Fire- breath starts you on fire- Drops Gunpowder 5-10 and Fire block 0-2 Fire Dragon Trophy (Moving golden fire)
Frost- slows you down- Drops gunpowder 5-10 and slowness potion 0-2 Frost dragon trophy (Golden falling snow and snow block)
Poison- Gives you Poison effect-Drops gunpowder 5-10 poison potion 0-2 Poison dragon trophy ( A Golden poison potion in a glass case)
Water - floods everything-Drops lots of buckets and water buckets Water dragon trophy (Golden Water bucket and water )
Water Dragons- Spawn at beaches or on water
Fire Dragons- Spawn on flat areas (plains)
Poison Dragons- Spawn on Mountains
Frost Dragons- Tundra or Taiga biomes I would also think that they should be non-hostile until provoked in reply to (purplemonkey273)
(I would like to hear what you think and any changes that should be added and changed)
Yes, maybe just fire and frost, but poison dragons would be interesting too. No water dragons.
Now for those who don't want to fight dragons, I propose that the dragons be non-hostile unless you get too close (like Skyrim's giants and mammoths), and that they be relatively slow should you happen to anger one (so you can run away)
But tell us more... what do they drop? Why (besides general awesomeness) should this be in the game? Where can they be found? Enlighten us.
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Junokaii (although I'd recommend not adding me because I'm on literally like... once every month or two)
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I could see this being a new boss that would require a boss portal but.. I dunno about just spawning randomly in the normal world.
This reminds me a bit of like.. Sim City when a tornado would just rip through town and destroy half the city. I wouldn't enjoy that in the same respect in Minecraft.
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Fire- breath starts you on fire- Drops Gunpowder 5-10 and Fire block 0-2 Fire Dragon Trophy (Moving golden fire)
Frost- slows you down- Drops gunpowder 5-10 and slowness potion 0-2 Frost dragon trophy (Golden falling snow and snow block)
Poison- Gives you Poison effect-Drops gunpowder 5-10 poison potion 0-2 Poison dragon trophy ( A Golden poison potion in a glass case)
Water - floods everything-Drops lots of buckets and water buckets Water dragon trophy (Golden Water bucket and water )
Water Dragons- Spawn at beaches or on water
Fire Dragons- Spawn on flat areas (plains)
Poison Dragons- Spawn on Mountains
Frost Dragons- Tundra or Taiga biomes I would also think that they should be non-hostile until provoked in reply to (purplemonkey273)
(I would like to hear what you think and any changes that should be added and changed)
Now for those who don't want to fight dragons, I propose that the dragons be non-hostile unless you get too close (like Skyrim's giants and mammoths), and that they be relatively slow should you happen to anger one (so you can run away)
But tell us more... what do they drop? Why (besides general awesomeness) should this be in the game? Where can they be found? Enlighten us.
I can't imagine a way to make these balanced....
Stay fluffy~
This reminds me a bit of like.. Sim City when a tornado would just rip through town and destroy half the city. I wouldn't enjoy that in the same respect in Minecraft.