We should have a tropical rainforest biome. This would be a mix between a jungle biome, and a forest biome. There would be jungle trees, and a newly added palm tree. Also, lots of tropical foliage like ferns that don't look like crap, flowers, lots of vines, moss on the ground, and others. Make the canopy so thick that it can spawn monsters. Mobs that would spawn here would be frogs, lizards, iguanas, turtles, alligators, jaguars, monkeys, gorillas tapers for jaguars to kill, toucans, and others. Villages should spawn, but different. In villages, there should be tiki drums, and you can play them to make a drum sound. A new torch type called tiki torches. Ponds would spawn with lilly pads, and frogs, and alligators. ​Rivers should be common here, and so should waterfalls. There should be lotus flower lilly pads, and they should be edible with the same characteristics as in greek ,mythology, and they should dull your senses for 30 seconds. Abandoned villages with walls made of moss stone, and houses with vines, and of course, no villagers. Should border tropical biomes, which I said before should have bigger beaches and palm trees. This will be great.
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At first I read the post as meaning jungle biomes and I was going to say "but we already have those...".
But then I came in here and actually it's not that bad.
While I think the amount of animals being added is a bit much... I do also think that they need specific animals to spawn in certain biomes.. such as... yeah the day I see a cow and a sheep climb a jungle tree will be the day. It would make sense to see things like Gorilla's, but I don't think we need jaguars because ocelots could pretty much fit the description other than, they don't attack anything as far as I know.
Since they haven't added watermelon to be something you can just find on the ground, say have that be found in there.
Support Rainforests and palm trees (with 2 block frond leaves)...
Would add that Palm trees should be a tree that can be planted on a sand block.
...Maybe breaking palm leaves could have a chance of dropping coconuts if over a sand blocks, or bananas if over dirt blocks...or maybe based on proximity to water (ie. coconut if within 8 blocks of water, neglecting vertical/y measurement, otherwise banana).
EDIT: Maybe Bananas could be more of a Jungle Biome Drop, and Palm Trees be exclusive to Sand Blocks
This might work for the xbox one area, but not this area. With such a limited world, it will not work.
I guess that might depend on what you mean by will and won't 'work'
The additional MOBs might be problematic to add... (especially if they are Biome specific, but that isn't too dissimilar to the Mummy suggestion as was offered in another thread).
Adding new Biomes 'could' work, but that generally would mean that it would be nearly impossible to have one world with all, or even most, of the Biomes in the game on a limited world size as offered by the XB360 environment.
Xbox one's worlds might not be much bigger. They said "larger," right? That could mean infinite or it could mean one block larger.
as of 1.7 on PC theres no such thing as infinite worlds. technically there never were. but i think xbone is supposed to be 1.5x bigger than 360's so probably somewhere between 1000x1000 and 1500x1500 which is a significant increase considering 3mil by 3mil is 9 times the size of earth's surface area(and yet people still complain about that size... ) the world enlargement isnt worth $500 so unless you already own one, dont use that as a reason to downgra--er i mean upgrade...
Sixteen times more ram and far more powerful, and only a 1.5x increase? Really Microsoft? In that case, I will stick to the Xbox 360 edition and the PC edition. I heard that other than that and more players, it will be exactly the same game. No thank you unless the world is like four times the size or more. I also want to know where you got this information from. Also on the PC version, I thought it was like like 32 million by 32 million or something like that. I don't know why people complain about that size because a fully explored world is something like 5 terabytes. They probably don't even sell drives that big. On my PC world, I explored 2 full continents, part of another, and all the ocean between them, and it still is only half of a gigabyte.
Ram is not the issue. The pc version uses 256mb of ram to only load chunks that are close to the player.
If you are allowing up to 4 players split screen while operating as a server for multiplayer on the same console, and the program developers have opted to not unload/inactivate chunks as players move away from them.... then yes, RAM is going to be an issue.
PC's don't have to manage 4 players split screen on a single computer, can divide the processing overhead of client/server to seprate hardware entities, and PC's also page out (unload) chunks when players move a sufficient distance away, which is why they can get away with only using 256MB of RAM.
But I still agree that the XB1 could support upto 16x world size and MOB cap/handling, as compared to the XB360, and perhaps a bit more.
Well saying that it only has to render what is around the players, which if it did not work that way, that would be developer laziness. Just don't render what is not around players and it will not have to require 32gb of ram for a large server world. But for a single player world, that should be fine.
At first I read the post as meaning jungle biomes and I was going to say "but we already have those...".
But then I came in here and actually it's not that bad.
While I think the amount of animals being added is a bit much... I do also think that they need specific animals to spawn in certain biomes.. such as... yeah the day I see a cow and a sheep climb a jungle tree will be the day. It would make sense to see things like Gorilla's, but I don't think we need jaguars because ocelots could pretty much fit the description other than, they don't attack anything as far as I know.
Since they haven't added watermelon to be something you can just find on the ground, say have that be found in there.
Well saying that it only has to render what is around the players, which if it did not work that way, that would be developer laziness. Just don't render what is not around players and it will not have to require 32gb of ram for a large server world. But for a single player world, that should be fine.
It does only render what is around the players (this is actually pretty easy to see while flying up high around in creative mode, and is even more evident on superflat worlds).... but it will still will keep all 'visited chunks' loaded in memory and active to continue tracking block updates in those areas, unless 4J redisnigns how this is handled (which is unlikely since they made the conscious choice to go this route).
Since not even the XB1 has 32 GB of RAM (it only has 8)...it's kindof pointless to suggest that the game might be designed to those requirements...it won't... at least not until the next Gen after the next Gen consoles... where you will have fully interactive 3-D holographic surround audio/video interaction.
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Curse PremiumBut then I came in here and actually it's not that bad.
While I think the amount of animals being added is a bit much... I do also think that they need specific animals to spawn in certain biomes.. such as... yeah the day I see a cow and a sheep climb a jungle tree will be the day. It would make sense to see things like Gorilla's, but I don't think we need jaguars because ocelots could pretty much fit the description other than, they don't attack anything as far as I know.
Since they haven't added watermelon to be something you can just find on the ground, say have that be found in there.
Would add that Palm trees should be a tree that can be planted on a sand block.
...Maybe breaking palm leaves could have a chance of dropping coconuts if over a sand blocks, or bananas if over dirt blocks...or maybe based on proximity to water (ie. coconut if within 8 blocks of water, neglecting vertical/y measurement, otherwise banana).
EDIT: Maybe Bananas could be more of a Jungle Biome Drop, and Palm Trees be exclusive to Sand Blocks
twisterman32 resurrected it.
this idea looks cool, but it would be A LOT of work!
especially with all the mobs
Yeah agreed.
I guess that might depend on what you mean by will and won't 'work'
The additional MOBs might be problematic to add... (especially if they are Biome specific, but that isn't too dissimilar to the Mummy suggestion as was offered in another thread).
Adding new Biomes 'could' work, but that generally would mean that it would be nearly impossible to have one world with all, or even most, of the Biomes in the game on a limited world size as offered by the XB360 environment.
as of 1.7 on PC theres no such thing as infinite worlds. technically there never were. but i think xbone is supposed to be 1.5x bigger than 360's so probably somewhere between 1000x1000 and 1500x1500 which is a significant increase considering 3mil by 3mil is 9 times the size of earth's surface area(and yet people still complain about that size...
I would expect 4000x4000 sixteen times bigger with 16 times the ram.
If you are allowing up to 4 players split screen while operating as a server for multiplayer on the same console, and the program developers have opted to not unload/inactivate chunks as players move away from them.... then yes, RAM is going to be an issue.
PC's don't have to manage 4 players split screen on a single computer, can divide the processing overhead of client/server to seprate hardware entities, and PC's also page out (unload) chunks when players move a sufficient distance away, which is why they can get away with only using 256MB of RAM.
But I still agree that the XB1 could support upto 16x world size and MOB cap/handling, as compared to the XB360, and perhaps a bit more.
I support the new biome idea all the way!
It does only render what is around the players (this is actually pretty easy to see while flying up high around in creative mode, and is even more evident on superflat worlds).... but it will still will keep all 'visited chunks' loaded in memory and active to continue tracking block updates in those areas, unless 4J redisnigns how this is handled (which is unlikely since they made the conscious choice to go this route).
Since not even the XB1 has 32 GB of RAM (it only has 8)...it's kindof pointless to suggest that the game might be designed to those requirements...it won't... at least not until the next Gen after the next Gen consoles... where you will have fully interactive 3-D holographic surround audio/video interaction.