I would really like to see a flashlight to be added into the game. You would hold it like you hold a sword ect..
It would fit perfectly in my haunted mansion I'm making. I could surely use a flashlight in those dark rooms..
Giving off so much light, would really lag that much? It would always be on,'in a sense'. Giving off so much light in the direction you are facing.
I think it has to do with Minecraft's lighting engine. It can handle stationary light sources but not moving ones (notice that there are no moving light sources in the game; if you push glowstone with a piston it doesn't emit any light during the period that it's moving). The way the engine seems to work now is that all light sources are fixed to a spot in the grid. You can't really have any that are "in between" blocks. The engine is also the reason we can't have colored glass.
I've heard that they're redoing the lighting engine in the PC version in 1.7, but it will take a long time before that will make its way onto Xbox.
I think it has to do with Minecraft's lighting engine. It can handle stationary light sources but not moving ones (notice that there are no moving light sources in the game; if you push glowstone with a piston it doesn't emit any light during the period that it's moving). The way the engine seems to work now is that all light sources are fixed to a spot in the grid. You can't really have any that are "in between" blocks. The engine is also the reason we can't have colored glass.
I've heard that they're redoing the lighting engine in the PC version in 1.7, but it will take a long time before that will make its way onto Xbox.
Ohh, so thats the reason why it would lag so much... Interesting...
They could make it so that it puts a light source on the block that you are mostly on for a lantern. For a flashlight, the block you look at gets a light source block placed on it and constantly moves as you look around.
I think it has to do with Minecraft's lighting engine. It can handle stationary light sources but not moving ones (notice that there are no moving light sources in the game; if you push glowstone with a piston it doesn't emit any light during the period that it's moving). The way the engine seems to work now is that all light sources are fixed to a spot in the grid. You can't really have any that are "in between" blocks. The engine is also the reason we can't have colored glass.
I've heard that they're redoing the lighting engine in the PC version in 1.7, but it will take a long time before that will make its way onto Xbox.
Thank you for properly answering why it wouldn't work.
It would fit perfectly in my haunted mansion I'm making. I could surely use a flashlight in those dark rooms..
The lava is "glowstone"
The white squares are "empty"
Stay fluffy~
Can't tell if you like the idea, or not.
Giving off so much light, would really lag that much? It would always be on,'in a sense'. Giving off so much light in the direction you are facing.
I think it has to do with Minecraft's lighting engine. It can handle stationary light sources but not moving ones (notice that there are no moving light sources in the game; if you push glowstone with a piston it doesn't emit any light during the period that it's moving). The way the engine seems to work now is that all light sources are fixed to a spot in the grid. You can't really have any that are "in between" blocks. The engine is also the reason we can't have colored glass.
I've heard that they're redoing the lighting engine in the PC version in 1.7, but it will take a long time before that will make its way onto Xbox.
Ohh, so thats the reason why it would lag so much... Interesting...
I'm in create mode buddy, I can make as many torches as I wish....LOL
BTW, constantly lit torches, ruins the whole experience of what I'm doing...
You didn't know? The Pioneers rolled up with Ferrari's.
Minecraft is based on whatever time you want, it can be futuristic, middle ages or prehistoric