Would still love to see the ability to dye sand in order to make coloured glass. I believe that this has been recently added to PC version? So hopefully we will eventually get it for console. Seems like such an obvious thing to add for creating stained glass windows, etc.
I think this would be a cool idea as well as when the sun passes through the glass you can see the different coloured shadows.
Colored light effects on shadows might be a bit much for the 360 with everything else it has to do.... I'd be happy with just the glass (and sand) colored and use the normal illumination from standard glass transparency for area lighting....
Colored light effects on shadows might be a bit much for the 360 with everything else it has to do.... I'd be happy with just the glass (and sand) colored and use the normal illumination from standard glass transparency for area lighting....
Just a thought, I know the mechanics behind it would be a lot more difficult.
Colored light effects on shadows might be a bit much for the 360 with everything else it has to do.... I'd be happy with just the glass (and sand) colored and use the normal illumination from standard glass transparency for area lighting....
I know it's not a good thing to refer to other games, but I do have an indie game on xbox that has lit colored glass (xenominer) which is based off the minecraft template, so it is possible on xbox, but in the code they have, they'd have to figure out how to do it. I'd rather have it for a creative flair than anything, since it was suggested long ago by fans, and it'd be nice to give us that.
I know it's not a good thing to refer to other games, but I do have an indie game on xbox that has lit colored glass (xenominer) which is based off the minecraft template, so it is possible on xbox, but in the code they have, they'd have to figure out how to do it. I'd rather have it for a creative flair than anything, since it was suggested long ago by fans, and it'd be nice to give us that.
I know it's not a good thing to refer to other games, but I do have an indie game on xbox that has lit colored glass (xenominer) which is based off the minecraft template, so it is possible on xbox, but in the code they have, they'd have to figure out how to do it. I'd rather have it for a creative flair than anything, since it was suggested long ago by fans, and it'd be nice to give us that.
Colored Redstone Lamps would be cool, I believe there is a MOD that does that for the PC. Or are you talking about glowing semi-transparent glass?
Glowing semi-transparent glass, and as far as "like minecraft" it's block-mining but closer to the tekkit mod than anything else. Just know that if similar games on the system can handle, they could definitely find a way to make it work, just a matter of where on the list of items it is ( or isn't)
Glowing semi-transparent glass, and as far as "like minecraft" it's block-mining but closer to the tekkit mod than anything else. Just know that if similar games on the system can handle, they could definitely find a way to make it work, just a matter of where on the list of items it is ( or isn't)
Well... I took a look at a few pic's on xenominer, and the colored ambient lighting is pretty cool. Here's a good pic that illustrates the reflected ambient colored lighting as it affects the landscape around the light source(s):
From a coding standpoint, logically, it isn't hard to do, but Minecraft is already having issues with rendering just 1 white light on the 360, adding full spectrum ambient lighting would require tracking at least 3 colors per illumination source and mixing them appropriately to get the right diffused reflected color. That is potentially significantly more calculations and data tracking than just dealing with 1 hue of white light alone.
But Xenominer does seem to be similar to Minecraft in many ways... so it might be doable... but I think a major code revision might be required before it could be reasonably done right.
And yeah, it's something 4J will have to look at within their own code. I mean, part of the way to improve the game is going to have to come from finding ways to make the code more efficient if possible. At least the color of the glass could be added since it's on PC now.
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Colored light effects on shadows might be a bit much for the 360 with everything else it has to do.... I'd be happy with just the glass (and sand) colored and use the normal illumination from standard glass transparency for area lighting....
Just a thought, I know the mechanics behind it would be a lot more difficult.
I'm not sure about a programming standpoint.. But looking at it.. I can't see how just using a piece of dye and glass
I know it's not a good thing to refer to other games, but I do have an indie game on xbox that has lit colored glass (xenominer) which is based off the minecraft template, so it is possible on xbox, but in the code they have, they'd have to figure out how to do it. I'd rather have it for a creative flair than anything, since it was suggested long ago by fans, and it'd be nice to give us that.
That game is like Minecraft?? How so?
Colored Redstone Lamps would be cool, I believe there is a MOD that does that for the PC. Or are you talking about glowing semi-transparent glass?
I'd like that too.
Well... I took a look at a few pic's on xenominer, and the colored ambient lighting is pretty cool. Here's a good pic that illustrates the reflected ambient colored lighting as it affects the landscape around the light source(s):
From a coding standpoint, logically, it isn't hard to do, but Minecraft is already having issues with rendering just 1 white light on the 360, adding full spectrum ambient lighting would require tracking at least 3 colors per illumination source and mixing them appropriately to get the right diffused reflected color. That is potentially significantly more calculations and data tracking than just dealing with 1 hue of white light alone.
But Xenominer does seem to be similar to Minecraft in many ways... so it might be doable... but I think a major code revision might be required before it could be reasonably done right.