I was wondering if there could be more effects that fire could have on a Minecraft world. This suggestion could also work for PC Minecraft, but I'd prefer to have it on the Xbox. Oh, and before people get mad about this update, I think there should be an option on the menu for whether this is allowed in-game or not.
First, when fire burns wood, it does not disappear. Rather, there is about a 90% chance the wood will become scorched. This means it will be blackened, and there will be other features to this wood, such as:
~When a block of burnt wood is stepped on at least 100 times, it will gain the effects of sand and gravel, and will fall. However, once it falls to the next block below it, it dissipates (falls apart).
~When stepped on, these blocks will crack a little bit (like when breaking a block), and it will crack a little bit more than last time.
~Burnt wood cannot be burnt by fire. Once it's burnt, it's basically immune to fire (except when in a furnace). However, it's easier to break with your hands and other tools than basic wood.
~There is a scorched version of every wooden log (including jungle logs), and every type of wooden plank (each type of plank will still have a different texture so that they can have different ones in texture packs).
~In a furnace, scorched wood only takes half the time to turn to charcoal as regular wood.
There is also a burnt version of tree branches. Like regular branches, they require some sort of log to be connected to in order to not disappear. These branches are also blackened variants of regular branches, and are immune to fire.
Grass can also be burnt. When burnt, it becomes dead grass, it remains on the dirt, but it turns yellow. It also cannot spread, can be taken over by mycelium, and when mined, only drops dirt. Also, there is a small (about 20%) chance that dead grass can be burned and become scorched grass. It's basically a dirt block with black specks on top. However, scorched grass is immune to fire. Otherwise, it's the same as dead grass.
ALSO, anywhere within a certain (spherical) radius (probably about 20 blocks) of burnt/scorched blocks there will be a "dead" sky. Basically, the sky has a yellow tint, unless it rains, when it has the normal darker blue sky.
Well, that's all I had to share! Please give me your feedback. I would like to know your opinion of this, and let me know if you like the idea!
If the fire is extinguished after the wood changes from Wood Block to Burnt Wood Block, but before it goes to a Half Ash Block, it can be mined with a chance of yielding Charcoal instead of the Burnt Wood Block (like flint from Gravel Blocks)
For the Cracking when walking on the block, have it be Damage done to the Burnt Wood Block over time, in that, if you stay in one spot long enough, eventually the Burnt Wood Block under you will break and fall as if mined.
As to the yellow grass... I'd say that wild grass blocks adjacent to a fire with eventually turn to dead/yellow grass, while green grass surface of soil will turn to yellow grass surface, but it is the dead/yellow grass that is exceptionally flamable, and when burned away, will just leave a normal soil block (no grass surface).
I like these ideas, but I might add the following (which may just be a clarification of what you said above):Allow for Loose Material Half Blocks (ie. Sand/Soil/Gravel), but when recombined/stacked, they tend to form full blocks again.New blocks added: Burnt Wood blockAsh Block (and half block)When burned:Wood Block => Burnt Wood Block => Half Ash BlockIf the fire is extinguished after the wood changes from Wood Block to Burnt Wood Block, but before it goes to a Half Ash Block, it can be mined with a chance of yielding Charcoal instead of the Burnt Wood Block (like flint from Gravel Blocks)For the Cracking when walking on the block, have it be Damage done to the Burnt Wood Block over time, in that, if you stay in one spot long enough, eventually the Burnt Wood Block under you will break and fall as if mined.As to the yellow grass... I'd say that wild grass blocks adjacent to a fire with eventually turn to dead/yellow grass, while green grass surface of soil will turn to yellow grass surface, but it is the dead/yellow grass that is exceptionally flamable, and when burned away, will just leave a normal soil block (no grass surface).
As to the whole turning burnt wood to ash, the whole idea was to have at least one variant of wood that wouldn't burn and become something else. And I must also say I find it annoying how even when in Xbox Minecraft that the "fire spreads" option being turned off still doesn't keep individual blocks from being burned. It's an annoyance when you want to have wood blocks on fire just for looks and it's impossible to do (it IS possible in PC Minecraft).
I'm just sitting here wondering how burnt wood could be used... oh! Charcoal! Wait a second! That's already in Minecraft! What else? The floor! "Honey! I have to replace the floor after we step on it 100 times!"
Yesterday I was on my way to class, when a black cat fell from the sky. I didn't really know what that nonsense was about so I asked him if I could step around him because he was bad luck, but he simply meowed and then disappeared. I was a bit worried that maybe he'd teleported to Afghanistan or somewhere equally dangerous, but a wizard came and assured me that it was alright. I threw my Zune at him because I was 78% sure he was lying. The wizard roared at me and sentenced my mother to thirty five years of chain smoking. I was sad.
I'm just sitting here wondering how burnt wood could be used... oh! Charcoal! Wait a second! That's already in Minecraft! What else? The floor! "Honey! I have to replace the floor after we step on it 100 times!"
A> you (typically) wouldn't want it for your own world build, it would be a product of another challenge you might have to overcome if your home catches fire and you put it out. (except for flavor)... Like why would you build a house out of snow or ice? Why would you want a fireplace inside a wood house in a world where fire spreads? etc.
B> it could be incorporated into abandoned mineshaft builds, or even for people who set up maps for "adventure" mode.
As to the whole turning burnt wood to ash, the whole idea was to have at least one variant of wood that wouldn't burn and become something else. And I must also say I find it annoying how even when in Xbox Minecraft that the "fire spreads" option being turned off still doesn't keep individual blocks from being burned. It's an annoyance when you want to have wood blocks on fire just for looks and it's impossible to do (it IS possible in PC Minecraft).
Tho only type of wood that doesn't burn is very green/wet wood and ash... blackened wood will actually burn hotter than normal wood when first ignited, and it catches fire easier too...and it is how charcoal is made.
As to your fireplace... you could take a quick trip to the nether and pick up some netherrack to use in the base of your fireplace. those blocks burn forever without deterioration.
A> you (typically) wouldn't want it for your own world build, it would be a product of another challenge you might have to overcome if your home catches fire and you put it out. (except for flavor)... Like why would you build a house out of snow or ice? Why would you want a fireplace inside a wood house in a world where fire spreads? etc. B> it could be incorporated into abandoned mineshaft builds, or even for people who set up maps for "adventure" mode. Tho only type of wood that doesn't burn is very green/wet wood and ash... blackened wood will actually burn hotter than normal wood when first ignited, and it catches fire easier too...and it is how charcoal is made. As to your fireplace... you could take a quick trip to the nether and pick up some netherrack to use in the base of your fireplace. those blocks burn forever without deterioration.
I like these ideas, but I might add the following (which may just be a clarification of what you said above): Allow for Loose Material Half Blocks (ie. Sand/Soil/Gravel), but when recombined/stacked, they tend to form full blocks again. New blocks added: Burnt Wood block Ash Block (and half block) When burned: Wood Block => Burnt Wood Block => Half Ash Block If the fire is extinguished after the wood changes from Wood Block to Burnt Wood Block, but before it goes to a Half Ash Block, it can be mined with a chance of yielding Charcoal instead of the Burnt Wood Block (like flint from Gravel Blocks) For the Cracking when walking on the block, have it be Damage done to the Burnt Wood Block over time, in that, if you stay in one spot long enough, eventually the Burnt Wood Block under you will break and fall as if mined. As to the yellow grass... I'd say that wild grass blocks adjacent to a fire with eventually turn to dead/yellow grass, while green grass surface of soil will turn to yellow grass surface, but it is the dead/yellow grass that is exceptionally flamable, and when burned away, will just leave a normal soil block (no grass surface).
Yeah, I like your idea of burnt wood basically falling apart by standing on it for too long at once.
Also, I wasn't talking about a "fireplace". I meant it would be nice if I could have wood burning without it actually "burning down" ( like for example, a tree that is on fire but still stays the same).
Yeah, I like your idea of burnt wood basically falling apart by standing on it for too long at once.
Also, I wasn't talking about a "fireplace". I meant it would be nice if I could have wood burning without it actually "burning down" ( like for example, a tree that is on fire but still stays the same).
Sort of like leaving the skeleton of the tree and its branches behind after a fire? I suppose if there was a chance that when the fire spread, it could extinguish itself (choke itself out) from the block it spread from, there could be a chance of leaving behind a blackened and charred trunk/branch system... any leaves that didn't catch, would of course have to deteriorate (blackened wood should not keep growing leaves active as normal wood blocks do).
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This suggestion could also work for PC Minecraft, but I'd prefer to have it on the Xbox.
Oh, and before people get mad about this update, I think there should be an option on the menu for whether this is allowed in-game or not.
First, when fire burns wood, it does not disappear. Rather, there is about a 90% chance the wood will become scorched. This means it will be blackened, and there will be other features to this wood, such as:
~When a block of burnt wood is stepped on at least 100 times, it will gain the effects of sand and gravel, and will fall. However, once it falls to the next block below it, it dissipates (falls apart).
~When stepped on, these blocks will crack a little bit (like when breaking a block), and it will crack a little bit more than last time.
~Burnt wood cannot be burnt by fire. Once it's burnt, it's basically immune to fire (except when in a furnace). However, it's easier to break with your hands and other tools than basic wood.
~There is a scorched version of every wooden log (including jungle logs), and every type of wooden plank (each type of plank will still have a different texture so that they can have different ones in texture packs).
~In a furnace, scorched wood only takes half the time to turn to charcoal as regular wood.
There is also a burnt version of tree branches. Like regular branches, they require some sort of log to be connected to in order to not disappear. These branches are also blackened variants of regular branches, and are immune to fire.
Grass can also be burnt. When burnt, it becomes dead grass, it remains on the dirt, but it turns yellow. It also cannot spread, can be taken over by mycelium, and when mined, only drops dirt. Also, there is a small (about 20%) chance that dead grass can be burned and become scorched grass. It's basically a dirt block with black specks on top. However, scorched grass is immune to fire. Otherwise, it's the same as dead grass.
ALSO, anywhere within a certain (spherical) radius (probably about 20 blocks) of burnt/scorched blocks there will be a "dead" sky. Basically, the sky has a yellow tint, unless it rains, when it has the normal darker blue sky.
Well, that's all I had to share! Please give me your feedback. I would like to know your opinion of this, and let me know if you like the idea!
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What do you mean?
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Allow for Loose Material Half Blocks (ie. Sand/Soil/Gravel), but when recombined/stacked, they tend to form full blocks again.
New blocks added: Burnt Wood block
Ash Block (and half block)
When burned:
Wood Block => Burnt Wood Block => Half Ash Block
If the fire is extinguished after the wood changes from Wood Block to Burnt Wood Block, but before it goes to a Half Ash Block, it can be mined with a chance of yielding Charcoal instead of the Burnt Wood Block (like flint from Gravel Blocks)
For the Cracking when walking on the block, have it be Damage done to the Burnt Wood Block over time, in that, if you stay in one spot long enough, eventually the Burnt Wood Block under you will break and fall as if mined.
As to the yellow grass... I'd say that wild grass blocks adjacent to a fire with eventually turn to dead/yellow grass, while green grass surface of soil will turn to yellow grass surface, but it is the dead/yellow grass that is exceptionally flamable, and when burned away, will just leave a normal soil block (no grass surface).
As to the whole turning burnt wood to ash, the whole idea was to have at least one variant of wood that wouldn't burn and become something else. And I must also say I find it annoying how even when in Xbox Minecraft that the "fire spreads" option being turned off still doesn't keep individual blocks from being burned. It's an annoyance when you want to have wood blocks on fire just for looks and it's impossible to do (it IS possible in PC Minecraft).
=>)|[This is a very fancy signature]|(<=-
Yesterday I was on my way to class, when a black cat fell from the sky. I didn't really know what that nonsense was about so I asked him if I could step around him because he was bad luck, but he simply meowed and then disappeared. I was a bit worried that maybe he'd teleported to Afghanistan or somewhere equally dangerous, but a wizard came and assured me that it was alright. I threw my Zune at him because I was 78% sure he was lying. The wizard roared at me and sentenced my mother to thirty five years of chain smoking. I was sad.
A> you (typically) wouldn't want it for your own world build, it would be a product of another challenge you might have to overcome if your home catches fire and you put it out. (except for flavor)... Like why would you build a house out of snow or ice? Why would you want a fireplace inside a wood house in a world where fire spreads? etc.
B> it could be incorporated into abandoned mineshaft builds, or even for people who set up maps for "adventure" mode.
Tho only type of wood that doesn't burn is very green/wet wood and ash... blackened wood will actually burn hotter than normal wood when first ignited, and it catches fire easier too...and it is how charcoal is made.
As to your fireplace... you could take a quick trip to the nether and pick up some netherrack to use in the base of your fireplace. those blocks burn forever without deterioration.
Yeah, I like your idea of burnt wood basically falling apart by standing on it for too long at once.
Also, I wasn't talking about a "fireplace". I meant it would be nice if I could have wood burning without it actually "burning down" ( like for example, a tree that is on fire but still stays the same).
=>)|[This is a very fancy signature]|(<=-
Sort of like leaving the skeleton of the tree and its branches behind after a fire? I suppose if there was a chance that when the fire spread, it could extinguish itself (choke itself out) from the block it spread from, there could be a chance of leaving behind a blackened and charred trunk/branch system... any leaves that didn't catch, would of course have to deteriorate (blackened wood should not keep growing leaves active as normal wood blocks do).