This would be a device similar to a sticky piston in form, however the function of the device it to rotate an adjacent block (next to the spinner head), either always clockwise 90 degrees, always counter clockwise 90 degrees, alternates between clockwise/counter clockwise 90 degrees or 180 degrees when it receives a redstone pulse (off/on sequence), (LT to cycle through the 4 different spinner states).
It doesn't change the x,y,z position in space of an adjacent block, just the horizontal/vertical rotational orientation of an adjacent block.
And what point would this serve?
Most blocks that have a unique-sided texture have additional data and cannot be moved with a piston, which would probably also apply to them rotating.
The only thing I can see this used for is rails, and making T-junctions or split tracks isn't difficult.
Well, in addition to having the option to be able to just rotate the facing of any block that has different textured sides, I have personally had some occasion to want to be able to change the facing of a piston/sticky piston in particular from time to time in some of my redstone architecture.
But it really would be up to the imagination of others in its application... I hadn't even considered applying it to rails.
But you could use it to change the facing of a Dispenser or a Repeater for some other interesting redstone tricks.
And maybe need to use something that affects the power levels on the input to impact the speed of rotation of the Spinner. (Like signal degradation over a run of redstone or output from a comparitor or a rheostat).
But if blocks could be extended, interesting visual effects like turning Windmills and Watermills become a possibility.
(I saw someone else's medieval village creation and noticed the static windmill in the center of the town and thought of this as another possible application).
It doesn't change the x,y,z position in space of an adjacent block, just the horizontal/vertical rotational orientation of an adjacent block.
Recipe:
Lever | Sticky Piston | Lever
Thoughts?
Most blocks that have a unique-sided texture have additional data and cannot be moved with a piston, which would probably also apply to them rotating.
The only thing I can see this used for is rails, and making T-junctions or split tracks isn't difficult.
Stay fluffy~
But it really would be up to the imagination of others in its application... I hadn't even considered applying it to rails.
But you could use it to change the facing of a Dispenser or a Repeater for some other interesting redstone tricks.
And maybe need to use something that affects the power levels on the input to impact the speed of rotation of the Spinner. (Like signal degradation over a run of redstone or output from a comparitor or a rheostat).
But if blocks could be extended, interesting visual effects like turning Windmills and Watermills become a possibility.
(I saw someone else's medieval village creation and noticed the static windmill in the center of the town and thought of this as another possible application).