn't sound like it makes sense as to have it as part of the recipe to me, and using it to make concrete would not be in 'the spirrit of the game' genre.
I really can't think of too many more uses for gravel off the top of my head, though.
http://en.wikipedia.org/wiki/Soil_type
Actually... it makes less sense than using sand in a recipe... which for the record, I did not suggest either, and don't support for similar reasons.... however, by your own citation above, gravel is neither a sand, silt, nor clay, and hence is not even in the 'dirt' family of classification due to having too large of particulate size.
http://en.wikipedia.org/wiki/Gravel
I'd also like to have a way to get more clay in the game (other than by exploiting a duplicating glitch or in using creative mode)... but I still wouldn't use gravel in a crafting recipe to do so.... maybe come up with a special block such as a seperator, where you can put in multiple blocks of soil (8, 16, 64) and over time (like a furnace) get back component material (sand, clay, a small chance of a gold nugget, etc.)
I use it along with sand to fill in lava pits that are really big. Though Sand is the better choice because you can reuse 100% of it unlike gravel which has sections of it break down into flint.
Well, I don't see why we can't use things like dirt and sand to make clay..
I mean I don't think it makes too too much sense to have TNT be made from just sand and gun powder.. Lol.
So why not? It would solve anyone's desire to really want to make something big out of brick.
I also use gravel to fill in pathways over lava in the nether for my nether base( i have a base for every biome ).
Well if you can grab a bucket, and a few shovels and then just go to the bottom of the oceans you'll find tonnes of clay. Enough to build a house with.
If you're wondering what the bucket is for.. It's so that you can kinda breath underwater. Just press LT to remove a block of water for a second where you are standing and it will create an air pocket for you to breath. Just keep doing that when your air gets low and you're good. I stayed underwater without coming to the surface once doing that
But I do agree with that thing where you said gravel plus water then putting it in a furnace. I like that idea.
Stay fluffy~
Your statement: Gravel is found with Dirt, therefor, Gravel can be used to make dirt related products....such as dirt, clay, or sand
My counterpoint: Diamonds are found with common rocks... so by this logic, we should be able to use common rocks to make diamonds.
[size=medium]
Gravel + Water = wet pebbles
It would make more sense trying to extract Clay from Dirt than it would from either Sand or Gravel.
Gravel is rocky particulates GREATER than 2mm (or greater than 0.079 inches, or greater than [size=small] 2,000 [/size]µm[size=medium])[/size]
THIS actually makes more sense... then you could grind Sand into Clay... but that would require the implementation of a new Game Item/Block, Rock Crusher: http://en.wikipedia.org/wiki/Crusher
... or a Macerator (as was implemented in the Industrial Craft Mod): http://wiki.industri...title=Macerator
Better idea, re-add gravel beaches, remove wooden tools and replace them with flint tools, this would make the beginning game more interesting and realistic, going out and searching for flint to make your first crude Axe, and who ever uses a wooden pick any way? I make one mine three stone and chuck it in some lava, its a complete tool tier that's totally useless.
That just sounds way more complicated than it needs to be... It's a good idea but if that idea there was made simpler I'd be more inclined to agree with you. Lol cause I don't see why it needs an entire scientific analysis about real life geography to have a simpler way of making clay in minecraft
Yeah agreed. Because Cavemen and a lot of the aboriginals in North America used flint tools didn't they? Like full up flint tools?
Because yeah on a technicality flint is just stone, and you could argue why have one stone tool just to upgrade to.. a stone tool?
I like that idea because it's more "authentic", but I'm okay with Wooden tools because they're like you said just easy to mine 3 stone and just make a stone pick. Because flint isn't the easiest thing in the world to find at times.
Well... I tried to be simpler in my explanation... but that didn't seem to be working. The geological analysis apparently was needed because there is no recipe on earth that you would get clay out of simply mixing gravel with some other substance.
I feel that some analysis is necessary because the crafting recipes approximate real life to some degree, there is an obvious attempt at making sense, even in the position that ingredients are placed within the crafting interface (ie. you can't craft a bow by changing where you place the string and sticks, and you can't craft a bow by substituting string for fish and stick for apples).
If you want clay, then your best option would be to extract it from dirt somehow... maybe have some way to break dirt up and separate it out to clay, sand, and gravel. Otherwise, you would logically need a way to grind up stone into finer particulates and powders.
There is a certain level of logic to the game in the crafting recipes, it isn't completely random or haphazard and nonsensical.
This might be a better idea, especially if Gravel on the surface was made much more common and available in most (if not all) biomes.
I actually have a problem with the idea of breaking up stone or cutting down a tree with a fully wooden tool, personally, I think flint tools should replace wooden tools, but only if gravel was made much more common, and at least enforced on Hard mode.
If it was broken up though... wouldn't you need to have like... sand slabs and gravel slabs?? Because having a dirt block, sand block, and gravel block all from just breaking a block of dirt in a crafting table. Unless it was say...
6 dirt =
1 block of dirt
1 block of sand
1 block of gravel
?although other ways more "outrageous" could work. I mean, 6 blocks of wood and 3 books to make one bookshelf? That's pretty annoying as well.
Gravel should spawn in beaches and more often in extreme hills cliffs, but not so much that its to easy to get, I'd hate to make the game barely harder and then instantly nerf it.
Maybe also in and immediately around some riverbeds. I've seen a lot of gravel riverbeds.... but yeah, not too common.
1: I'm ok with more slabs, even for sand and gravel...
2: You could use multiple blocks of dirk for your input, and get a similar numeric output of segregated blocks
3: Since the Crafting Table/Furnace only has 1 output, you'd have to use something else....something like a Sifter/Sluice box.
Required Input: Stack of (8+) dirt and water source block (or bucket of water)
Output: (2) Gravel, (3) Sand, (2) Clay, and a rare chance of a gold nugget
(it is a loss-y system, in that it requires more material input than you get out of it).
...but you could have a crafting recipe for the crafting table to put it back together (would need to add 'organic matter'):
L = Leaf Block/Flower/Grass/Fern/etc.
S = Sand Block
G = Gravel Block
C = Clay Block
L C L
S G S
G C G
...this recipe could Yield 8-9 blocks of dirt.
Maybe they can make a new crafting recipe for gravel:
dye+gravel=Colored Gravel
Then again, I don't really see the purpose of my "colored gravel" suggestion. Maybe just as a design purpose?
Back on topic, Gravel is also sometimes useful because if you place gravel without it being on top of a block, it falls. This is useful for some cases.
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