I originally thought of the idea of a Seeder as a separate block for MC after looking at various automated farms. The Single largest drawback to all of these automated farms is that they all have to be manually reseeded by the player, which is a major drawback when you are considering automation.
Then I thought, well the dropper is likely coming into the game, so now there is less of a reason for the dispenser to drop an item if it can reasonably be replaced by a dropper to do effectively the same thing, such that additional functionality could be added to the dispenser itself in relationship to seeds, saplings, cactus, sugar cane, and bone marrow.
Instead of throwing these items out as item drops, when the item hits the ground (if it can be used in that spot). the game tries to 'plant' the seed/sapling/cactus/sugar cane/carrot/potato/etc. or apply bone marrow to a new crop area. (If the item cannot be planted/used, it would still drop as an item as before).
Also, I propose, that the distance a plant-able item could be shot from the seeder option would be roughly equivalent to 1 block out in a straight line / 3 levels of redstone power at level ground, distance adjusted according to height. This allows a redstone signal to control the distance that an item might be planted.
Alternatively, it could dispense out 1 + 1 / 1 block elevation dispenser is above the ground.level (to a limit before is starts to fall nearly straight down, such as up to +4 elevations, then 1/2 block elevation for the next 4, 1/4 for the next 4, etc. creating a rough parabolic arc for the drop simulating acceleration due to gravity.)
My personal preference is the former as it affords more overall control (and you can still have the elevation affect distance as per the secondary example), it just wouldn't be very effective with minimal redstone power applied (1 level of power = drops straight down in the space immediately in front of the dispenser regardless of height).
Personally I think this could be an added feature of the dispenser and wouldn't need its own mechanism block, but others might disagree.
Then I thought, well the dropper is likely coming into the game, so now there is less of a reason for the dispenser to drop an item if it can reasonably be replaced by a dropper to do effectively the same thing, such that additional functionality could be added to the dispenser itself in relationship to seeds, saplings, cactus, sugar cane, and bone marrow.
Instead of throwing these items out as item drops, when the item hits the ground (if it can be used in that spot). the game tries to 'plant' the seed/sapling/cactus/sugar cane/carrot/potato/etc. or apply bone marrow to a new crop area. (If the item cannot be planted/used, it would still drop as an item as before).
Also, I propose, that the distance a plant-able item could be shot from the seeder option would be roughly equivalent to 1 block out in a straight line / 3 levels of redstone power at level ground, distance adjusted according to height. This allows a redstone signal to control the distance that an item might be planted.
Alternatively, it could dispense out 1 + 1 / 1 block elevation dispenser is above the ground.level (to a limit before is starts to fall nearly straight down, such as up to +4 elevations, then 1/2 block elevation for the next 4, 1/4 for the next 4, etc. creating a rough parabolic arc for the drop simulating acceleration due to gravity.)
My personal preference is the former as it affords more overall control (and you can still have the elevation affect distance as per the secondary example), it just wouldn't be very effective with minimal redstone power applied (1 level of power = drops straight down in the space immediately in front of the dispenser regardless of height).
Personally I think this could be an added feature of the dispenser and wouldn't need its own mechanism block, but others might disagree.
Thoughts?
I think it would be a little complicated to implement.. both with the player and the creators. I would love to see this though.